paK0's goals and dreams

Create a study plan, track your progress and hold yourself accountable.
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paK0
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Re: paK0's goals and dreams

Post by paK0 »

After reading all that I think the move for me would be k17, it gives a base and I can attack the white stone later.

Bill your move seems really good/better, but I don't think thats something I could ever come up with in a game^^
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paK0
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Re: paK0's goals and dreams

Post by paK0 »

So, I've been playing more and switched to KGS, since GoPanda2 annoys me to no end.

Here is a game I won, but I'm not quite happy with it. I won by about 10 points I think, but that seems waaaaaaaaaaaaaaaay too little when I take into account the large group I killed at the bottom. Any comments highly appreciated.


Not sure why the sgf doesn't work, the downloaded file is fine.
€dit: Nvm, fixed.

€dit2: Just saw that a 3-3 Invasion top left should have been possible x.X


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Re: paK0's goals and dreams

Post by vpopovic »

There is a saying, if you lose 4 corners, resign. So, it turned up good for you, actually :)

My opinion is that you let him to reduce your upper center too much from the left.

But, I'm very weak, I'll let someone stronger to comment on this game.
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paK0
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Re: paK0's goals and dreams

Post by paK0 »

vpopovic wrote:There is a saying, if you lose 4 corners, resign. So, it turned up good for you, actually :)




Yeah, I've heard black looses if one gets 4 corners as well, but I think that only applies to even games.

The thing is that I was feeling like I'm winning during the game and having so much mojo from the start felt really nice, but the result was a lot closer than I expected(and I probably would have lost for real if he hadn't thrown all the stones on the bottom at me^^)
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Re: paK0's goals and dreams

Post by skydyr »

I always find this strategy from white makes me angry, because it's so clearly wrong, but it's important to get to a point where you are able to effectively counter it. The idea from white is to bet that you don't know how to use influence and so you won't be able to attack effectively. Killing a white group isn't a terrible thing, but you also need to make sure that you can make points while you attack without killing.

Your idea here wasn't bad, though white got a lot more out of the top left than he should have. As you said, the 3-3 point was open for quite a while, but he made a very heavy group in your area of influence that you were able to kill.
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Re: paK0's goals and dreams

Post by Boidhre »

It's better to respond to Q19 with O17. You fix your cut, and protect against any first line push.
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Re: paK0's goals and dreams

Post by moyoaji »

I used to play like your opponent did. I would start on 3-3s and 3-4s and then invade any star-point stones on the board right away because I valued territory so much. You handled it quite well, building points from your walls instead of just blindly following your opponent around. This kind of game should go away by the time you get to SDK, but it is important to learn how it works and why it is bad for white.
"You have to walk before you can run. Black 1 was a walking move.
I blushed inwardly to recall the ignorant thoughts that had gone through
my mind before, when I had not realized the true worth of Black 1."

-Kageyama Toshiro on proper moves
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Post by EdLee »

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Re: paK0's goals and dreams

Post by billywoods »

paK0 wrote:

You played a lot of knee-jerk moves that aren't useful: 70, 74, 106, 122, 146, 148, 150 (these last three became useful when your opponent made a mistake at 153), 160 are fairly obvious even without reading. These were all approximately-0-point moves when there were bigger moves on the board. I'm sure you'd like it if your opponent passed 8 times in a game, so try not to give your opponent the same satisfaction. :)
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Re: paK0's goals and dreams

Post by paK0 »

thanks, I'll keep the updated 3-3 Invasion josekin in mind =)

I feel like I have had this problem of playing too many safe moves pretty much in every game I play. If I look at the situation rationally I can tell they are wrong, but in the game I'm more like "OMG must not get cut!!!!!!!!!".

Maybe I gotta force myself to loose some games to getting cut too much, maybe then I can find the right balance.
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Re: paK0's goals and dreams

Post by paK0 »

Well, time for my Friday update(on Saturday, because I spent yesterday playing Dust XD).

Got a decent number of Games in and made 13k, although the rank on KGS seems to be a little shaky, still I feel like I got better, at least a little bit.

I kinda finished "Opening theory made easy". I can't say I can use everythin yet, but I feel like just rereading it again and again will have diminishing returns, I'll work through another book when I get the time and then come back to it.

I think of going for "Lessons in the Fundamentals of Go". I've tried it once, but I couldn't quite make it through, maybe now its time for another try.

And finally a game, I just played this one. It was really interesting, my opponent took a lot of the sides and I tried to convert a big mojo into territory, here is how it went:
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Re: paK0's goals and dreams

Post by paK0 »

Here's a game I played just now, I did feel kinda good about it, but in the end I lost by a whooping 10 points.

The crawling in the top left was probably not optimal, but other than that I couldn't find any unreasonable mistakes.

Any help appreciated:

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Re: paK0's goals and dreams

Post by Boidhre »

A small point about White 174. Something to look out for in your games. :)



Sorry, I made some mistake creating the variations on the sgf and don't have time to fix right now but it should be clear what I mean.

Edit: I missed a double atari. Gah, I'm crap at the moment. White 177 is wrong in my diagram.
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Re: paK0's goals and dreams

Post by billywoods »

paK0 wrote:Any help appreciated:

A few things that jumped out at me. I don't know whether others have already covered them.

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