Re: Interesting opening in Judan
Posted: Mon Nov 24, 2014 8:28 am
Why do you think that?Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
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Why do you think that?Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
Do you recall the rest of his advice?mhlepore wrote:There was a player on KGS with the account name dezomb. I believe the account is expired, but you can view his/her games at https://www.gokgs.com/gameArchives.jsp? ... Accounts=y. Dezomb played lots of super high moves in the fuseki, and in the account info, also had a ten commandments of playing such an unusual opening. One of dezomb's pieces of advice was to not play normal enclosures/josekis when your opponent is playing super high. So Uberdude's trolling may actually be the correct approach.Uberdude wrote:If I am playing KGS blitz and my opponent plays some strange high move I usually play even more high silly moves to troll them and beat them at their own game, which I usually do. I don't turn into a 5k.
skydyr wrote:Do you recall the rest of his advice?mhlepore wrote:There was a player on KGS with the account name dezomb. I believe the account is expired, but you can view his/her games at https://www.gokgs.com/gameArchives.jsp? ... Accounts=y. Dezomb played lots of super high moves in the fuseki, and in the account info, also had a ten commandments of playing such an unusual opening. One of dezomb's pieces of advice was to not play normal enclosures/josekis when your opponent is playing super high. So Uberdude's trolling may actually be the correct approach.Uberdude wrote:If I am playing KGS blitz and my opponent plays some strange high move I usually play even more high silly moves to troll them and beat them at their own game, which I usually do. I don't turn into a 5k.
A zombie stones hunter.
I found how to beat cockroaches.
Cockroaches don't like cool breeze.
A list players good at go.
sum,mitchymore
Iron law of the weird opening.
1.never use joseki near a strange stone.
2.from soft to hard.
3.let him cut everywhere
4.put elsewhere when he come below
5.a strange stone for fight.
6. win by end score
7. miai.
8. only one move counter-attack.
9. 3-3 for twice sente(ko)
10. lead by sente sequence against biggest gote
11.convert territory to thickness
12.
Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
If I started playing this I am sure I couldn't win against anyone my level.
You're in a prison of your own making.Krama wrote: To tell you the truth when I started playing go I was kinda sad since I noticed you "can't" really play stones where ever you want since it was not viable.
We are all playing in the corners cause it seems to be the best strategy and we don't allow ourselves to play this kind of cosmic go since we are not sure if we will win.
The point is that no time for that across the board, especially if it turns out that the proper move(s) far from obvious. If and when some particular super high move becomes popular that analysis will take place.Abyssinica wrote:Solution: Invent new joseki for super high moves.