Celebrir wrote: I feel like the right side is more intresting, therefore I would like to take the decision from B.
Eh? The top side is more interesting because the top left is a white stone so k16 becomes weak, whereas bottom right is black so r11 is not so weak. Also in such a contact fight in black's area getting any stable group is a success, don't be too insistent on where it is. (In fact if we had that result of black defending at b and white getting a I would probably take white even if I had no komi).
Re: Cele's try to create controlled complexity
Posted: Tue Jul 28, 2015 12:59 am
by Celebrir
Yesterday in my local playgroup I played the following joseki:
Every move for B seemed natural so far, but I was quite worried about what to do now. I played a which gave me a bad result. Therefore I did some research:
Eidogo lists as beeing tricked
Josekipedia declares this pattern as a best move pattern but ends on this move with the comment "Complicate position" and suggesting three moves as questions: b,c and d
Does anyone know more about this or is just unplayable and should be at ?
Re: Cele's try to create controlled complexity
Posted: Tue Jul 28, 2015 3:10 am
by Uberdude
First thing is white should make sure to have the ladder otherwise ď cut is trouble. If you change 4 and 6 order you can find many continuations in josekipedia.com.
Re: Cele's try to create controlled complexity
Posted: Thu Jul 30, 2015 4:33 pm
by Celebrir
Uberdude wrote:First thing is white should make sure to have the ladder otherwise ď cut is trouble. If you change 4 and 6 order you can find many continuations in josekipedia.com.
Thanks, I totally missed that change in the move order!
With my last games I wasn't very happy:
Maybe I should have played at M17
Before I was still happy with the game but from there on it got down the hill...
Why exactly did I connect two living groups in exchange for a big wall with :b109:?
:w158: :Ouch
The second game I won, but I was not really happy with the game because I have the feeling I only won because my opponent made several big mistake during this big fight
Two intresting situations from my games from yesterday were I succeeded in reading better than usual:
$$Bc 4.1 Black to play
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . . X O O O . . . . . O X . . . . |
$$ | . . X , X . X X O O O X X X . X . . . |
$$ | . . . . X . X . X . a O O X . X . . . |
$$ | . . . . . O O X . . . O X O X . X . . |
$$ | . . . X . O X . . O . X X O O . . . . |
$$ | . . . . . X O O . . . . . O . . X . . |
$$ | . O O . . O X . . . . . . O X X . . . |
$$ | . O X O O . . . . , . . . O X O . . . |
[go]$$Bc 4.1 Black to play
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . . X O O O . . . . . O X . . . . |
$$ | . . X , X . X X O O O X X X . X . . . |
$$ | . . . . X . X . X . a O O X . X . . . |
$$ | . . . . . O O X . . . O X O X . X . . |
$$ | . . . X . O X . . O . X X O O . . . . |
$$ | . . . . . X O O . . . . . O . . X . . |
$$ | . O O . . O X . . . . . . O X X . . . |
$$ | . O X O O . . . . , . . . O X O . . . |[/go]
Normally I would have played something like a to try and see what happens, but this time I tried to think a bit deeper. What happened in the actual game was this:
$$Bc 4.2 Black in the game
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . . X O O O . . 9 . . O X . . . . |
$$ | . . X , X . X X O O O X X X . X . . . |
$$ | . . . . X . X . X 7 5 O O X . X . . . |
$$ | . . . . . O O X . . 6 O X O X . X . . |
$$ | . . . X . O X 3 2 O 8 X X O O . . . . |
$$ | . . . . 4 X O O 1 . . . . O . . X . . |
$$ | . O O . . O X . . . . . . O X X . . . |
$$ | . O X O O . . . . , . . . O X O . . . |
[go]$$Bc 4.2 Black in the game
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . . X O O O . . 9 . . O X . . . . |
$$ | . . X , X . X X O O O X X X . X . . . |
$$ | . . . . X . X . X 7 5 O O X . X . . . |
$$ | . . . . . O O X . . 6 O X O X . X . . |
$$ | . . . X . O X 3 2 O 8 X X O O . . . . |
$$ | . . . . 4 X O O 1 . . . . O . . X . . |
$$ | . O O . . O X . . . . . . O X X . . . |
$$ | . O X O O . . . . , . . . O X O . . . |[/go]
While a in 4.1 doesn't get the cut in sente but this does or if W defends with B can play at and capture the four stones or something else depending on when W realizes what is happening.
This is the other situation:
W just took the ko at the marked position. a is the biggest ko-threat which would kill another group.
$$Wc 5.1 B to play
$$ | . . . . . . . . . . . O . .
$$ | . . . . . . X X O . O . O .
$$ | . . . . . . X O X O O . O X
$$ | . . . . . X O O X X X O X X
$$ | . . O O X X O . X , X O X O
$$ | . . . . X W . O X X O O O O.
$$ | . . X . X X O O O X X X O .
$$ | . . . O O O X O X . X X O .
$$ | . . O . . X X O O X X O X X
$$ | . . . . X . . X X O O O O X
$$ | . . . O X . X . . X . . a O
$$ | . . . . O X X . . X . O . .
$$ | . . . . . . . . . . . . O .
$$ | . . . . . . . . . . . . . O
$$ -----------------------------
[go]$$Wc 5.1 B to play
$$ | . . . . . . . . . . . O . .
$$ | . . . . . . X X O . O . O .
$$ | . . . . . . X O X O O . O X
$$ | . . . . . X O O X X X O X X
$$ | . . O O X X O . X , X O X O
$$ | . . . . X W . O X X O O O O.
$$ | . . X . X X O O O X X X O .
$$ | . . . O O O X O X . X X O .
$$ | . . O . . X X O O X X O X X
$$ | . . . . X . . X X O O O O X
$$ | . . . O X . X . . X . . a O
$$ | . . . . O X X . . X . O . .
$$ | . . . . . . . . . . . . O .
$$ | . . . . . . . . . . . . . O
$$ -----------------------------[/go]
$$Wc 5.2 Double trouble
$$ | . . . . . . . . . . . O . .
$$ | . . . . . . X X O . O . O .
$$ | . . . . . . X O X O O . O X
$$ | . . . . . X O O X X X O X X
$$ | . . O O X X O a X , X O X O
$$ | . . d . X W c O X X O O O O.
$$ | . . X . X X O O O X X X O .
$$ | . . . O O O X O X b X X O .
$$ | . . O . . X X O O X X O X X
$$ | . . . . X . . X X O O O O X
$$ | . . . O X . X . . X . . a O
$$ | . . . . O X X . . X . O . .
$$ | . . . . . . . . . . . . O .
$$ | . . . . . . . . . . . . . O
$$ -----------------------------
[go]$$Wc 5.2 Double trouble
$$ | . . . . . . . . . . . O . .
$$ | . . . . . . X X O . O . O .
$$ | . . . . . . X O X O O . O X
$$ | . . . . . X O O X X X O X X
$$ | . . O O X X O a X , X O X O
$$ | . . d . X W c O X X O O O O.
$$ | . . X . X X O O O X X X O .
$$ | . . . O O O X O X b X X O .
$$ | . . O . . X X O O X X O X X
$$ | . . . . X . . X X O O O O X
$$ | . . . O X . X . . X . . a O
$$ | . . . . O X X . . X . O . .
$$ | . . . . . . . . . . . . O .
$$ | . . . . . . . . . . . . . O
$$ -----------------------------[/go]
The fun point is that W has to control the ko at b as well before he can atari at a. Since W needs both kos but B only the one at c, B can play elsewhere as long as he controls one of the both kos. In the game I played at d
It is really fun to win fights with such things if they just happen but it is even more fun to see them in advance and lead your opponent in this direction
Re: Cele's try to create controlled complexity
Posted: Tue Aug 04, 2015 2:59 am
by Celebrir
Currently I'm experimenting a little bit with the mokuhazushi corners. While I did the following showed up:
This seems a little bit better because W doesn't get a big wall but on the other hand B still has a big wall facing towards a strong W group. Should I instead have started this fight:
This looks a bit dangerous but now W is getting overconcentrated? Any other variations you think of as good?
Re: Cele's try to create controlled complexity
Posted: Tue Aug 04, 2015 3:18 am
by Uberdude
If your opponent doesn't continue in the normal place in the joseki (i.e. jump out at top to prevent getting closed in) then play there yourself should be first thought of what to do to take advantage of that:
Your 4 is a small move: 4-5 is a good exchange for white. He didn't need to jump to 5, he could have come out at the top. But your game result is ok as he still needs another move in the corner, but you would rather have not made the 4-5 exchange.
P.S. What's going on in the top left? That looks like someone tried to make a joseki and failed rather than play moves that make local sense.
Or because white has a strong position on the top left the turn isn't actually so big (only big to threaten white corner, not for your potential there) so I might be tempted to simply tenuki if white can't attack you much (pushing a second time made you stronger). f2 looks big. Or something on the left moyo but that's all weird with your second line stone. Or (ninja-d by ez4u) take the corner for yourself with the slide and make white play the boring area.
Re: Cele's try to create controlled complexity
Posted: Tue Aug 04, 2015 3:23 am
by ez4u
The problem is that White's strong position in the upper left makes the top uninteresting. White understood this better than Black. When White extended you should have slid into the corner rather than block the top.
Uberdude wrote:Your 4 is a small move: 4-5 is a good exchange for white. He didn't need to jump to 5, he could have come out at the top. But your game result is ok as he still needs another move in the corner, but you would rather have not made the 4-5 exchange.
I kinda feared this because all my sense say it looks terrible:
$$Wc 6.5 Not really painful?
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O O . . . . . . . . . . . O . . |
$$ | . . X . X O . X O . . . X O O O . . . |
$$ | . . X , X O . O . . . . X X X X O O . |
$$ | . . . . . X . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . 1 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , O . . |
$$ | . X . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . a . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X . X . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X . O . O . . . , . . X . X , O . . |
$$ | . . O . . . . . X . . . . X O O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------
[go]$$Wc 6.5 Not really painful?
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O O . . . . . . . . . . . O . . |
$$ | . . X . X O . X O . . . X O O O . . . |
$$ | . . X , X O . O . . . . X X X X O O . |
$$ | . . . . . X . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . 1 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , O . . |
$$ | . X . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . a . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X . X . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X . O . O . . . , . . X . X , O . . |
$$ | . . O . . . . . X . . . . X O O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
Now a invasion at a seems completly weird while it might have been possible at 6.2 with the exchange.
I like the idea of sliding into the corner. I guess I have to improve on making the opponent play in the unintresting idea, that plan didn't occur to me at this time.
Uberdude wrote:
P.S. What's going on in the top left? That looks like someone tried to make a joseki and failed rather than play moves that make local sense.
Yeah, that was me messing up the joseki I played the most times with something I didn't realized before:
This looks a little bit like the normal joseki, but W had a huge success in the corner with strengthening his two space jump in sente. Doesn't seem like a good variation.
I have a small live in the corner but my circled stones looks bad. They lived and I won the game, but this group kinda hunted me the whole game and I would have prefered to have something else in this corner.
(edit: Fixed diagram indexes)
Re: Cele's try to create controlled complexity
Posted: Tue Aug 25, 2015 3:26 am
by Knotwilg
A good idea to play with is to increase the size of the sacrifice.
A stone in atari has 1 liberty. If you add a stone, the chain (usually) has 3 liberties and after White's next move, it still has 2 liberties. This gives you additional tempo to do something with the rest of position.
So, it's not "either add a stone and save that part OR sacrifice" but also consider "add a stone AND sacrifice".
Have a look at how this idea can be applied in your situation.
Re: Cele's try to create controlled complexity
Posted: Tue Aug 25, 2015 3:57 am
by Celebrir
Knotwilg wrote:A good idea to play with is to increase the size of the sacrifice.
A stone in atari has 1 liberty. If you add a stone, the chain (usually) has 3 liberties and after White's next move, it still has 2 liberties. This gives you additional tempo to do something with the rest of position.
So, it's not "either add a stone and save that part OR sacrifice" but also consider "add a stone AND sacrifice".
Have a look at how this idea can be applied in your situation.
Yeah, I did that but discarded it relativly fast because at 7.4 (The game variation) seems to make a sacrifice very hard because I can't cut the right anymore:
This only adds some forcing moves I could have added in the game as well later but after them I have the choice between living in the corner (a) and sacrificing and cutting (b). This might be the best cutting sequence but it still feels like a success for W in the corner.
Re: Cele's try to create controlled complexity
Posted: Tue Aug 25, 2015 6:10 am
by Knotwilg
Good attempts. The important thing is that you consider it.
You could even sacrifice twice. After this sequence, there's still a bit of aji in the original chain. The points marked "a" are sente.
White must now consider answering at ''b'' which might be heavy. I assume you have a bit of strength in the lower left to back up your tactics here. I'm not sure this is actualy a good result, but it feels better than living small in the corner.
This sequence looks reasonable to me. Perhaps could be an atari at D18 to disconnect in sente, and black can follow up against either side or get a favourable ko, if you want to be more direct?
In the sequence you posted, black still has some nice attacking moves to play against the top group and the pincer stone isn't looking all that spectacular, especially with a black LL corner.
Re: Cele's try to create controlled complexity
Posted: Wed Aug 26, 2015 1:55 am
by Celebrir
Knotwilg wrote:You could even sacrifice twice. After this sequence, there's still a bit of aji in the original chain. The points marked "a" are sente.
White must now consider answering at ''b'' which might be heavy. I assume you have a bit of strength in the lower left to back up your tactics here. I'm not sure this is actualy a good result, but it feels better than living small in the corner.
That is a great idea which I have to admit I missed. In theory I know this technique but I guess not good enought to actually remember it in a game situation.
This sequence looks reasonable to me. Perhaps could be an atari at D18 to disconnect in sente, and black can follow up against either side or get a favourable ko, if you want to be more direct?
The atari is a good idea, I missed that I don't have to protect at in that case.
skydyr wrote:In the sequence you posted, black still has some nice attacking moves to play against the top group and the pincer stone isn't looking all that spectacular, especially with a black LL corner.
"LL" corner means living corner ? The problem was more that both of his groups were stable while my center group was not. At least that is how it was played in the game
Re: Cele's try to create controlled complexity
Posted: Wed Aug 26, 2015 2:55 am
by Uberdude
Even in the game where you lived in the corner you got a far worse result than you could have done. Why did you play a17? Think about more efficient ways to accomplish the same goal.