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Re: Interesting opening in Judan

Posted: Mon Nov 24, 2014 8:28 am
by Bill Spight
Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
Why do you think that?

Re: Interesting opening in Judan

Posted: Mon Nov 24, 2014 8:49 am
by skydyr
mhlepore wrote:
Uberdude wrote:If I am playing KGS blitz and my opponent plays some strange high move I usually play even more high silly moves to troll them and beat them at their own game, which I usually do. I don't turn into a 5k.
There was a player on KGS with the account name dezomb. I believe the account is expired, but you can view his/her games at https://www.gokgs.com/gameArchives.jsp? ... Accounts=y. Dezomb played lots of super high moves in the fuseki, and in the account info, also had a ten commandments of playing such an unusual opening. One of dezomb's pieces of advice was to not play normal enclosures/josekis when your opponent is playing super high. So Uberdude's trolling may actually be the correct approach.
Do you recall the rest of his advice?

Re: Interesting opening in Judan

Posted: Mon Nov 24, 2014 1:00 pm
by snorri
I don't know the name for this shape, so maybe there is something for me to learn here. Most haengma coverage I've seen stops at the large knight's move, so this sort of thing don't really pop into my head as a useful relationship. It seems that the moves 'a' are interesting positions with the black stones already in place, and 'b' becomes a double-knight's move, maybe useful in some contexts. Thoughts?
Click Here To Show Diagram Code
[go]$$B name?
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . X . a . . . .
$$ | . . . , . . . . .
$$ | . . . b . . . . .
$$ | . . . . . . . . .
$$ | . . a . X . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]

Re: Interesting opening in Judan

Posted: Mon Nov 24, 2014 1:54 pm
by yoyoma
skydyr wrote:
mhlepore wrote:
Uberdude wrote:If I am playing KGS blitz and my opponent plays some strange high move I usually play even more high silly moves to troll them and beat them at their own game, which I usually do. I don't turn into a 5k.
There was a player on KGS with the account name dezomb. I believe the account is expired, but you can view his/her games at https://www.gokgs.com/gameArchives.jsp? ... Accounts=y. Dezomb played lots of super high moves in the fuseki, and in the account info, also had a ten commandments of playing such an unusual opening. One of dezomb's pieces of advice was to not play normal enclosures/josekis when your opponent is playing super high. So Uberdude's trolling may actually be the correct approach.
Do you recall the rest of his advice?

http://senseis.xmp.net/?Dezomb
A zombie stones hunter.

I found how to beat cockroaches.
Cockroaches don't like cool breeze.

A list players good at go.
sum,mitchymore

Iron law of the weird opening.
1.never use joseki near a strange stone.
2.from soft to hard.
3.let him cut everywhere
4.put elsewhere when he come below
5.a strange stone for fight.
6. win by end score
7. miai.
8. only one move counter-attack.
9. 3-3 for twice sente(ko)
10. lead by sente sequence against biggest gote
11.convert territory to thickness
12.

Re: Interesting opening in Judan

Posted: Mon Nov 24, 2014 1:57 pm
by yoyoma
Krama wrote:ok... but to play like this you need to be super strong in reading and understanding shapes.
If I started playing this I am sure I couldn't win against anyone my level.
Krama wrote: To tell you the truth when I started playing go I was kinda sad since I noticed you "can't" really play stones where ever you want since it was not viable.
We are all playing in the corners cause it seems to be the best strategy and we don't allow ourselves to play this kind of cosmic go since we are not sure if we will win.
You're in a prison of your own making.
P.S. I'm having a good time with my SevenFive account, thanks. :batman:

Re: Interesting opening in Judan

Posted: Mon Nov 24, 2014 8:15 pm
by Abyssinica
Solution: Invent new joseki for super high moves.

Re: Interesting opening in Judan

Posted: Tue Nov 25, 2014 7:44 am
by Mike Novack
Abyssinica wrote:Solution: Invent new joseki for super high moves.
The point is that no time for that across the board, especially if it turns out that the proper move(s) far from obvious. If and when some particular super high move becomes popular that analysis will take place.

One thing important to note. There might be nothing wrong with this super high move. It might very well turn out that the best counter (and play from there) transforms into an already known joseki. In fact, that might provide a way to search for how to respond << is there any joseki where that move was a final gote move of the sequence >> This might in fact be a "transposition" problem making a variation of an otherwise unfavorable joseki playable because the different move order restricts the variations that could be used >>