That is an interesting point that the overall score of the game may bias the results of any evaluation of tesuji if the points per stone metric is used without any adjustment.Mef wrote: I'm inclined to believe it might be, since it would perhaps allow for comparison of play between a game with two large moyos (lots of points and few dame) vs. a fighting game with many groups (lots of dame few points).
Statistical Approach and Efficiency of Play
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SmoothOper
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Re: Statistical Approach and Efficiency of Play
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Bill Spight
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Re: Statistical Approach and Efficiency of Play
You got the empty point classification right.Mef wrote:To see if I follow what you're saying...Bill Spight wrote:On this general topic, I wondered about the question of whole board liberties and efficiency. To try to make a start, I looked at a few games at the end. OC, the proper index of efficiency is the score.However, I identified two distinct types of liberties: shared liberties and territory liberties. Assume that the shared liberties (outside of seki) are filled and any necessary repair moves are made. That leaves two types of territory, liberties and non-liberties.
I suspect that there is a correlation between non-liberty territory and score. I. e., efficiency means making territory at a distance.
A is non-liberty territory, B is territory liberty, C is shared liberties? If I'm following right it seems like you're trying to (more or less) figure out average "points per territory-making stone" (let's go ahead and call a territory-making stone a stone with at least one territory liberty).
But what I was musing about was not so specific. SmoothOper pointed out the importance of liberties in tactical situations and then asked about whole board liberties and efficiency. What I am suggesting is that, at the level of the whole board, efficiency is perhaps more related to non-liberty territory.
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Mef
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Re: Statistical Approach and Efficiency of Play
SmoothOper wrote: That is an interesting point that the overall score of the game may bias the results of any evaluation of tesuji if the points per stone metric is used without any adjustment.
Well, with any statistical comparison it is always important to properly normalize your results -- A recent example from baseball: (a digression about the triple crown, stats, and baseball history for those who care to read it).
For tactical stability, perhaps it would be worth quantifying N-th order liberties*, where an N-th order liberty is a liberty you can potentially add to your group with N moves? The simplest example of such is of course a net - reducing the potential to get liberties rather than reducing liberties directly.Bill Spight wrote: You got the empty point classification right.
But what I was musing about was not so specific. SmoothOper pointed out the importance of liberties in tactical situations and then asked about whole board liberties and efficiency. What I am suggesting is that, at the level of the whole board, efficiency is perhaps more related to non-liberty territory.
Or perhaps more along the lines of your definitions, exclusive liberties - liberties that one side can obtain if needed that are unavailable to the opponent (this seems to me like it would be some function of territory liberties and non-liberty territory?).
*I had originally put secondary and tertiary liberties here, because that is how I had always heard the term used, but, a quick sensei's search shows that the term secondary liberty is used for something else.
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Bill Spight
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Re: Statistical Approach and Efficiency of Play
IIRC, Tajima uses the idea of Nth order liberties in his paper about the Possible Omission Number of a group. (The PON is the number of times you can tenuki and still save the group.) Exclusive liberties sound something like outside liberties in a semeai.Mef wrote:For tactical stability, perhaps it would be worth quantifying N-th order liberties*, where an N-th order liberty is a liberty you can potentially add to your group with N moves? The simplest example of such is of course a net - reducing the potential to get liberties rather than reducing liberties directly.Bill Spight wrote: You got the empty point classification right.
But what I was musing about was not so specific. SmoothOper pointed out the importance of liberties in tactical situations and then asked about whole board liberties and efficiency. What I am suggesting is that, at the level of the whole board, efficiency is perhaps more related to non-liberty territory.
Or perhaps more along the lines of your definitions, exclusive liberties - liberties that one side can obtain if needed that are unavailable to the opponent (this seems to me like it would be some function of territory liberties and non-liberty territory?).
SL is not a reliable source for English go usage. Nobody who wrote there about terminology was or is a lexicographer, as far as I know. The only place a number of terms appear in the literature is on SL. They are what somebody came up with on their own. (Not that there is anything wrong with coining terminology. But when you do that you are not reflecting actual usage.)*I had originally put secondary and tertiary liberties here, because that is how I had always heard the term used, but, a quick sensei's search shows that the term secondary liberty is used for something else.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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SmoothOper
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Re: Statistical Approach and Efficiency of Play
I was thinking about efficiency of play in couple of different ways. Relating it to another sport basketball, offensive efficiency is the number of points per possession, defensive efficiency is points permitted per possession. The most efficient teams on the season are generally correlated with winning-est teams. In this context efficiency would be related to sente and gote. As a hypothesis maintaining more liberties across the board would help in sente and gote.Mef wrote:SmoothOper wrote: That is an interesting point that the overall score of the game may bias the results of any evaluation of tesuji if the points per stone metric is used without any adjustment.
Well, with any statistical comparison it is always important to properly normalize your results -- A recent example from baseball: (a digression about the triple crown, stats, and baseball history for those who care to read it).
To bring it back to go, you'd need to find a way to normalize each move, perhaps using "relative gain" (profit?), or maybe "points secured vs. total points scored", or perhaps combine the two -- "profit relative to total points scored". After all, the name of the game in go isn't figuring out how to maximize your number of points, it's about maximizing the probability you have more points than your opponent at the end of the game. Generally that means finding ways to make points while your opponent isn't. It might be through forcing them to make life while you secure territory, it might mean forcing them to connect two groups across dame points, etc. Ideally a statistic you develop would be able to quantify this...though the further you go down this line it sounds more and more just like a fancy name for miai counting.
For tactical stability, perhaps it would be worth quantifying N-th order liberties*, where an N-th order liberty is a liberty you can potentially add to your group with N moves? The simplest example of such is of course a net - reducing the potential to get liberties rather than reducing liberties directly.Bill Spight wrote: You got the empty point classification right.
But what I was musing about was not so specific. SmoothOper pointed out the importance of liberties in tactical situations and then asked about whole board liberties and efficiency. What I am suggesting is that, at the level of the whole board, efficiency is perhaps more related to non-liberty territory.
Or perhaps more along the lines of your definitions, exclusive liberties - liberties that one side can obtain if needed that are unavailable to the opponent (this seems to me like it would be some function of territory liberties and non-liberty territory?).
*I had originally put secondary and tertiary liberties here, because that is how I had always heard the term used, but, a quick sensei's search shows that the term secondary liberty is used for something else.
Also I am thinking about tempo in go, and what that term means. Is tempo always better? I suspect that fast development is not necessarily the most efficient development, however efficiency ends up defined.