Page 2 of 3
Re: gGo (IGS) Development Thread
Posted: Sun May 16, 2010 3:40 pm
by ethanb
New bug report:
In the event of resignation (at least) the result is not recorded properly in the SGF record for a game played online.
Re: gGo (IGS) Development Thread
Posted: Mon May 17, 2010 1:05 am
by EdLee
ethanb wrote:You can't see the number of captures, nor your/opponents' rank, if the name is too large.
my window layout looks very different from the one in the screenshot above.
ethanb, if a player's name is too long, his rank is "pushed off" (see screenshot),
but how do you get the bug with "the number of captures"?
Could you post a screenshot with the "captures" bug and your window layout?
ethanb wrote:Is there a configuration option that I can't find?
Did you try View -> Show horizontal comment ?
Re: gGo (IGS) Development Thread
Posted: Mon May 17, 2010 10:57 am
by ethanb
I can't read the number of captures, can't resize the comment portion of the window, and can't choose "Show horizontal comment." That option appears to be always disabled - I've tried with a few different SGF files.

- ggo_screenshot.jpg (427.78 KiB) Viewed 16226 times
This is a maximized window on a 1600x1200 desktop.
Re: gGo (IGS) Development Thread
Posted: Mon May 17, 2010 2:53 pm
by EdLee
ethanb, thanks for the screenshot (for Benjamin, really

).
Yea, they did not check the Names, Ranks, and Captures under all different GUI's.
And Az's and your screenshots also show another bug:
Beneath Black's Captures, the bottom of the "box" is broken/missing --
maybe that's the position for the komi and handi stones?
ethanb wrote:Is there a configuration option that I can't find?
Try Preferences > [ ] Integrated textarea
When "[x] Integrated textarea" is enabled, "Show horizontal comment" is dimmed for me (see screensots).
Also, you can try smaller fonts to see if it helps display the ranks and captures.
But these are definitely bugs -- bad UI designs from the start.
Re: gGo (IGS) Development Thread
Posted: Sun May 23, 2010 6:29 am
by ethanb
Even though I can resize the comment section now, the name/captures spaces are still a fixed number of pixels. Also the font size settings are completely ignored.
But oh well - like I said, this bug has been in there a LONG time. I think I stopped using gGo in 2004 because of it. Maybe 2003. Basically as soon as the first version of glGo that didn't crash as soon as it opened was released.

Thanks for the help!
Re: gGo (IGS) Development Thread
Posted: Fri May 28, 2010 11:31 am
by ahamay
Thanks for all the new posts =) I've currently been a little busy with university exams (and some Go tournaments ^^), but I've been following and noting down stuff, so your efforts are not wasted. And I'll be able to do more again starting nex week.
Cheers, Benjamin
Re: gGo (IGS) Development Thread
Posted: Tue Jun 08, 2010 2:45 am
by ahamay
ethanb, EdLee:
I agree the GUI design is quite bad - so let's assume I'd want to do a complete makeover for it (not sure how much time this would cost - I guess a lot..) in the following way:
- one fixed (at first) default look for everything that is simple and good (hopefully ^^)
- some sort of "advanced mode" where you can customize more
How much customisation would really be necessary, then? I know users like to have a lot, but on the other hand the complexity always increases with the number of options. One could even claim that customisation is only needed at all because of bad defaults - but I'm not sure about this

Re: gGo (IGS) Development Thread
Posted: Wed Jun 09, 2010 3:54 am
by EdLee
Hi Benjamin,
ahamay wrote:how much time this would cost - I guess a lot..
Yes, I guess a lot, too.

Another UI feature request: Remove "Caps", "Dead", or "Captured", etc.:
(Which I find ambiguous and confusing.)
Instead, use the GUI and show it clearly:

Re: gGo (IGS) Development Thread
Posted: Fri Jun 11, 2010 2:22 am
by ahamay
Hi,
I've uploaded another snapshot
here (also changed the link at the beginning of this thread).
Note that it's now called gGo-1.1-SNAPSHOT - the earlier name 2.0 was too much and basically a mistake.
What's new:
- glGo playermanager should work again
- should run on java 1.5 instead of 1.6 only and thus on all macs (hopefully)
- observer lists
- now sorted by rank
- guests are not shown (but a guest count)
- minor stuff
gGo-1.1-SNAPSHOT
Posted: Fri Jun 11, 2010 9:09 am
by EdLee
Hi Benjamin,
ahamay wrote:gGo-1.1-SNAPSHOT
Thanks. Testing it now.
Small bug: gGo is confused about the Horizontal Comment status -- see screenshot.
Old request: map F10 to Show Toolbar (like gIGo).
+ Ratings vs *
Posted: Sat Jun 19, 2010 9:15 pm
by EdLee
Hi Benjamin,
IGS switched from the old ratings (*,[ ]) to the new ratings (+,[ ],?) some time ago.
But gGo is still using the old system:
IGS Current (gIGo):
Code: Select all
White Rank Black Rank
Friend 7d SKOUMEI 5d+
hachigo4 7d wzhb 5d
fast12 6d+ ggg 5d
readygo 6d+ toli 5d+
taqmo 6d MASAchan 6d
onochan 5d+ kazuzi 3d+
Rinda77 5d+ choo 4d+
aca 5d drees 5d
Old (gGo):
Code: Select all
White Rank Black Rank
hachigo4 7d* wzhb 5d*
Friend 7d* SKOUMEI 5d*
taqmo 6d* MASAchan 6d*
readygo 6d* toli 5d*
onochan 5d* kazuzi 3d*
sasaichi 5d* SYSAN 3d*
fryc 5d* sasese 4d*
ztli 5d* K831114831 4d*
aca 5d* drees 5d*
Re: gGo (IGS) Development Thread
Posted: Fri Jun 25, 2010 10:38 am
by ahamay
Hi!
I've updated the snapshot to use the new rating system - please tell me if you notice anything weird (as always ^^)
Benjamin
Re: gGo (IGS) Development Thread
Posted: Sun Jul 04, 2010 1:19 pm
by azazil
A couple long term thoughts / suggestions:
- Allow custom board images. It seems like the scaling of the original image graphic either looks worse on my system or bothers me more than most people, but eventually it should be replaced with a higher resolution version. One good way to do that would be to allow people to choose (or contribute) their own.
- Remember window positions and settings. Having to manually resize the board window and adjust the slider each time makes no sense. Most people find the dimensions which work well on their desktop and want future windows to have the same dimensions.
- Seek button as part of the standard UI. The functionality is there, but it shouldn't be buried in a menu since this is increasingly the standard way to find a game on IGS.
- A couple smaller suggestions: in the channels dialog, colored text (say blue) for the username:, it makes it easier to differentiate between the person and what they're saying. Also, glGo has a nice feature where it there is a new line printed in a channel window and the channel tab is not selected it appends "Channels" with a * to indicate that something new has been said.
With glGo barely functioning on Ubuntu now, it is so nice to have someone developing gGo again, thank you

Re: gGo (IGS) Development Thread
Posted: Sun Jul 04, 2010 4:28 pm
by EdLee
ahamay wrote:I've updated the snapshot to use the new rating system - please tell me if you notice anything weird (as always ^^)
Hi Benjamin,
I downloaded the "new" (?) snapshot -- it's still named gGo-1.1-SNAPSHOT.jar ?
When I run it, I get this error dialogue window (on Vista):
Application error
The following message has been copied to your clipboard. Please consider sending a bug report to
bsteuber@gmail.comjava.lang.NumberFormatException
[OK]
Thanks.
Re: gGo (IGS) Development Thread
Posted: Sun Jul 04, 2010 4:48 pm
by ethanb
azazil wrote: - Remember window positions and settings. Having to manually resize the board window and adjust the slider each time makes no sense. Most people find the dimensions which work well on their desktop and want future windows to have the same dimensions.
Most window managers can do this as part of their functionality - or look into Devil's Pie (it's in Ubuntu's apt repository.)
My .devilspierc looks like this:
Code: Select all
(if (is (application_name) "quarry") (maximize))
azazil wrote: - Seek button as part of the standard UI. The functionality is there, but it shouldn't be buried in a menu since this is increasingly the standard way to find a game on IGS.
Also, is there a way to modify what the default seek is asking for? If you want Japanese byoyomi or 10 minutes main time or something?