It is currently Mon May 12, 2025 2:28 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2
Author Message
Offline
 Post subject: Re: Rules of Thumb
Post #21 Posted: Fri Oct 29, 2010 11:27 am 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
The interesting thing about your examples, Araban, is how perverse a couple of them are.

When I think hane, I don't think of a wedging move, though I gather that your example is technically a type of hane.

In the second, I have never heard the proverb applied except as a one space jump from a single stone (see http://senseis.xmp.net/?IkkenTobiIsNeverWrong for confirmation).

Because of that, it's not clear whether they have any bearing on the usefulness of proverbs. Typically, we don't learn proverbs by just reading a list of statements in isolation--they are presented with examples and explanation. On that basis, I think most people who know the proverbs know that the first is about the ordinary hane, not the wedge version. I'm less confident about this, but I think they'd also understand the one point jump as being from an isolated stone.

Btw: I'm not making the point that proverbs have exceptions. Your third one, about the shoulder hit is an exception--it's an ordinary shoulder hit, but you should ignore it, contrary to the proverb. Rather, I'm suggesting that the proverb might not be exhausted by the words, but might involve an awareness of the type of examples that introduce it. We don't understand a proverb by knowing what the words mean, but by seeing the examples that motivate it. Then it's a further step to know when to apply the proverb or not apply it.

_________________
Occupy Babel!

Top
 Profile  
 
Offline
 Post subject: Re: Rules of Thumb
Post #22 Posted: Fri Oct 29, 2010 11:46 am 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
hyperpape wrote:
The interesting thing about your examples, Araban, is how perverse a couple of them are.

When I think hane, I don't think of a wedging move, though I gather that your example is technically a type of hane.

In the second, I have never heard the proverb applied except as a one space jump from a single stone (see http://senseis.xmp.net/?IkkenTobiIsNeverWrong for confirmation).

Because of that, it's not clear whether they have any bearing on the usefulness of proverbs. Typically, we don't learn proverbs by just reading a list of statements in isolation--they are presented with examples and explanation. On that basis, I think most people who know the proverbs know that the first is about the ordinary hane, not the wedge version. I'm less confident about this, but I think they'd also understand the one point jump as being from an isolated stone.

Btw: I'm not making the point that proverbs have exceptions. Your third one, about the shoulder hit is an exception--it's an ordinary shoulder hit, but you should ignore it, contrary to the proverb. Rather, I'm suggesting that the proverb might not be exhausted by the words, but might involve an awareness of the type of examples that introduce it. We don't understand a proverb by knowing what the words mean, but by seeing the examples that motivate it. Then it's a further step to know when to apply the proverb or not apply it.

Yeah okay, they are indeed exaggerated, but they don't have to be to make my point...the message I'm trying to send is that knowing these proverbs will give you a biased perception on what moves to make for more difficult situations...consider these examples with the same proverbs applied:
"Respond to attachment with hane":
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . a . . . . . . . . |
$$ | . . . X . . . O . X W . . . . O . . . |
$$ | . . . , . . . . . c b . . . X X X . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |[/go]

Either hane is wrong in this situation.

"The one-space jump is never bad":
Click Here To Show Diagram Code
[go]$$W
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . . . . . . . . . . . |
$$ | . . . 1 . 3 . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 2 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |[/go]

Speaks for itself.

Top
 Profile  
 
Offline
 Post subject: Re: Rules of Thumb
Post #23 Posted: Fri Oct 29, 2010 11:47 am 
Lives in gote
User avatar

Posts: 614
Liked others: 28
Was liked: 65
Rank: 1 Kyu KGS
KGS: Numsgil
Quote:
Don't bother with rules of thumbs, they will only give you tunnel vision.


Your examples aside, that's a very Western attitude. In Japanese culture, innovation comes only after years of mastering the existing ways something is done (the 'rules of thumb' of a subject). At least in their business world it does. See: this, for example (note that the blog really frames this as a negative thing, but it was written by a Westerner, so there's some cultural bias involved). Pre new-fuseki era, the go world in Japan was like this. I'm not sure if you could characterize the current go scene like that.

There's a saying to this affect, but I can't find it. But the gist is: first you play aimlessly, then you learn the rules of good play, then you learn to break the rules. You can't skip a step in that sequence. All the way up to the low dans, if you're making a move that violates some fundamental principle of good play, it's probably a mistake. It's really easy in games to say "the proverb says to play here, but I know what I'm doing and I'll play over here instead" and get yourself in to trouble.

_________________
1k KGS

Top
 Profile  
 
Offline
 Post subject: Re: Rules of Thumb
Post #24 Posted: Fri Oct 29, 2010 11:56 am 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Numsgil wrote:
Quote:
Don't bother with rules of thumbs, they will only give you tunnel vision.


Your examples aside, that's a very Western attitude. In Japanese culture, innovation comes only after years of mastering the existing ways something is done (the 'rules of thumb' of a subject). At least in their business world it does. See: this, for example (note that the blog really frames this as a negative thing, but it was written by a Westerner, so there's some cultural bias involved). Pre new-fuseki era, the go world in Japan was like this. I'm not sure if you could characterize the current go scene like that.

There's a saying to this affect, but I can't find it. But the gist is: first you play aimlessly, then you learn the rules of good play, then you learn to break the rules. You can't skip a step in that sequence. All the way up to the low dans, if you're making a move that violates some fundamental principle of good play, it's probably a mistake. It's really easy in games to say "the proverb says to play here, but I know what I'm doing and I'll play over here instead" and get yourself in to trouble.

fundamental principles of good play != proverbs. You can't express any fundamental principle of good play in a single sentence.

Top
 Profile  
 
Offline
 Post subject: Re: Rules of Thumb
Post #25 Posted: Fri Oct 29, 2010 12:04 pm 
Dies with sente
User avatar

Posts: 88
Liked others: 2
Was liked: 13
Rank: KGS 6K
Araban wrote:
Don't bother with rules of thumbs, they will only give you tunnel vision.


I try not to follow them blindly, but it's nice to have as kind of a rough path to follow. It's like a map that's not drawn to scale correctly. You have to use your own judgment and decide when it might not be a good idea to follow, but it probably is useful a fair bit of the time.

Top
 Profile  
 
Offline
 Post subject: Re: Rules of Thumb
Post #26 Posted: Fri Oct 29, 2010 12:40 pm 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
@Araban I don't think my comments were perfectly clear, but I didn't mean to say your examples were exaggerations, even though they were. I was tentatively suggesting that they might not be actual instances of the proverbs.

Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X X X X X . . . . . . . . . . . . . |
$$ | . X . . . X . . . . X . . . . . X . . |
$$ | . X . B . X . . . . . . . . . . . . . |
$$ | . X . . . X . . X . . . . . . . B . . |
$$ | . X X X X X . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |[/go]


Perhaps the marked stones on the left and the right count as "one point jumps." That's a question of semantics that I don't want to come anywhere near (if you think the answer is obviously "yes", do meditate on the shape in the center).

However, I think it would be silly to look at the two shapes on the left and the right and think they're covered by the proverb. But what I'm tempted to say is that they're not exceptions to the proverb--cases where the proverb applies, but tells you the wrong thing. Rather, they're just not instances of the proverb at all.

Anyway, I wasn't writing what I did to dispute your claim about whether one should listen to proverbs, Araban, but just because I saw something interesting and strange in your examples. But that's probably me riding a hobbyhorse that no one else will find interesting.

_________________
Occupy Babel!

Top
 Profile  
 
Offline
 Post subject: Re: Rules of Thumb
Post #27 Posted: Fri Oct 29, 2010 2:16 pm 
Lives in gote
User avatar

Posts: 614
Liked others: 28
Was liked: 65
Rank: 1 Kyu KGS
KGS: Numsgil
Araban wrote:
fundamental principles of good play != proverbs. You can't express any fundamental principle of good play in a single sentence.


Eh, I see. When I think of proverbs I think of them more as, like, chapter headings in a book on fundamental go principles. If all you know about not playing near thickness is that there's a proverb that says "don't play near thickness", it's like you just skimmed the table of contents of the imaginary go principles book, and yeah, that's a bad idea, and you'll play weird.

But most of the proverbs have a sophisticated fundamental principle behind them, and using them like a table of contents for things you need to learn when you first start playing works out pretty well.

Also worth noting: the proverbs tend to be tongue-in-cheek exaggerations to make the point memorable. "Even an idiot connects against a peep". Well, there are times when you don't want to. But the hyperbolic language makes it memorable, and hopefully brings home the idea and makes it readily accessible in an actual game. Sort of like the things in 'Lessons in the Fundamentals of Go'. There's some very insulting language in there if you take it literally.

_________________
1k KGS

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group