Re: Boundary plays - O Meien's method
Posted: Tue Jan 25, 2011 6:58 pm
In the notation used so far, I suppose the calculation for diagram 4 would be:
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
While it may not be generally practical, in this fortunate example where there are exactly 4 possible outcomes, your diagram completely and excellently unfuddles the issue.Bill Spight wrote:This is not a practical way to find the value of the corner region...
Does it really matter? 2.5:0.5 and 2:0 is the same, in both cases black wins by 2 points. And since it doesn't really matter, it makes sense to prefer the version where you only have to remember one number instead of twoJohn Fairbairn wrote:What Eeyore would like to know, is why, in Diagram 3, we are told to take the approach of counting Black territory as 2 points rather than taking the approach of saying Black has 2.5 points (half chances of getting 5 points) and White has 0.5 point (half chances of getting 1 point).
This is at the heart of quite a few hotly debated topics in go. It does not make sense to me to use one number in said of two. I can see the equivalence, of course, but I feel more comfortable, in the uncomfortable situation of dealing with numbers, in having maximum information available to me, i.e. two numbers instead of one. Reducing two to one always strikes me as sleight of hand and leaves me feeling uncomfortable. On the other hand, I am perfectly at home with fuzzy words like excellent and sportsmanship.Does it really matter? 2.5:0.5 and 2:0 is the same, in both cases black wins by 2 points. And since it doesn't really matter, it makes sense to prefer the version where you only have to remember one number instead of two
Could you explain these statements, please? Why may one not evaluate double sente at all? Why and how can sente be evaluated in terms of reverse sente? Why is not evaluating sente correct? What exactly does it mean that reverse sente gains something (some points?) and that sente does not gain any points? What (other than points) is it that sente can gain? Does it not rather waste something (aji) than gain anything? And why might wasting it be advantegous nevertheless?Bill Spight wrote: He does not evaluate double sente at all. In fact, he does not evaluate sente, but reverse sente. That is eminently correct, as it is reverse sente that gains something. [...] Technically, it does gain something, but that something is not some number of points.
Bill Spight wrote: He does not evaluate double sente at all. In fact, he does not evaluate sente, but reverse sente. That is eminently correct, as it is reverse sente that gains something. [...] Technically, it does gain something, but that something is not some number of points.
I have done so at some length on SL. I will give some brief replies here.RobertJasiek wrote:Could you explain these statements, please?
"Double sente", like other natural language terms, has more than one meaning. In an informal sense, you can talk about the value of a double sente. However, when you try to use the term technically, you run into problems. You can see this in Ogawa and Davies' book, The Endgame, as well as in Kano's Yose Dictionary, both books from the 1970s. Kano attempts to explain double sente in terms of "necessity", but then gives an example that is a not very large simple sente. Recent books have shied away from the term, and OM finally goes all the way. The key is the proverb, "Sente gains nothing." It follows that double sent gains nothing for either player, which is true in the technical sense. Example: seki.Why may one not evaluate double sente at all?
That is how it has always been done. When we say that a move is a 5 point sente, we mean that the reverse sente gains 5 points.Why and how can sente be evaluated in terms of reverse sente?
Because beginners (and some others) misinterpret and think that sente gains points.Why is not evaluating sente correct?
It means exactly what it means that a gote gains some points.What exactly does it mean that reverse sente gains something (some points?)
"Sente" is ambiguous, too. In a technical sense, when a sente is played with sente, the result is the same in terms of points, on average. (This is standard, BTW.and that sente does not gain any points?
It prevents reverse sente. You cannot measure the value of preventing reverse sente in terms of points.What (other than points) is it that sente can gain?
That depends.Does it not rather waste something (aji) than gain anything?
That depends, too.And why might wasting it be advantegous nevertheless?