lightvector wrote:
I've been thinking about rigorous computer-emulation of nearly-Japanese rules a bit more. Spight Japanese-style rules described here -
https://senseis.xmp.net/?SpightJapaneseStyleRules - are very close to what I'd want.
However, I noticed an interesting detail about ko situations at the end of the game.
- Click Here To Show Diagram Code
[go]$$c Does white need to protect at a or b?
$$ -----------------------------
$$ | . O . O . X a . X O . . . |
$$ | O O O X X X X X X O . . . |
$$ | X X X O O O O O O O . . . |
$$ | . . X X . . . . . . . . . |
$$ | . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . |
$$ | . . . . . . . . . X X X X |
$$ | . . . . . . . . . X O O O |
$$ | . . . . . . . . X X O b X |
$$ | . . . . . . . . X O O X O |
$$ | . . . . . . . . X O . O . |
$$ -----------------------------[/go]
(the two positions on this board are each intended to be considered separately).
I believe it's the case that in each of the situations shown the Japanese rules as applied in practice would require white to make an extra defensive play, thereby "costing" one point, even if white had sufficiently more ko threats at the end of the game than black such that black would not actually be able to force white to protect during normal play.
But my reading of Spight Japanese-style rules at suggests that in such situations, white should be able to defer the defensive move until the encore and thereby gain 1 point if white can get the first move in the encore. And if black gets the first move in the encore, then white will die. So that means that during the normal game, if black makes the first pass, white might engage in a pass fight (
https://senseis.xmp.net/?PassFight) so as to be the first to play in the encore, and potentially gain 1 point more than in normal Japanese rules.
Is this right?
Position B (bottom right) is a
two stage ko. During the first round of play (
the play) White must normally win the ko if he can. In fact, each play in the ko gains 6 pts. on average, so it would be quite unusual for this position to remain on the board at the end of the play. That might happen, however, when White is komaster. In that case, if White plays first in the encore he can capture the ko and then Black must eventually hand over a pass stone, so that White gets one more point than he would if he had won the ko during the play.
It is up to Black, then, to force White to win the ko during the play. At the end of the play she may do so by passing first, since her pass allows her to take the ko on her next turn. Being komaster, White can play a ko threat and take the ko back. Black passes again. White has a finite number of ko threats, or else there is a superko. Once White has run out of ko threats, and Black passes, White must win the ko to prevent Black from taking and winning the ko, whether in the play or in the encore.
If White passes first in the play, then Black must take the ko to force White (as komaster) to win it before the encore.
If you wish to call this a pass fight, you may, OC, but it is simply using a pass like a dame, unlike other pass fights.
Position A (top left) is a position where Black to play can make an approach ko, while White to play can make a seki. If Black is komaster, White should make seki during play, if possible, to gain 4 pts. on average. If White makes seki during play, and Black takes the seki stone, Black gets one point.
During the encore, if Black plays first and takes the seki stone, White will eventually hand over a pass stone. But then Black will hand over a stone in compensation for the stone played in seki. So Black will get one point. If White plays first and hands over a pass stone, Black will take the seki stone, and eventually hand over a compensation stone. So the result will be the same regardless of who plays first in the encore.
But suppose that White is komaster during the play. Black becomes komaster in the encore. So White must either make seki during the play or as the first play in the encore. If White makes seki during the play, Black gets one point, as indicated above. But if White makes seki as the first play in the encore, and then Black captures the seki stone, followed by two passes or the equivalent, then Black will get nothing for the seki stone, as she will have to hand over a compensation stone.
Suppose that White is komaster and Black passes, there being no dame left. If White passes, Black gets to start the encore as komaster. Disaster! If White makes seki now, Black gets one point in the seki. So let White play a ko threat, and after Black answers it White passes. As long as White is still komaster, Black cannot afford to make the ko. But if Black by passing can force White to use up his last komaster ko threat, then Black should pass instead of filling a dame, and if White fills a dame, then pass again. This is a proper pass fight.
N. B. Compensation stones in seki are weird.
