Why do you think that?Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
Interesting opening in Judan
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Bill Spight
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Re: Interesting opening in Judan
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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skydyr
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Re: Interesting opening in Judan
Do you recall the rest of his advice?mhlepore wrote:There was a player on KGS with the account name dezomb. I believe the account is expired, but you can view his/her games at https://www.gokgs.com/gameArchives.jsp? ... Accounts=y. Dezomb played lots of super high moves in the fuseki, and in the account info, also had a ten commandments of playing such an unusual opening. One of dezomb's pieces of advice was to not play normal enclosures/josekis when your opponent is playing super high. So Uberdude's trolling may actually be the correct approach.Uberdude wrote:If I am playing KGS blitz and my opponent plays some strange high move I usually play even more high silly moves to troll them and beat them at their own game, which I usually do. I don't turn into a 5k.
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snorri
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Re: Interesting opening in Judan
I don't know the name for this shape, so maybe there is something for me to learn here. Most haengma coverage I've seen stops at the large knight's move, so this sort of thing don't really pop into my head as a useful relationship. It seems that the moves 'a' are interesting positions with the black stones already in place, and 'b' becomes a double-knight's move, maybe useful in some contexts. Thoughts?
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yoyoma
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Re: Interesting opening in Judan
skydyr wrote:Do you recall the rest of his advice?mhlepore wrote:There was a player on KGS with the account name dezomb. I believe the account is expired, but you can view his/her games at https://www.gokgs.com/gameArchives.jsp? ... Accounts=y. Dezomb played lots of super high moves in the fuseki, and in the account info, also had a ten commandments of playing such an unusual opening. One of dezomb's pieces of advice was to not play normal enclosures/josekis when your opponent is playing super high. So Uberdude's trolling may actually be the correct approach.Uberdude wrote:If I am playing KGS blitz and my opponent plays some strange high move I usually play even more high silly moves to troll them and beat them at their own game, which I usually do. I don't turn into a 5k.
http://senseis.xmp.net/?Dezomb
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sum,mitchymore
Iron law of the weird opening.
1.never use joseki near a strange stone.
2.from soft to hard.
3.let him cut everywhere
4.put elsewhere when he come below
5.a strange stone for fight.
6. win by end score
7. miai.
8. only one move counter-attack.
9. 3-3 for twice sente(ko)
10. lead by sente sequence against biggest gote
11.convert territory to thickness
12.
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yoyoma
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Re: Interesting opening in Judan
Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
If I started playing this I am sure I couldn't win against anyone my level.
You're in a prison of your own making.Krama wrote: To tell you the truth when I started playing go I was kinda sad since I noticed you "can't" really play stones where ever you want since it was not viable.
We are all playing in the corners cause it seems to be the best strategy and we don't allow ourselves to play this kind of cosmic go since we are not sure if we will win.
P.S. I'm having a good time with my SevenFive account, thanks.
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Mike Novack
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Re: Interesting opening in Judan
The point is that no time for that across the board, especially if it turns out that the proper move(s) far from obvious. If and when some particular super high move becomes popular that analysis will take place.Abyssinica wrote:Solution: Invent new joseki for super high moves.
One thing important to note. There might be nothing wrong with this super high move. It might very well turn out that the best counter (and play from there) transforms into an already known joseki. In fact, that might provide a way to search for how to respond << is there any joseki where that move was a final gote move of the sequence >> This might in fact be a "transposition" problem making a variation of an otherwise unfavorable joseki playable because the different move order restricts the variations that could be used >>