Outfought

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Chew Terr
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Outfought

Post by Chew Terr »



This game seemed to be lost largely because of fighting problems. I've been doign L&D and tesuji problems and trying to work on shape, but clearly, I need more work. I'd appreciate a couple of suggestions, if you don't mind!

30: Perhaps jump to M12 instead, to keep black small(ish)? This while reduction left me with a bit of a sour taste in my mouth. Was J12 in the wrong place, late, or did I just give B too much influence early? Or am I overreacting and are things fine?
32: Because this gives B D16, I should not have used the atari.
48: Should this just connect at B13? Or tenuki, even? I was reading that B could cut off C10 with B13 then B11, but I'm not sure if it's enough to worry about.
70: This invasion was a huge problem. Should I have done F3 and made it run? Am I too thin here to expect to kill it?
82: This move is only if I think I can kill it, which I obviously thought I could. Didn't spend QUITE enough time reading liberties though.
110: Needs to defend on top. As much as I want to attack black here, I am dead if I try to.
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Re: Outfought

Post by emeraldemon »

By my count if you had captured the two stones in the upper left at 110, the game would have been very close. Black will have sente, so you may not win, but I definitely don't think you needed to kill those stones or the stones on bottom to win. You might even be able to get in R18 in sente before you capture.
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Re: Outfought

Post by emeraldemon »

Also, what if white 124 was at A16?
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Re: Outfought

Post by Chew Terr »

Ah, thank you. That makes sense. I felt a little ahead before I lost L3, a little behind after, and obviously resignably so after the end bit.
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Re: Outfought

Post by Toge »

Some ideas:

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Re: Outfought

Post by Chew Terr »

Thank you very much, Toge! A few minor followup questions/comments.

8: I wasn't really dissatisfied with the result. I feel more like my problem was that I reduced poorly, rather than actually having a problem with the framework itself. I'm not very good at dealing with moyos, but I'm trying to work on it.
14: Thanks, that 3-3 looks much better.
40: Interesting variation. It seems to attain a similar result, but it does so with less inconsistent moves (perhaps preserving more of the aji?)
69: Yeah, I tried to look at both, but couldn't tell what I liked better.

Thanks again!
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Re: Outfought

Post by Shaddy »



Your move 30 cut shouldn't actually work, black can just capture it.
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Re: Outfought

Post by Chew Terr »

Wow, thank you very much! Two questions:
1) Can you recommend a specific point for 28? I was scared of a cap if I went somewhere like J13. Or should I have not even been reducing yet?
2) At 78, won't E2 more or less live for B? Wait, nevermind, following up at D2 may work...
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Re: Outfought

Post by Chew Terr »

emeraldemon wrote:Also, what if white 124 was at A16?

Sorry, somehow missed this post. Yeah, I think that would've saved me. Not only is the peep a blind-spot, I'm bad at shortage-of-liberties problems. Thanks! Last night lying in bed, I tried to consider this option, but decided it wouldn't have worked, as I was misremembering the exact position. Thanks!
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Re: Outfought

Post by Shaddy »

28- I'm not completely sure, I'd need to read more. My "without thinking" move is n13, aiming to cut the knight's moves.
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Re: Outfought

Post by tapir »

I personally don't like 12 it looks so slow, I would push or connect. You had to fight hard, because you gave your opponent the deep valley first. My idea would be to play the 3-4 stone and upon seeing his keima play a reduction at the outside first (he can't capture the 3-4 stone with one move anyway). That way you can play it closer than 8th line and likely in sente before returning to take the corner. Even if I want to live first, I wouldn't push as much as you did from the inside (22, 24, 26 didn't do much and leave Black with several useful moves on the outside), how about just playing tenuki at 20?
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Re: Outfought

Post by mitsun »

Coming a bit late to the party, but why not crosscut (D13) at move 22? This pattern appears in many joseki. Normally it is only playable for B if he can withdraw (E14 in this game) and then capture the crosscut stone in a ladder. At move 26 again, why not cut? Sure, B gets one nice atari, but the fight will be difficult for him after that, because of the F14 weakness.
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Re: Outfought

Post by Mef »

It may just be the way I like to play, but I'm not too keen on the W44 and what follows. This whole sequence just seems to be in invitation for B to play moves that hurt you (BD9, BD10 hurt the center, WB9 seems to invite BB8, which will hurt the corner). Points wise, this area seems pretty small (maybe 10-ish points for black?), so unless you will actually be attacking this group hold up. Perhaps just defend the center group come in with an attack later (if B defends it's great, you will have forced him to protect an area worth only a few points). After B settles his shape there, W has weak group in the center, which makes the fight on bottom feel like W must fight it with one hand tied behind his back. I think I would jump out at H9 instead of K4, otherwise it gives B multiple options on chasing a weak group.
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Re: Outfought

Post by Chew Terr »

Wow, thank you all! These reviews have given me some great ideas for similar games.

Tapir: By push, you mean upwards? Yeah, maybe that option makes sense. I was trying to play fast to exploit the wider pincer, but don't think it really bought anything for me. And the reduction outside is an interesting idea that I just hadn't thought of. I may try it out next time I'm in a similar position.

Mitsun: That was a bit of a blind spot for me. I'll try to keep crosscuts in mind in similar situations, though!

Mef: Yeah, that's a lot like Shaddy's comment for the area. Help my own weak group and threaten that area more severely. Even if I just get the play on my weak group in exchange for a black play on that side group, I probably get more value for my move. I'm perhaps a bit too eager to attack sometimes. =)

Thanks again!
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Re: Outfought

Post by Shaddy »

Some general advice I tend to find really useful: It sounds obvious, but put your stones where there's territory. That C10 area doesn't have any territory, because you can jump B12 later.
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