Re: Why do some people never reach shodan
Posted: Mon Sep 26, 2016 4:52 am
For a dan player, doing tsumego problems is certainly better than doing nothing, and if you find them fun and they boost your motivation they may in a way even be better than anything.
But there are drawbacks with them. One is that you know there is a solution. This is quite different from a real game.
Then there is the rara avis problem I've already mentioned. I know lots of dan players who can do fancy under-the-stones problems but who don't know all the lines of the carpenter's square, or the best way to connect in a J group, both of which are very, very common in real games. But if you study real games: (a) you will come across even more tesujis and techniques than you find in books, and (b) you will encounter them and the various related shapes in exactly the right proportions and in the right contexts.
Doing book-style tsumego is rather like learning a language and choosing to learn lists of the names of obscure fishes and vegetables instead of how to order fish and chips. Fine if you find it fun, but don't claim it's very efficient for real life.
In my experience, all dan players are well aware of the danger of simply playing memorised josekis and not looking at how they interact with the rest of the board. In fact, that may even be a marker for dan strength. But the same danger applies for tsumego. They are disembodied capsules - that's what tsume implies. I think dan players should be looking at the whole board and using the most commonly occurring tesujis in that context. But maybe doing that reliably is a marker for high dan strength...
But there are drawbacks with them. One is that you know there is a solution. This is quite different from a real game.
Then there is the rara avis problem I've already mentioned. I know lots of dan players who can do fancy under-the-stones problems but who don't know all the lines of the carpenter's square, or the best way to connect in a J group, both of which are very, very common in real games. But if you study real games: (a) you will come across even more tesujis and techniques than you find in books, and (b) you will encounter them and the various related shapes in exactly the right proportions and in the right contexts.
Doing book-style tsumego is rather like learning a language and choosing to learn lists of the names of obscure fishes and vegetables instead of how to order fish and chips. Fine if you find it fun, but don't claim it's very efficient for real life.
In my experience, all dan players are well aware of the danger of simply playing memorised josekis and not looking at how they interact with the rest of the board. In fact, that may even be a marker for dan strength. But the same danger applies for tsumego. They are disembodied capsules - that's what tsume implies. I think dan players should be looking at the whole board and using the most commonly occurring tesujis in that context. But maybe doing that reliably is a marker for high dan strength...