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PS: I seem to be unable to access GoGoD. I thought it was a glitch but it's been there for some weeks, now. Also, is there anywhere I can get your Bibliography? Amazon lists some of your books, but not always (and not all Amazons are equal).
Maybe you've been trying an old address. It snow
https://gogodonline.co.uk/ and is working OK AFAIK.
The latest bibliography listing I've made is as follows. The Amazon links, if any, will be on the GoGoD site. Where to get the old S&S books I have no idea, but I am well into preparing a new edition of Kamakura for on-demand printing.
[QOUTE]
This is not a definitive list of everything I have written about or translated in go over 50 years. It is only the most recent books.
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Available in paper form as on-demand printing via Amazon/Kindle Direct Publishing:
The Incident Room: A bedside book recounting the most famous or important incidents involving go rules, ranging from bizarre to stroppy to plain daft.
The First Teenage Meijin: An account of the 2019 Meijin title match in Japan in which Shibano Toramaru became the first teenager to win a major title. All five games are fully annotated by combining several professional commentaries, but Game 5 with Cho U, considered to be of especially high quality, is supplemented with a move-by-move evaluations by two AI bots. These confirm the high quality. A detailed history of the Meijin title and tournament is also provided.
Meijin of Meijins: The Life and Times of Honinbo Shuei. A full-length biography of perhaps the past player most admired by modern pros. A text-only companion volume to Games of Shuei.
Games of Shuei: 121 commented games involving Shuei and 12 commentaries by Shuei on games by his pupils. Shuei’s own games are given in chronological order and cover his entire career. A special focus of the book is heavy discussion of his style, one of the things most admired about him, especially by followers such as Go Seigen and Takagawa Kaku. Games are also given its their historical setting and add some material, such as biographies of other players, not given in Meijin of Meijins (but that book should be used for details of Shuei’s own life). This book has some 50% more games than the original e-version (see below), and is also reformatted into Go Wisdom format, with full Go Wisdom appendix first introduced in the following book.
Genjo-Chitoku: Friends and Rivals at the Pinnacle of the Go World. All the 86 games between two players of Meijin strength during the Golden Age of Go. Almost all commented, in the new colour enhanced Go Wisdom format to encourage and facilitate repeated private study.
Peerless Pioneer: Games of the Great Senchi, Yasui VII Senkaku – commentaries on six games by the great Edo player hailed as the “Father of Modern Go.” There is also a German edition (Die Partien des Grossen Senchi Yasui VII Senkaku), published in 2017 by Brett und Stein Verlag, ISBN 978-3-940 563-25-5 (translated by Gunnar Dickfeld).
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The following were all published by Slate & Shell and may be harder to track down now that Slate & Shell have ceased paper publications. But several have been converted to digital form by them for SmartGo.
The Go Companion (with T Mark Hall). A pot pourri of articles on just about every aspect of go. A sort of bedtime book of go.
The Go Consultants (with T Mark Hall). Detailed coverage of a famous consultation game featuring the actual thoughts of the players, including Go Seigen and Kitani Minoru.
Kamakura. Extensive commentaries on the entire ten-game wartime match between Go Seigen and Kitani Minoru, with long biographical sections.
Final Summit. Similar treatment for matches between Go and Takagawa Kaku.
9-dan Showdown. Similar treatment for matches between Go and Fujisawa Hosai.
The Meijin’s Retirement Game: Honinbo Shusai versus Kitani Minoru. A detailed commentary on a famous game, but also includes extensive discussion of the Kawabata novel Master of Go based on this game.
Old Fuseki vs New Fuseki: Honinbo Shusai plays Go Seigen. A detailed commentary on a famous game, but also includes extensive discussion of the famous Shin Fuseki-ho book, and thus New Fuseki theory.
Power/Brilliance. Two books combined, each including commentaries and historical background on (a) The Insha Game: Honinbo Shusai versus Karigane Junichi, and (b) Jowa’s Three Brilliancies: Honinbo Jowa plays Akaboshi Intetsu.
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Available for SmartGo (gobooks.com) interactive books on PCs, Apple and Android devices:
The Life, Games and Commentaries of Honinbo Shuei (three separate volumes). The original, though much smaller, source of the paper books on Shuei mentioned above.
The Go Consultants. A version of the original Slate & Shell paper edition.
Go Seigen’s Ten-Game Matches, Volume 1. Four selected games from the original thirty games in the Slate and Shell paper edition of 9-dan Showdown.
Gateway To All Marvels. A major treatment of the most influential go book ever produced, the Xuanxuan Qijing. All 466 problems from every known edition of this ancient Chinese classic are given, their names are explained, the various solutions are given and discussed (including many mistakes by pros), and the ancient accompanying texts are translated and annotated, including the Go Classic in Thirteen Chapters. The themes and key techniques of all the problems are also discussed and indexed.
Unfinished Symphony. Extensive commentaries on the shortened ten-game match between Go Seigen and Karigane Junichi, with comprehensive historical background.
New Ways in Go. A complete translation, with notes, of Honinbo Shuho’s classic Hoen Shinpo.
Today We Have a Splendid Feast. All the surviving problems from the 17th century graduated tsumego course devised by the Meijin Inseki, Dosetsu. An introduction describing Dosetsu and the story of the book is included.
Wonders of Life and Death. Honinbo Shusai’s 1910 tsumego classic, Shikatsu Myoki, with an introduction by me as the editor. It includes 120 problems (with solutions), most original and many taxing and ingenious.
Honinbo Tournament – The Early Years. The Honinbo Tournament is go’s oldest annual tournament. This book describes in detail how it came about, and goes carefully through each of the early years in the 1940s and 1950s. The games of each title match up to Term 6 are given with rich commentaries (32 games), showcasing also the most famous players and anecdotes.
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Also available in Kindle e-book editions via Amazon are:
The Life, Games and Commentaries of Honinbo Shuei (three separate volumes). The original source of the present paper book.
Inoue Genan Inseki. A short biography of one of go’s most fascinating characters.
Gateway To All Marvels. See the SmartGo interactive version above.
https://gogodonline.co.uk/