Aidoneus wrote: I know that disk speed makes a large difference for programs that access large chess opening and endgame databases. I don't know how much a program like MFoG relies on a database, though.
Well ...... not really, though if you want a more complete explanation contact me off line. I am
not saying that that
as written searches of large databases don't require a lot of I/O (and so access speed matters). But I am saying that with specialized searches of specialized data it is almost always possible to design the data encoding and database so that "fast search" techniques can be used and only a miniscule percentage of the database is actually accessed (very little I/O actually done). This is the sort of problem that used to be brought to my desk.