xed_over wrote:Kirby wrote: If you screw up and lose to a weaker player you have to play more games to get it fixed,
To get what fixed?!?
Do you think losing an occasional game to a weaker player will significantly lower your rating? If you have a solid rating (lots of rated games), then it won't. And even if it did, when they later improve, yours will too (without having played them again -- that's the way the KGS system works).
When your go server rating drops, it doesn't change who you are. You are still the same person you were 30 mins earlier. Maybe even a little better, because likely you've learned something from your loss.
Yes, of course more games will help your rank to become more solid. That is not the point I was addressing.
The discussion is about how hard it is to get games as a [?] rated player. If you have a [?] rating, you have played either no games, or very few.
Therefore, a single game can affect your rank a lot.
So let's say that you have 5 other accounts on KGS that you play on regularly that are all 1d. Then you want to make a new account, which starts out with a [?] rank.
I'm suggesting that, sometimes 1d players care about rank too much to play against a [?] player. It can be easier to get a game with a lower ranked player. Say an 8k player accepts a challenge from you. After this, your rank might be something like [4k?] or [6k?]. A lot of 1d players still won't play evenly with you when you have this rank. So you play a 5k player. Now, you are maybe [2k?] or [3k?]. Next, you play a 2k player.
You know you can usually give a 2k player 2 stones with your other accounts, but let's say that you make a mistake in a reading problem, and end up losing against him.
The server might set you to [3k] or so. You can still play more rated games to get a [1d] account, just like the other 5 that you have, but it will take a few more games, because you lost to a 2k early on.
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What I'm saying is that, one strategy to get a solid rank when you have a [?] rank is to play against people that are weaker, because they accept challenges more freely.
However, when you do this, if you lose to a player that is normally ranked weaker than you, it will take more games than usual to get back up to 1d where you are usually at.
The key point I was outlining is that, by using this method, it might take more games to get a 1d rank than if you just played a 1d to begin with.
It's not a problem or anything, and I know that it's how the system works. I was simply suggesting one method of dealing with a [?] rank when many higher ranked players are too concerned with rank to play anybody without one.