That sounded like fun. So I took the time to run with it and slapped together a Java program that actually does this!Pippen wrote:Here's another one, I call it "Pippen-Fuseki":
1. Mark every intersection on the 3rd and 4th line with a number (=104 numbers).
2. Get a random generator.
3. Play the first move in the corner on x-x (my choice: 4-4).
4. Then let the random generator decide the next moves under the following conditions:
a) If a numver comes up that is already occupied by a stone then let a new number be created.
b) If a number comes up that is (vertically or horizonally) as near as y (my choice: 1) intersections on one of your own stones then let a new number be created.
c) Stop this algorithm after your move y (my choice: 7) or if you have to create a 5th number on a move.
5. Continue the game according to what was dealt to you.
I would tend to believe that the success-rate of a Fuseki like that is as good as any Fuseki as long as we do talk about players weaker than 1p. Obviously one can go into detail of the algorithm even more to make the fuski more fitting. The benefit of a fuseki like that could be that you are unpredictable and to shock your opponent while you forcing yourself to let your creative juices flow instead of staying in some patterns/affections.
It's buggy and easy to break, but hey, it pretty much works! Just don't try to break it and you can enjoy playing games the random way! As an executable JAR file you should be able to run it on any computer or device that has Java (if you can run the KGS client then you can probably run this).
I put it up on SourceForge if you want to give it a whirl: https://sourceforge.net/projects/randomfuseki/
If people like this and want me to try to work out the bugs/polish this up, I will. Otherwise you guys can just enjoy messing around with my crappy program. Or you can modify it yourself if you want. The source is in a zip in the src folder because I decided to make it nice and FLOSSy!
Here are some screenshots: