Different people also have different rates of digesting;
for example, some children can digest faster than some adults.
I'm still working on an analogy for bad habits.
Something like this: some of the go-dots are good; some bad (bad-dots, or lemons. )
But they look very similar, especially to some beginners.
Over time, if we don't have good guidance, we've collected
many of these lemons. We grab one from our backpack, load it to our stun-gun,
and it's a dud. We need guidance to differentiate the good-dots from the
lemons. This takes time. And even with guidance, some people
will learn more quickly to tell them apart. Others will need more time
to slowly purge the lemons from their inventory, one by one.
And of course, the sooner we have guidance after we've started Go-Man,
the sooner we learn to distinguish them, so we keep more good-dots, and
discard more lemons, resulting in fewer lemons in our backpack,
which in turn means we can advance to higher levels faster.
Polama (post 67) wrote:He needs more, but he can go back to the 5kyu level and pick them up with comparative ease.
It takes work to digest the good-dots and to remove the lemons.
This may help visualize why it may not be so "simple and easy" to go back.
Because we are also carrying lots of lemons in our backpack,
unbeknownst to us when we first picked them up. Now, it takes more time
and effort to fish them out and unload them.
My anecdotal evidence for bad habits, and for how difficult it is to get rid of
them, comes from experience in various fields. Including, the literal weeds --
the vegetation, which is where I noticed the similarities between weeds and
bad habits: without an active external force, weeds and bad habits just grow
and grow; and the longer we've had them, the deeper their roots, and it's
really a ton of work to remove them -- they are a real pain.
The backpack analogy has another function: to help understand
why game reviews are important -- but that's for another post.
