Re: Solving life-and-death tsumegos by trial and error
Posted: Wed Mar 06, 2013 10:29 pm
First of all: to join the chorus, yes, you are doing it right.

Regarding rules of thumb:
When looking at the position, the very first thing that stands out is that the status of the two black stones and 1 white stone is unclear. So unless I play a move affecting those stones OR make a good enough sente move elsewhere, white will eat my two stones. If that happens -> no space for 2 eyes. I quite often (in complex problems, sometimes also in games as situation warrants) start by working out the statuses (count of liberties) of intertwined groups. It makes options clearer.
Second thing that stands out to me is the shape thing (Joaz brought it up better than I did while I was writing this).
A never even entered my mind, and all other but d were ignored very quickly (but were considered for like 0,5 sec). Shows I'm weaker than ShaddyShaddy wrote:I do not understand how, but when I looked at this problem and your a-e, I immediately dismissed all but d without even really thinking about it. Some part of me recognized it as the only reasonable shape, and there was no conscious reading. It might be that I've internalized that problem, but I think there's also some kind of unconscious shape rules-of-thumb happening here.PeterPeter wrote:Here is an example, with black to move and live.
To me, on an initial review, a, b, c, d and e are the moves that look like they might be solutions, and so worth reading.
Do stronger players use any rules of thumb, or features of the position, to reduce my list of 5 down to 2 or 3?
edit. I'll add that this isn't something I've practiced, it's just the result of having done thousands of life-and-death problems.
Regarding rules of thumb:
When looking at the position, the very first thing that stands out is that the status of the two black stones and 1 white stone is unclear. So unless I play a move affecting those stones OR make a good enough sente move elsewhere, white will eat my two stones. If that happens -> no space for 2 eyes. I quite often (in complex problems, sometimes also in games as situation warrants) start by working out the statuses (count of liberties) of intertwined groups. It makes options clearer.
Second thing that stands out to me is the shape thing (Joaz brought it up better than I did while I was writing this).