Professional Game Study

Create a study plan, track your progress and hold yourself accountable.
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Re: Professional Game Study

Post by Kirby »

I have mixed feelings about the last couple of comments in this thread. It's true that amateur players may, by and large, have difficulty in understanding the reason behind why a pro played a particular move.

But I think that going over a game, even if it doesn't have commentary, provides a couple of benefits:
1.) It will give you new ideas that you may not have thought of before. Maybe you'll see some interesting shapes. When you are in a common situation in a real game, maybe the move you saw is not the correct move to play, but at least you've had exposure to the move, and you can consider something like it.

2.) Even if you investigate the position and come up with the wrong reasons, the investigation in itself is still worthwhile, in my opinion. You might be wrong about something, but at least you can exercise your mind in thinking about it.

That said, guidance from stronger players - pros especially - may lead one into the correct direction more quickly than you might have on your own otherwise. :-)
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Post by EdLee »

Kirby wrote:going over a game, even if it doesn't have commentary, provides a couple of benefits
One counter-example is I've seen people -- both from our local club (including myself) and online,
from around high kyu to low- to mid-dan levels, "copy" pro moves
either consciously or subconsciously (re: by osmosis a la Kirby),
only to find out later from a pro that they/we completely misunderstood the meanings
behind the pro moves so that the "copying" was not only wrong,
but in some cases even became bad habits that had to be undone.

Little knowledge is a dangerous thing.

When inseis and pros replay and study pro games, they are
on a completely different level than my,
and I take the liberty to include Kirby's and hailthorn011's, levels.

As always, your mileage may vary. :mrgreen:
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Re: Professional Game Study

Post by hyperpape »

Araban wrote:Just make sure to choose games that have already been commentated, ideally by pros. There is no way you'll be able to figure out every move they played by yourself or by most of the people on this forum as well. You'll just end up justifying moves for the wrong reason and get wrong ideas no matter how much time you put into your thoughts. Also, the pro commentary will also allow you to double-check your thoughts with theirs to see if your thought process was correct or not.
"Just make sure you only review your games when they have been commented by a pro. There is no way you'll be able to figure out every mistake you made by yourself or by most of the people on this forum as well. You'll just end up justifying moves that are bad, or good moves for the wrong reason and get wrong ideas no matter how much time you put into your thoughts."

...just to get the ball rolling.
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Post by EdLee »

hyperpape wrote:"Just make sure you only review YOUR games when..."
(Emphasis added) Not sure what that means; everyone else here is talking about pro games.
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Re:

Post by Kirby »

EdLee wrote:
Kirby wrote:going over a game, even if it doesn't have commentary, provides a couple of benefits
One counter-example is I've seen people -- both from our local club (including myself) and online,
from around high kyu to low- to mid-dan levels, "copy" pro moves
either consciously or subconsciously (re: by osmosis a la Kirby),
only to find out later from a pro that they/we completely misunderstood the meanings
behind the pro moves so that the "copying" was not only wrong,
but in some cases even became bad habits that had to be undone.

Little knowledge is a dangerous thing.

When inseis and pros replay and study pro games, they are
on a completely different level than my,
and I take the liberty to include Kirby's and hailthorn011's, levels.

As always, your mileage may vary. :mrgreen:


Those people are not actually thinking, but just copying, then. I think that the benefit comes from thinking through something by yourself.

The analysis is more helpful than the actual moves. So I agree that copying moves won't do much good.

But analysis of a pro game - or even your own game - cannot hurt.
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Re: Re:

Post by hailthorn011 »

Let me offer my own insight as to why I thought this would be a good idea. Or, rather, go in depth on my original reason. It's not that I'm trying to decipher each move and figure out why it was played by the professional. Because, as has been noted, my reasoning would likely be very flawed anyway.

No, I'm trying to justify it from MY point of view. I look at it like it was a game I was playing. Why would I do that? Is there something else I would have likely have played? Would it have succeeded? Would it have failed?

At the end of the day, I can't entirely be sure. And I'll probably misunderstand the meaning of every move, from a stronger player's point of view, but I strongly believe there is something to gain from gradual pattern association, direction of play, and even life and death situations. And these are all factors that, in the end, could help me improve from 9k-10k.

However, I also do not seek to refute the points others have made. I know I may not gain too much from this exercise. But at the end of the day, it's really just for fun, right? I find a certain beauty in professional games, so even if I don't necessarily learn from them, observing them is 90% of the fun!

This is just the ideology I walked into this form of study with. Fun. Plus, I think it'd be kind of cool to be able to replay a pro game from start to finish from memory. I wasn't able to get much Go time in yesterday due to being insanely busy, but I intend to continue playing out the game. Currently, I've got the first 23 moves perfectly memorized. :D
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Re: Professional Game Study

Post by John Fairbairn »

Currently, I've got the first 23 moves perfectly memorized.


The idea of memorising games comes up over and again here, and invariably the goal is to see how many moves you can remember. That's the wrong goal. At least according to Kikuchi Yasuro, who may be among the very best go teachers on the planet, being able to teach from toddlers right up to top pros - Yamashita Keigo, the current Honinbo, is one of his charges.

Kikuchi uses memorisation in his teaching but the aim is not to see how far you can go, but rather to learn to play through the moves in your head with your eyes closed. He recommends starting with 30 moves, then you can try 50 or even 80 moves, but that's as far as it goes. You should also visualise life and death solutions in your head in the same eyes-closed way. Kikuchi says he regards this as a very important element in his teaching.

On the other aspects, broadly speaking studying skills like go can be broken down into two methods. There's the method of simply repeating elements for ten thousand hours. This is the only method that gets you to the top. It's obviously very hard work, and only people who can make that kind of effort fun are prepared to do it.

The other method is trying to understand. This tends to be fun for many more people than repetitive work. A sudden flash of insight can gives us a thrilling frisson. An extra fact tucked away in the memory gives a nice feeling of progress. But none of that leads to real strength. To take F1 as an example, there are plenty of people who, say, understand the mathematics of a car's aerodynamics, and others who understand the intricacies of the F1 rule book. These people have an important role in the sport, and can have great fun doing what they do. But they don't become racers. Their understanding and knowledge, however great, are irrelevant for that. The guys who become racers skip the maths and skip the rulebook. They just put in ten thousand hours driving cars.

Go players have to make a similar choice. Do they want to become knowledgeable or do they want to play like pros? Lots of fun and little work, or some fun if you're lucky and lots of work?
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Re: Professional Game Study

Post by Vesa »

I guess "the other method" is the life of a go amateur.

Cheers,
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Re: Professional Game Study

Post by hailthorn011 »

Vesa wrote:I guess "the other method" is the life of a go amateur.

Cheers,
Vesa


What's "the other method"?
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Re: Professional Game Study

Post by yawnguy »

John Fairbairn wrote:
On the other aspects, broadly speaking studying skills like go can be broken down into two methods. There's the method of simply repeating elements for ten thousand hours. This is the only method that gets you to the top. It's obviously very hard work, and only people who can make that kind of effort fun are prepared to do it.


10,000 hours? That's merely 27 hours a day for a year. :)

My understanding of becoming an expert in a subject includes learning thoroughly (and practising expertly in real-life situations, not in theory only) all the many, many minutiae that make up that subject. A master needs to be an expert in all aspects of the subject. So one could put in even 50 hours a day for a year ( :) ) and still miss if one did not also include all the (significant) angles.

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Re: Professional Game Study

Post by ethanb »

John Fairbairn wrote:
Kikuchi uses memorisation in his teaching but the aim is not to see how far you can go, but rather to learn to play through the moves in your head with your eyes closed. He recommends starting with 30 moves, then you can try 50 or even 80 moves, but that's as far as it goes. You should also visualise life and death solutions in your head in the same eyes-closed way. Kikuchi says he regards this as a very important element in his teaching.


The ability for strong-ish go players to do this is one reason I find the article on GoGod about the "only person who can play blind go" really weird and unlikely. Maybe it's just that nobody's really talked about it before. (The other reason is my own experience playing blind go... quite difficult, but definitely not impossible - a friend and I played out almost 120 moves one night when he had just reached 1d and I was still a very active player. The hardest part wasn't remembering the patterns - we'd played one-color go games all the way through before - but converting the decision of where to play into coordinates took longer than deciding where to play most of the time, for me anyway.)
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Re:

Post by hyperpape »

EdLee wrote:
hyperpape wrote:"Just make sure you only review YOUR games when..."
(Emphasis added) Not sure what that means; everyone else here is talking about pro games.
Araban says to only review pro games if they've been commented. But if you just replace "pro games" with "your games" you can repeat the reasoning. But saying you should not review your own games is terrible advice. So I'm challenging him to tell me the difference. It's like a reductio ad absurdum, but I'm just using it to ask a question.
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Re: Professional Game Study

Post by Kirby »

I agree with hyperpape here. This is kind of the idea I was getting at earlier, but the example of reviewing your own games makes it clearer. I guess the only additional benefit that I mentioned earlier was that reviewing a pro game vs. your own game might give you some new and interesting ideas that you hadn't come up with yourself.
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Re: Re:

Post by Solomon »

hyperpape wrote:
EdLee wrote:
hyperpape wrote:"Just make sure you only review YOUR games when..."
(Emphasis added) Not sure what that means; everyone else here is talking about pro games.
Araban says to only review pro games if they've been commented. But if you just replace "pro games" with "your games" you can repeat the reasoning. But saying you should not review your own games is terrible advice. So I'm challenging him to tell me the difference. It's like a reductio ad absurdum, but I'm just using it to ask a question.
Isn't that the ideal scenario? To be able to review your own games that have been commentated by pros (or anyone stronger in this case, since we're talking about my games instead of pro games)? The problem is financial feasibility. When I used to take lessons from bigbadwolf, he would occasionally review some of my KGS games that I had already reviewed. It was mind-blowing how many more mistakes he picked out and how much more I learned thanks to his guidance. If I had the money to, I'd have this become routine and I feel I would improve much more rapidly if this could be done.

Just like how it's better to review your own game than not review it at all, I do think it's better to review pro games by yourself than not at all. However, I don't think it's efficient for reasons I explained earlier and given that financial feasibility is much, much less of an issue given that there are plenty of commentated pro games you can find online and in books, it makes little sense to review pro games without commentary.
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Re: Professional Game Study

Post by hyperpape »

Thanks. After reading your first post, I didn't see the nuance. It seemed like you were saying that reviewing professional games on your own is bad, instead of the actual point that it's just not worth doing because reviewing commented games is so much better.
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