Re: Good territory scoring rules for training computers?
Posted: Sat Dec 16, 2017 2:51 pm
Sounds like playing Go under true Japanese rules would make for a good Turing test. 
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Not playing dame in the first phase under Japanese rules used to be the custom, and it was allowed by a lenient reading of the '89 rules, but after some end of game problems occurred, the custom has changed to filling the dame, I understand.moha wrote:Sure, but I wonder if any of these fit? Most of them change correct play (dame needs to be played, some even have further artifacts), and yours change the 1st phase (doesn't stop on two passes).Bill Spight wrote:Back in the '90s, Lasker-Maas rules, Berlekamp's rules, and my rules, all of which have an encore (second phase, possibly optional) were devised to be played by humans. Back in the '70s I also wrote some rules to be used by humans. In the '60s Ikeda devised a number of territory rule sets with encores, also for human use.Actually I'm not sure if it's even possible to met those conditions.
Sigh. Such a claim has no meaning. "Can be used" overlooks the possibility of pass-fights, which mean that a single phase does NOT reproduce human games - in almost all human games. If, however, you design rules with a single phase, with territory-like scoring and without pass-fights, they are not Japanese-style rules. Button rules are not single phase rules because there is the button. Territory scoring rules with a single phase and playout alternation are known to have frequent pass-fights. See Sensei's for examples. Modifying such rules to prohibit pass-fights creates highly complicated two-phase rules.moha wrote:Since Japanese-style rules with a single phase CAN easily be used for most human games
Such would need to be worked out."use two phases, and define the score as the territory score of the board position after the first two passes, with dead stones defined as strings with all stones on what is the opponent's pass-alive area after the second two passes".
That is a matter of definition. Button go is a kind of coupon or token go with only one or two tokens of a certain size. You do not have to define token go as having more than one phase.RobertJasiek wrote:Button rules are not single phase rules because there is the button.
Robert has a broad definition of pass fight.Territory scoring rules with a single phase and playout alternation are known to have frequent pass-fights.
Original pass fights were of the following kind. Under AGA rules two consecutive passes end play, but a third pass is needed with territory counting if Black passes last, so that White makes the last pass. (The player who passes hands over a pass stone.) This produces area scoring with territory counting, because each player has the same number of stone on the board when the score is counted, so the difference in territory is the same as the difference in area. Some people thought that they could modify AGA rules to produce territory scoring by simply not requiring the third pass by White. This had the effect of players avoiding the second consecutive pass, if possible. They could do that by playing a sente move after an initial pass and then passing after the opponent's response. Then they would pass and force the opponent to make the last pass unless he could also interpose a sente play. Making the last pass at the cost of a pass stone is a disadvantage.Modifying such rules to prohibit pass-fights creates highly complicated two-phase rules.
By not changing correct play I meant the players don't know in advance or prepare for that there will be a dispute or extra phase. They play by the assumption that the game can end the usual way with agreement. So the extra rules must be suitable to be applied unexpectedly, after a normal game stop, without this being any disadvantage for a player. Moves played assuming agreement must be ok even if dispute happens - hence dame fill is out.Bill Spight wrote:Not playing dame in the first phase under Japanese rules used to be the custom, and it was allowed by a lenient reading of the '89 rules, but after some end of game problems occurred, the custom has changed to filling the dame, I understand.moha wrote:Sure, but I wonder if any of these fit? Most of them change correct play (dame needs to be played, some even have further artifacts), and yours change the 1st phase (doesn't stop on two passes).Actually I'm not sure if it's even possible to met those conditions.
Certainly, playing all the neutral points in the first phase is, except for rare anomalies that depend upon the strange seki rule, correct play. The only way that the J89 rules changed my game was to fill all the dame before passing, to avoid strange sekis. As far as I can tell, the changes in the rule sets I mentioned to correct play in the first phase depend upon the different scoring in the second phase, or in the changes in the ko rules. If you count points in seki, for instance, that can have a large difference in correct play in the first phase.
I like (two) passes, with no dame play. And I think the '89 rules are a significant improvement over '49. At least the logic is clear now: only completely clean captures are granted for free. OC, the exact procedure to determine what is a clean capture is up to debate, but this is a minor detail. (For human games it seems best to have two rules variants/options, one with hypothetical play after 2nd phase, the other with transition to area scored encores.) But if the first phase can - and it can! - be left untouched, no ruleset should go against this - and the 99.9%.Bill Spight wrote:the traditional ruling about Three Points Without Capturing makes perfect sense by play at temperature -1. If the Japanese rules allowed actual play at temperature -1, however, then a player might score a point by filling a false eye in a seki, thus violating the idea that there are no points in seki. Something had to give, and it was Three Points.
I get the impression that you would be happy to return to the days of the Japanese '49 rules, where games ended by agreement, dame were not played out, and disputes were rare.
The logic of the Japanese 1989 is clear now? The exact procedure is just a minor detail? Uhm. It is (almost) clear thanks to my 10 years of preliminary study of the Japanese 1989 Rules and 11 months of full time research resulting in the Japanese 2003 Rules and commentary on the Japanese 1989 Rules both explaining them clearly. However, the explanation is the opposite of a minor detail as it also contains a definition of strategy and a conceptual definition of life and death and paved the way to my definition of generalised ko.moha wrote:the '89 rules are a significant improvement over '49. At least the logic is clear now: only completely clean captures are granted for free. OC, the exact procedure to determine what is a clean capture is up to debate, but this is a minor detail.