9x9 beginner vs crazy sensei tutorial

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jgr314
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9x9 beginner vs crazy sensei tutorial

Post by jgr314 »

Beginner here, with a game I played against the crazy sensei 9x9 tutorial. I'm mainly interested in discussion about the alternative moves suggested by the AI in game review, particularly the recommendation for black to play at D8 in move 10 and the 3-3 for black 32. Note: moves after 38 can be ignored (I think!), this tutorial insists on filling all the territory before it declares a game over.

To explain why I'm posting this here: as it is currently set up, the crazy sensei tutorial will offer a hint for the next move during a review, but you can't play that branch out. In this sgf, I explored some of the early alternatives. You can see from my hacking around that I'm just starting in go. Alternatively, the main crazy sensei doesn't appear to accept 9x9 games for analysis.



as an aside, is there a way to get eidogo to include coordinates on small boards?

danke/thanks/gracias/ขอบคุณครับ
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Schachus
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Re: 9x9 beginner vs crazy sensei tutorial

Post by Schachus »

the suggestion for move 10 cannot be cut. After the white block at 11, try hane for black 12.

The 3-3 at move 32 should not live, but your conection is just wasting a point(in territory scoring). I actually think that it is useful for beginners to try moves like 3-3 there, to get a fell for ehen it works and when it doesnt. The following moves are unneccesary unless it is stone scoring(it is, right?)
jgr314
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Re: 9x9 beginner vs crazy sensei tutorial

Post by jgr314 »

Yes, it is stone scoring, so there's no cost of unnecessary moves inside your own territory, nor does it cost you anything to experiment with suicide missions inside the opponent's territory.

Thanks for the move. I've played around with a bunch of variations from hane at 12 and I think I see how it can connect. Like tsumego, knowing there is a solution makes it a lot easier.
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