review for 5d+ pls:)

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xoxo88
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review for 5d+ pls:)

Post by xoxo88 »

id like to hear a third opinion about this game from somebody 5d+, (first 100 moves is enough, im not sure about move order after 140...)
black is 1d and white 3d, even game, komi 6.5. result is w+res.

Would someone be so kind and give me a review? even tough i won this game, i felt quite uncomfortable in the early, what made me play very harsh partly. where was the fuseki mistake? double kakari alrdy or later?

best regards
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Re: review for 5d+ pls:)

Post by Bill Spight »

:w8: at C-07 is usual, and looks better here. If Black pincers at C-09, White can play at C-05. White also has room to extend to C-10.

:w10: is probably better at C-09, to make a base.

:w12: is surely better at C-09.
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Re: review for 5d+ pls:)

Post by xoxo88 »

i see... getting a base there is quite important id and ofc c07 looks better...after h04 extending the bottom and pincering the left corner was miai so should be good for b. ive simply overseen k3 isnt sente. well thx for answering, anything else to mention?
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Re: review for 5d+ pls:)

Post by oca »

Hi, just a quick post so that we can see the game with eidogo on the forum directly
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Re: review for 5d+ pls:)

Post by ez4u »

At 27 Black just cuts at E3. What does White do?
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Re: review for 5d+ pls:)

Post by xoxo88 »

cutting seems to work :/ so makes it even worse. thx for the hint
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Re: review for 5d+ pls:)

Post by tapir »

I am not 5 dan, but isn't W32 at H3 instead of G3 strictly better, both protecting against the cut and effectively connecting out. You later spent another move to connect.
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Re: review for 5d+ pls:)

Post by Charles Matthews »

oca wrote:
Just a few comments.

:w10: and :b11: If White doesn't have time to play W10 at B11, then perhaps there is a strategy problem with :w8:.

:w36: I would want to play this at F6 for shape reasons.

:w42: White's weak group on the edge of Black's framework is not a good result.
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