Re: The Probability of a Monkey Defeating Yi Chang-ho
Posted: Wed Aug 22, 2012 9:18 pm
Some go books, often the kind that come as inserts in go magazines, rate your play by multiple choice questions. I just rummaged around and found one.
It has 15 questions with 5 choices each. Your score per question ranges from 2 (for the worst choice) to 10 (for the best choice). Random bot will have an average total score of 90, which would make it 2 kyu.
Now, the test makers were not completely out to lunch. Any score below 62 indicated 6 kyu or below.
But really, wouldn't a 6 kyu do better than random?
Well, maybe not. There are certain bad plays to which low kyu players are drawn. It may be that the testers made the 2 point choices attractive for weak players. (BTW, I did a little studying of testing some years ago. You can rate questions on how well they differentiate test takers at different levels. I doubt if the questions in these books are the result of extensive research, though.
)
I hardly ever review DDK games, because I do not understand them. They are not totally random, of course, but I don't know what the players are thinking. (Boidhre is an exception. His games make sense to me. You might say that he plays like a 5 kyu on a bad day.
) At around 10 kyu I start to see predictable errors. Bad play attractors, if you will.
Much of advancement is unlearning bad habits. But players also have blind spots, where there are good plays that they do not even consider. Players stick to familiar patterns, and fail to consider the possibilities of the position. One advantage of studying pro games is that you see plays that you never would have thought of. 
For me, one such blind spot was leaning attacks. But once I got the idea, the leaning attack was my secret weapon. For years.
Here in the U. S., few players knew about it. Then "Attack and Defense" was published, and the secret was out. 
It is the existence, for humans, of blind spots and bad attractors that make the possibility that, given a sufficient skill difference, the lower ranked player will never beat the more skilled player. (Maybe a 15 stone difference?)
OC, there is no practical test for that. However, I expect that it is possible to devise multiple choice tests where low kyu players will reliably score worse than random. (As long as they do not adopt a random strategy, OC.
)
But really, wouldn't a 6 kyu do better than random?
Well, maybe not. There are certain bad plays to which low kyu players are drawn. It may be that the testers made the 2 point choices attractive for weak players. (BTW, I did a little studying of testing some years ago. You can rate questions on how well they differentiate test takers at different levels. I doubt if the questions in these books are the result of extensive research, though.
I hardly ever review DDK games, because I do not understand them. They are not totally random, of course, but I don't know what the players are thinking. (Boidhre is an exception. His games make sense to me. You might say that he plays like a 5 kyu on a bad day.
For me, one such blind spot was leaning attacks. But once I got the idea, the leaning attack was my secret weapon. For years.
It is the existence, for humans, of blind spots and bad attractors that make the possibility that, given a sufficient skill difference, the lower ranked player will never beat the more skilled player. (Maybe a 15 stone difference?)
OC, there is no practical test for that. However, I expect that it is possible to devise multiple choice tests where low kyu players will reliably score worse than random. (As long as they do not adopt a random strategy, OC.