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Re: How to use AI for review

Posted: Sun Dec 01, 2019 9:20 pm
by BreizhPunisher
Thank you very much to all the people who participated in this topic.
I already learned a lot about how to leverage AI while reviewing my games.
I really appreciate that you took your time to develop your point of view.

I hope this topic can be useful for anyone who wants to start using AI to help them strengthen their game.
For this purpose, in addition to all the comments about how to review a game, the AI you recommend would be :

(please feel free to propose if you have a better interface for these engines).
- LeelaZero (with Lizzie interface)
https://github.com/featurecat/lizzie/releases
- Leela11 (is it an upgraded version fo Leela zero ?)
https://sjeng.org/leela.html
- KataGo (with Lizzie interface)
https://github.com/featurecat/lizzie/releases

I found this website which uses KataGo :
https://ai-sensei.com/
But you have to pay for every review.
I would prefer to buy a license one time and have unlimited access to it.
Or does it exist an open version? (I guess on Ai sensei what we are paying is not really the AI itself but the sever that are used to run it)

Thank you all for your help

Re: How to use AI for review

Posted: Mon Dec 02, 2019 3:39 am
by jlt
Leela 11 is an AI which completely different from Leelazero, despite the name. Leela 11 is less strong but some people still prefer it because it plays more human moves.

Instead of ai-sensei, you can try www.zbaduk.com

Re: How to use AI for review

Posted: Mon Dec 02, 2019 4:03 am
by Bill Spight
jlt wrote:Leela 11 is an AI which completely different from Leelazero, despite the name. Leela 11 is less strong but some people still prefer it because it plays more human moves.

Instead of ai-sensei, you can try http://www.zbaduk.com
What about zbaduk's reviews? Do they provide a review for you or can you play around with positions, making plays to compare results?

Re: How to use AI for review

Posted: Mon Dec 02, 2019 4:21 am
by Knotwilg
TelegraphGo wrote:For most moves in my own games, I prefer analyzing at low playouts.
In some cases though, bots can make very weird statements at low playouts and they need a couple of thousand to get beyond some bizarre line of thought.

But otherwise I agree and:
- use the bot's intuition (aka "policy") to improve mine
- look at the underlying sequence to check my reading

Re: How to use AI for review

Posted: Mon Dec 02, 2019 5:11 am
by jlt
The thread dedicated to zbaduk is here: viewtopic.php?f=9&t=16563

You can try it for free, but need to register. In order to use the full capacity of the processor, you need to pay membership fees (5€/week, 15€/3 months, 35€/year or 55€/2 years).

It lets you play out variations, just like Lizzie.

Re: How to use AI for review

Posted: Mon Dec 02, 2019 6:28 am
by Bill Spight
jlt wrote:The thread dedicated to zbaduk is here: viewtopic.php?f=9&t=16563

You can try it for free, but need to register. In order to use the full capacity of the processor, you need to pay membership fees (5€/week, 15€/3 months, 35€/year or 55€/2 years).

It lets you play out variations, just like Lizzie.
Many thanks. :)

Re: How to use AI for review

Posted: Wed Dec 04, 2019 4:07 am
by Bill Spight
See viewtopic.php?p=251285#p251285
for a great example by Uberdude of using AI for review. :)

Re: How to use AI for review

Posted: Tue Dec 24, 2019 7:03 am
by Allen
thanks!