And then yesterday I had another pandanet Euro teams game, this time against Uffe Rasmussen 4d of Denmark. Here's my synopsis.
Quote:
I lost in a spectacularly stupid way. The game started with a reasonable fuseki, but when he extended high on the top side I didn't feel like making a shimari so invaded. He played an inappropriate pretty shape move in the resulting fight but as I had the ladder to the left I captured a stone for a good result. His ladder breaker wasn't so amazing and I played a pleasant honte to net the ladder stone. After a standard joseki and trading some solid moves I played a checking extension which he ignored to grab a load of points. I then invaded to take his base and he tenukid again to grab another corner. The problem was it wasn't so easy to kill the resulting heavy wall, nor to make profit from attacking. We had a ko in which I ignored his local threat to make 1 eye, and his group was almost dead but with a little escape aji. Under time pressure I made a blunder, he didn't punish but ran away and then I fixed the blunder in a bad way. I then surrounded some centre points, and was probably still ahead but didn't have time to count. Then as I was feeling depressed I played an absurd fake tesuji to either gain a few points or let him into my centre with a double ponnuki and try to kill it, he called my bluff and I went out in a blaze of glory/idiocy. I shouldn't do that.
(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[6.50]TM[600]
PW[Laudrup]PB[Uberdude]WR[5d]BR[3d]DT[2016-11-01]CP[Copyright (c) PANDANET Inc. 2016]PC[IGS-PandaNet]C[Laudrup: 10 hi have fun]RE[W+Time]
;B[pd]C[Uberdude: hi
Uberdude: andrew simons uk board 1]
;W[dp]
;B[pq]C[The komi has been changed to 6.5
Laudrup: 10 Uffe Holmsgaard Rasmussen here.]
;W[dc]
;B[de]
;W[ce]
;B[cf]
;W[cd]
;B[cn]
;W[fq]
;B[dg]
;W[ed]
;B[dk]
;W[nc]
;B[qf]
;W[jd]
;B[lc]
;W[ld]
;B[kd]
;W[kc]
;B[ke]
;W[le]
;B[jc]
;W[kb]
;B[lf]
;W[ne]
;B[ic]
;W[lb]
;B[je]
;W[ef]
;B[eg]
;W[bf]
;B[bg]
;W[df]
;B[cg]
;W[ff]
;B[kg]
;W[po]
;B[qo]
;W[qn]
;B[qp]
;W[pn]
;B[nq]
;W[qj]
;B[oc]
;W[mf]
;B[nb]
;W[mb]
;B[nd]
;W[mc]
;B[lh]
;W[ob]
;B[pb]
;W[na]
;B[qh]
;W[pp]
;B[qq]
;W[lq]
(;B[mp]
;W[ip]
;B[ql]
;W[pl]
;B[rl]
;W[pk]
;B[rn]
;W[bp]
;B[om]
;W[pm]
;B[go]
;W[gp]
;B[ml]
;W[nj]
;B[pi]
;W[nl]
;B[nm]
;W[mk]
;B[ol]
;W[ok]
;B[lk]
(;W[mm]
;B[nk]
;W[rm]
;B[mj]
;W[ro]
;B[sl]
;W[sm]
;B[ri]
;W[oi]
;B[ni]
;W[rj]
;B[sj]
;W[sk]
;B[rk]
;W[qi]
;B[rg]
;W[qm]
;B[si]
;W[qk]
;B[sk]
;W[oh]
;B[ph]
;W[oj]
;B[ng]
(;W[nn]
;B[mn]
;W[mo]
;B[lm]C[Uberdude: ...]
;W[rp]
;B[rq]
;W[sn]
;B[sp]
;W[np]
(;B[lo]
;W[oq]
;B[or]
(;W[og]
(;B[op]
;W[nh]
;B[gg]
;W[fg]
;B[fh]
;W[fo]
;B[gf]
;W[fm]
;B[fe]
;W[ee]
;B[bo]
;W[co]
;B[bn]
;W[dn]
;B[dm]
;W[cm]
;B[en]
;W[do]
(;B[bm]
;W[cl]
;B[dl]
;W[bl]
;B[bk]
;W[ao]
;B[ck]
;W[gl]
;B[hm]
;W[fn]
;B[hk]
;W[fj]
;B[gj]
;W[hl]
;B[il]
;W[im]
;B[fk]
;W[ik]
;B[jl]
;W[gk]
;B[fl]C[Uberdude: ..]
;W[hj]
;B[gm]
;W[gi]
;B[in]
;W[jk]
;B[kl]
;W[gh]
;B[fi]
;W[ej]
;B[di]
;W[ig]
;B[ii]
;W[ji]
;B[jh]
;W[ih]C[Uberdude: thanks
Uberdude has run out of time.
Laudrup: thanks
Uberdude: n4 so dumb
Uberdude: wife distracted me =(])
(;B[cl]
(;W[em]
;B[bm])
(;W[ao]
;B[bm])))
(;B[lp]
;W[mq]
;B[op]
;W[nh]))
(;W[mq]
;B[op]))
(;B[mq]
;W[lo]
;B[lp]
(;W[no]
;B[on])
(;W[ln]
;B[on]
;W[no]))
(;B[op]
(;W[no])
(;W[oo]
;B[no])))
(;W[og]
;B[of]
(;W[nh]
;B[mh]
;W[mi]
;B[li]
;W[nf]
;B[mg]
;W[pf]
;B[oe]
;W[pe]
;B[od]
(;W[qe]
;B[re]
;W[qd]
(;B[qg])
(;B[pg]
;W[qc]
;B[pc]
;W[qb]
;B[me]))
(;W[pg]
;B[qe]))
(;W[sg]
;B[sf]
(;W[pg]
;B[pf])
(;W[pf]
(;B[pe]
;W[nf])
(;B[oe]
;W[pg]
;B[qe]
(;W[nf]
;B[mg])
(;W[nh]
;B[mh]
;W[nf]
;B[mg]
;W[pe]
;B[me]))))))
(;W[mj]
;B[ll]
;W[nh]))
(;B[ql]
;W[pl]
;B[rl]
;W[pk]
;B[rn]
(;W[bp])
(;W[or]
;B[oq]
;W[nr]
;B[om]
;W[pm]
;B[mq]
;W[mr]
;B[lp]
;W[kq]
(;B[mm]
;W[nj]
;B[pi]
;W[nl]
;B[ml])
(;B[ml]
(;W[oi])
(;W[ph]
;B[pg]
;W[oh]
;B[pi]
;W[oi]
;B[oj]
;W[pj]
;B[qi])))))
More detailed review. My
potential biggest mistakes/questions highlighted:
-

as kosumi seemed a bit odd to me, particularly as I played the hanging not solid connection so the attach is less powerful because he gets an atari. One-space jump is normal, or 2-space current fashion seems possible, or knight's move. Or peep.
-

answer high or low? I think pincer is inappropriate, but maybe not as his kosumi is high not the one-point jump so if he takes the corner and I play 3rd line on the top afterwards then it feels a bit sad, but that top wouldn't be territory either which is sad. My original plan was to play low (high makes it too easy for him to 3-3 or later come in side) and then make the low shimari if he extends to k17 (I figured k17 was better balance with the kosumi and makes invading harder). It feels rather low to play 2 3rd line moves like that and I would expect as a kyu player to get told off for doing so in the KTL, but something I've noticed in pro games is they are quite happy to play 2 low moves like this to be solid these days. For example Ke Jie made the low shimari with the knight's move and k16 shape in the Bailing cup semi-final 2 years ago:
http://ps.waltheri.net/database/game/70043/ (move 48 amazing tesuji btw).
-

As white played high rather than low on top I had second thoughts about the low or high shimari (it feels rather "meh, what next?") and his k16 made invading easier and bigger, I have both ladders, and I like to invade (compare h3 my last Euro Teams game).
Is it ok? The game result was great, but he could have played better.
-

surely big mistake, as I have ladder of game. Should either m18 in which case I probably L14 in sente, he fixes top and then I can tenuki or thickly connect across to corner. Or is L14 cut and then extend possible: it breaks my ladder of the 2 stones but I imagine I can find some miai.
-

rather small profit for the ladder, and makes kosumi inefficient: could have peeped here instead of kosumi. Maybe L14 cut to make a mess instead? Although white got some profit, I solidified my side too.
-

felt very happy to defend here (it sets up a net to capture laddered stone).
-

Thought about a pincer (probably 1 or 2 space high), but decided to grab some points.
-

I expected hanging connection so he could extend one more space and then r12 is not a possibly good point for me in the future.
-

surprised me, isn't it slow?
-

Not a move I would have played a year or two ago, but I've seen this shape in pro games.
Is it slow, or good power building? L11 has a problem with k12 peep and then net of j16 fails. I could tenuki but then he can press or squeeze my liberties. Maybe c4? I think I can tenuki my corner and treat p18/r12 as miai.
-

suprised me again, did he really worry about his group if I connect here? Yes it does leave some follow-up at 3-3 too, but not I didn't feel so bad about my possibly slow previous move.
-
Probably this is too slow. It means I can cut off p2, and I didn't like o5 jump because then p2 still exists but that would at least give me a more powerful attack on the right group if he keeps tenuki-ing as in the game.
-
Big decision time. Should I c4 or c3 instead? I did think he might tenuki again to the corner after the threatened invasion and it's not clear how to kill or attack for profit the resulting wall.
- :b69 I couldn't decide whether/how to attack or try to surround centre. After the game he said he felt bad now, but I don't think this move is so amazing as he still has miai to enter the centre from above or below.
-

Go for some attack. It's funny: I thought should I m4 first and probably he doesn't defend his group and allow l3 because that would be inconsistent with his "grab points and leave a hard to attack weak group" strategy but didn't as figured aji keshi. But as it turns out that would have helped in the kill.
-

n9 also possible for compromise.
-

I hadn't anticipated ko, but decided to ignore once I found t8 tesuji.
- :b111:
maybe I should m4 and let him live? Of course he didn't need to offer me this chance to compromise.
-:b113:
big whoopsie, I knew his following tesuji when planning sequences a few moves ago but was distracted.
- :b117: Lucky he backed off to escape out (though it does worsen r17 aji), but m4 much better fix with follow-up damage.
- :b123: probably not the biggest move, but I had to play something like 15 stones in 1 minute around here, hence the blitzy rubbish.
- :w132: etc, sad that he fixed corner in sente. my 133 should peep corner first from a technical point of view, but he's so thick on lower side it's unlikely to ever be used and he still gets a5 sente.
- :b155:
OMG this is so awful! I didn't have time to count, but figured despite all the disasters I could still be winning. However I was upset and went crazy. It's irrational. My decision making under pressure sucks. I was even pretty sure I'd read how he can live inside but still played this, it's like I want to lose. Why oh why do I do this?