I don't think SOME komi decrease could be doubted (for DDK levels at least), but the details are very vague. First, there is the "komi_ev" or "komi_wr" question. The two values that neutralize the EV (average board result) advantage or the winrate of the first player can differ somewhat, and the game can remain a bit unfair (either EV=0 or WR=50%, but not necessarily both). Also komi_ev is usually fractional, while komi_wr makes little sense in smaller than half point steps (so exactly 50% winrate cannot be expected anyway). Then there is the error distribution, IOW the kind of mistakes your weakish bots make - you may get slightly different results with different bots (or other groups of players).daal wrote:It seems one could test the hypothesis that komi should be lower for weaker players by letting some weakish bots play each other a few zillion times with different komis, then examine the results.
One example is the token game above. With an odd number of tokens, consider two simple cases:
1. the players' error is that they sometimes pick a random token instead of the biggest one (with certain probability)
2. they sometimes pick the second-biggest instead of the biggest (with the given probability)
In the first case B's EV drop significantly (together with his winrate from 100%). But in the second case B's winrate drops but his EV increases, and both komi_ev and komi_wr will be higher than for perfect play.