dfan wrote:Indeed, although all he is doing in this essay is recommending avoiding ridiculously fast time controls (3 minutes a side for the whole game) in favor of at most moderately fast time controls (30 minutes a side for the whole game). I doubt many people here would argue with that.
Agreed. I don't argue with that either.
article wrote:
However, you have to make a decision: have tons of fun playing blitz (without learning much), or be serious and play with longer time controls so you can actually think.
Part of the reason that this thread went on so long is that we are talking past one another. Many that are arguing for longer time controls argue a point similar to the quote above - you need time to actually think to avoid making silly mistakes.
Of course I don't disagree with that. In fact, I've seen professional games played at time controls that even I suspect are probably unreasonable for resulting in quality play (e.g. where they play moves almost immediately in succession).
In many cases, additional time gives you the time needed to avoid some mistakes you might make without thinking of particular variations, evaluating the board, and so on.
Fundamentally, there is some formula for playing a good move. My argument is that (1) we don’t know what that formula is, and (2) I find it unlikely that the formula is as simple as:
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Quality_Of_Play(time) = time*constant
I argue that the formula is very complex. And there are even variables, such as fatigue, physical health of the player, physical stamina, and so on, which may result in additional time having a
negative effect on the quality of play.
In short, I don’t argue that additional time cannot be helpful for improving and/or playing quality moves. I argue that the formula for a good move is as simple as that, and that it’s even possible in some cases, that longer time controls could lead to lower quality play.
Above all else, I feel that none of us really know this complicated formula well enough, which is why it’s so easy for us to resort to generalizations.