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 Post subject: Catchup -- board game with new iOS app
Post #1 Posted: Thu Aug 14, 2014 9:53 am 
Tengen

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*sigh* I had several paragraphs written about this game, and then I hit preview and found that I was logged out.

So short version: it's a connection game, it's quite a bit of fun, it has a fairly nice app that lets you play against the computer or over the internet. I'd recommend it to anyone who enjoys trying new games.

App store link. Game description.

I have played...53 games since Saturday :oops: You can blitz through in two minutes if you want, or spend 15 minutes on a move like I did yesterday.

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 Post subject: Re: Catchup -- board game with new iOS app
Post #2 Posted: Thu Aug 14, 2014 9:59 am 
Gosei
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hyperpape wrote:
*sigh* I had several paragraphs written about this game, and then I hit preview and found that I was logged out.

So short version: it's a connection game, it's quite a bit of fun, it has a fairly nice app that lets you play against the computer or over the internet. I'd recommend it to anyone who enjoys trying new games.

App store link. Game description.

I have played...53 games since Saturday :oops: You can blitz through in two minutes if you want, or spend 15 minutes on a move like I did yesterday.


Installed a couple hours ago (before seeing your post) and played on te commute. Indeed, neat. Somewhat close to Hex. Liking it, love abstract board games :)

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 Post subject: Re: Catchup -- board game with new iOS app
Post #3 Posted: Fri Aug 15, 2014 8:21 am 
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I almost hesitate to call it a connection game--obviously connection is a huge issue, but connection is a big issue in Go, and I'd never think to call Go a connection game.

It doesn't have the feel of something like Hex, which is pure connection. Without slighting Hex, I find myself often enjoying "impure games." So Havannah is about connection, but there's races and rings. Slither is connection plus motion. Cephalapod is about parity, but not in the same way that dots and boxes is a slog of trying to manipulate parity. Similarly, I think Catchup is a nice mix of connection and combinatorics.

That's too simplified to be a real test of which games are good, but it's how I find myself thinking about the games I do like.

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 Post subject: Re: Catchup -- board game with new iOS app
Post #4 Posted: Fri Aug 15, 2014 8:28 am 
Gosei
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hyperpape wrote:
I almost hesitate to call it a connection game--obviously connection is a huge issue, but connection is a big issue in Go, and I'd never think to call Go a connection game.

It doesn't have the feel of something like Hex, which is pure connection. Without slighting Hex, I find myself often enjoying "impure games." So Havannah is about connection, but there's races and rings. Slither is connection plus motion. Cephalapod is about parity, but not in the same way that dots and boxes is a slog of trying to manipulate parity. Similarly, I think Catchup is a nice mix of connection and combinatorics.

That's too simplified to be a real test of which games are good, but it's how I find myself thinking about the games I do like.


I have only played 2 games, so I can't really tell, but it activates my brain/reading in a similar sense to what Hex or Y do, even if connection is not that big of an issue (after all, the standard Hex jump can be cut in Catchup.) In any case, it's a very good game, probably appealing the kind of people who find Go and/or Hex interesting.

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 Post subject: Re: Catchup -- board game with new iOS app
Post #5 Posted: Sun Aug 31, 2014 6:24 pm 
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It's now available to play on Little Golem, for anyone who doesn't have an iOS device.

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 Post subject: Re: Catchup -- board game with new iOS app
Post #6 Posted: Sun Aug 31, 2014 6:35 pm 
Oza
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hyperpape wrote:
*sigh* I had several paragraphs written about this game, and then I hit preview and found that I was logged out.
...

Hmmm. So you didn't hit the back button to copy and paste your several paragraphs into a logged-in window because...? :)

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