Re: Anyone else have a problem with this?
Posted: Sun Apr 26, 2015 4:32 pm
by Bantari
@SpongeBob:
Do you even know what technology is Tygem based on? Just curious, since I don't have a clue.
And what is KGS Server? C? C++? Java? I don't remember...
Once we know, we can discuss.
Not sure any of that has anything to do with being "technologically superior." To me its user/programmer preference which options you implement or not, and how.SpongeBob wrote:Off-topic response for daal:
On KGS there is the always present problem of lagging. Not on Tygem, where your stone is placed immediately, not after a response from the server reaches you. This makes for a whole different playing experience, imo. Another aspect is byo-yomi voice- and mouse-cursor-counting.
Do you even know what technology is Tygem based on? Just curious, since I don't have a clue.
And what is KGS Server? C? C++? Java? I don't remember...
Once we know, we can discuss.