goame wrote:
@jlt
I thought about move 35 to be played on M14 or Q14 but I thought G13 would be better to build a big mojo.
I thought Q14 isn't a big benefit for me or for white and M14 I wasn't sure if white can life and if I still can build the mojo with G13.
65 Why I should generaly avoid empty triangles?
For move 35: your move is certainly big but
1) You shouldn't think that your moyo is entirely your territory. White could probably live inside your moyo with moves like C16.
2) If your opponent has a weak group, it is almost always better to harass it in order to get "free moves". Only when your opponent is not in danger anymore, you can tenuki and take a big point elsewhere.
For move 65: in this situation, the empty triangle is slow (like nobi vs. tobi), jumping helps you advance faster inside your opponent's moyo.
Concerning your last three games: the computer is still too passive at this level, the games lack invasions and close-range fighting, so you are not yet practicing all go skills. A couple of remarks on game 6, though:
1) At move 37, you can play at T4 directly, this is almost sente. But if you throw-in with T7, then move 39 at T4 is not sente anymore (if you take the two stones, White can take back one stone).
2)
is gote, White doesn't need to connect after the atari. There are probably bigger moves elsewhere.
3)
at H14 looks better.
4) Move 117 is small, and not sente.
5) Move 119: what is that move good for?
6) Move 121: same remark.