Page 2 of 2

Re: Games from 10th UEC Cup

Posted: Sun Mar 19, 2017 11:19 am
by Uberdude
ez4u wrote:Does anyone know what kind of hardware FineArt is running on?
It used to be that participants had to bring their own computers, and were limited to 1000 Watts of power (which could probably get you a few dozen cores and a few graphics cards, maybe similar to what Zen used vs Cho Chikun but not AlphaGo's tensor processing unit behemoth); but now you are allowed to connect to a remote computer (but risk losing on disconnection problems) and I don't know if that has a power limit or if FineArt used this approach.

Re: Games from 10th UEC Cup

Posted: Sun Mar 19, 2017 3:58 pm
by Mike Novack
Uberdude wrote:.......but not AlphaGo's tensor processing unit behemoth).......
That is something we need to always keep in mind. Perhaps more information needed, like is this hardware dedicated to the AlphaGo project or shared with some other projects << if shared, THAT could be an explanation when AlphaGo fails to take part in some tourney >>

Does anybody have information about what FineArt was running on?

Re: Games from 10th UEC Cup

Posted: Sun Mar 19, 2017 6:02 pm
by pookpooi
ez4u wrote:Does anyone know what kind of hardware FineArt is running on?
I use twitter translation from this https://twitter.com/4Masatsune/status/8 ... 3950361602

Tencent invest 10 billion yens on FineArt?

Re: Games from 10th UEC Cup

Posted: Sun Mar 19, 2017 11:06 pm
by gamesorry
Here's a brief timeline for development of FineArt (Jueyi):

Jan 28, 2016 (when Deepmind announced the match result with Fan Hui and published the paper): Tencent started thinking about the project
Mar 4: First demo is out, reaching about 5k
End of March: The project named weigo becomes formal
End of June: reached 6d amateur
August: played as 虎虎有生气 on Fox Go Server (which belongs to Tencent)
Aug 23: beat a pro for the first time
Sept 4: played as 野狐扫地僧 and won 8 games against Ko Reibun (id: tby)
Nov 1: played as 绝艺(FineArt/Jueyi) for the first time
Nov 2: beat a world champion (Jiang Weijie) for the first time
Nov 19: played with Ke Jie and achieved 1 win and 1 loss
Nov 28: played with Park Junghwan and achieved 5 wins and 1 loss
Since Feb 14, 2017: Achieved 90% winning rate against world/national champions
Mar 3: became the first 10d on FoxGo by winning at least 18 out of 20 recent games against gold/silver 9d's (Ke Jie also became 10d on FoxGo later, but has lost to FineArt for 13 consecutive games)

Performance of FineArt on FoxGo until Mar 18:
388 win/121 loss (76.2%)
as white: 184 win/75 loss (71.43%)
as black: 204 win/46 loss (81.2%)

Reference:
http://tech.qq.com/a/20170319/015726.htm
https://zh.wikipedia.org/wiki/%E7%BB%9D%E8%89%BA

Re: Games from 10th UEC Cup

Posted: Mon Mar 20, 2017 1:45 am
by Uberdude
Thanks for the information gamesorry. Do you have any idea how big the development team is?

Re: Games from 10th UEC Cup

Posted: Mon Mar 20, 2017 3:06 am
by pookpooi
Uberdude wrote:Thanks for the information gamesorry. Do you have any idea how big the development team is?
13 researchers, source http://technode.com/2017/03/20/tencents ... o-uec-cup/

more reading at https://www.chinamoneynetwork.com/2017/ ... -in-a-year

and

https://qz.com/936654/googles-alpha-go- ... r-fineart/

Re: Games from 10th UEC Cup

Posted: Mon Mar 20, 2017 6:32 am
by ez4u
Uberdude wrote:
ez4u wrote:Does anyone know what kind of hardware FineArt is running on?
It used to be that participants had to bring their own computers, and were limited to 1000 Watts of power (which could probably get you a few dozen cores and a few graphics cards, maybe similar to what Zen used vs Cho Chikun but not AlphaGo's tensor processing unit behemoth); but now you are allowed to connect to a remote computer (but risk losing on disconnection problems) and I don't know if that has a power limit or if FineArt used this approach.
So that's a "no", right? :)

Re: Games from 10th UEC Cup

Posted: Tue Mar 21, 2017 3:46 am
by Uberdude
Uberdude wrote: vs Rayn (presumably Ray the open source bot)
From computer go mailing list:
Hideki Kato of Zen wrote:Rayn is a combination of Ray and Rn. Rn is a DCNN enhanced (by
Matsuzaki-san) version of an open source strong program Ray.
Rn is also running on CGOS (using 4 cores and 1 gpu).
Also Hideki said Zen version for UEC cup was "v14.3 on a dual-Xeon server with 4 nVidia Titan-X (Pascal) gpus yesterday but easily beaten by Fine Art.". Same version for World Go Championship with maybe some minor tweaks, Don't know if same hardware.