jaeup wrote:
The current Korean ruleset is attached in this message as a pdf file. The introduction in the first page is still messy, and from the second page, I made a direct translation of the Korean text into English. (It is part of the book I published in 2017, and I am translating it slowly now.)
Thank you very much for the translation and discussion of the current Korean rules.
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Not surprisingly, it is ambiguously written, and it is practically impossible to understand how life and death dispute should be settled just by reading this short text.
Indeed. I would say that it is worse than ambiguous, it is not well defined. Still, if it suits the Korea Baduk Association, I am not one to complain about that.
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Q: Is there.. a kind of official commentary?
A: No.
Q: Are there more examples explaining the application of the rule?
A: No. This is all they have.
This is a problem for both referees and players, however.
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1. It works like the Japanese rule. i.e. make a hypothetical play to settle disputes.
Capturable is not defined, however. My guess is that alternating play is assumed, and also that stones that would be captured in a fight that belong to the winner of the fight are not considered capturable.
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The second difference is that you do not need to make a pass to recapture a ko during the hypothetical play.
The Japanese pass for ko rule is, IMHO, one of the abominations of the Japanese 1989 rules.
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There are still ambiguities that they fail to answer (of course, anti-seki is one of them),
And the anti-seki is an even worse abomination. The J89 rules are too clever by half. Good for the Koreans for not following suit.
Another good feature, IMO, is that a pass is not a move, and that players are not supposed to pass until necessary, filling dame during play. No pass baduk and territory scoring go together. It is reasonable to stop play in no pass baduk when the next play would entail a loss, such as filling a point of territory.