daniel_the_smith wrote:Last night in a game I counted. I could protect my side territory and let him live and win by 10-15 points. Or I could try and kill. Trying to kill would be a bad idea, I knew, because I couldn't read it out all the way and I didn't need a kill.
So of course, I did the sensible thing and tried to kill.
This happens in lots of my games and I can't understand why I keep playing moves I *know* are wrong.
I lost that game horribly; my side territory died and took another group with it.
LOL...

That's funny...At least you knew the probable result before you tried to kill the group. I have the same problem in *any* strategy game.
If people are familiar with chess, there was a player by the name of Mikhail Tal who liked to sacrifice and a large amount of his games saw him sacrifice material in the search of an attack and sometimes created unfathomable complications even if the initial sacrifice wasn't sound. It didn't matter who his opponent was he sacrificed material. Sometimes he did this to attack, but I suspect in the majority of games when he sacrificed a piece or two it was for an interesting game.
He won most of them if he sacrificed, because he was one of the best if not the best attacker chess has produced.
So, I suppose that when we play moves we know are bad, we are doing it for an interesting game.
I wouldn't say that when you failed to kill your opponent's stones, you played incorrectly at that crossroads. Much more likely is that your mistake came after that point. After all, we all have our own individual styles and we play the moves that fit our style more than the moves that don't.
As for being greedy, isn't that kinda the point? I mean, how else are we supposed to win?