Re: Average value of a move
Posted: Tue Mar 19, 2013 8:54 am
Didn't white already have two eyes at O18 and P12?jts wrote: And on the other hand, you can see a horribly embarrassing game of mine where W made a monkey jump to add an eye!![]()
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Didn't white already have two eyes at O18 and P12?jts wrote: And on the other hand, you can see a horribly embarrassing game of mine where W made a monkey jump to add an eye!![]()
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No, o18 is a false eye.skydyr wrote: Didn't white already have two eyes at O18 and P12?
Ah. I can tell this is true because I seem to be looking at it through my own false eyeUberdude wrote:No, o18 is a false eye.skydyr wrote: Didn't white already have two eyes at O18 and P12?
Nobody knows.PeterPeter wrote:This is something I have been puzzling over.
What is the average value of a move, as the game progresses?
It is too low. Komi does not equal the size of a play. But even if you drew a straight line between 14 points at move 1 and 0 points at move 240 or so, you would surely not even be close for much of the game. As others have pointed out, the size of a move increases for sustained periods during middle game battles.My first line of thinking was that komi is 6.5, and an endgame move (around move 200) might be 1 or 2, so you could draw a straight line between those points. But that doesn’t sound right (too low).
First, I don't know what you mean by a move worth 5 points. For one thing, there are two main ways of valuing points. One is by how much a move gains on average, the other is how much a move gains for one player plus how much a move gains for the other. The 14 point value uses the first way. For instance, if all a move does is to capture 5 stones that the opponent could save in one move, it is worth 5 points by the first way, 10 points by the second. And you may have yet a different idea in mind.My reason for wanting to know is that, say on move 100 I find a move worth 5 points, should I be pleased to play it without a lot more thought, or spend the time looking for something better?
The size of the monkey jump depends upon the surroundings. Sometimes it is sente, sometimes it is not.PeterPeter wrote:Let me come at it from a different angle.
Suppose an opportunity for a monkey jump arises in the first 20 moves. A monkey jump is usually worth around 8 points, I think?
Well, obviously you would not want to play it straightaway.
Roughly when in the game would you expect to start considering it as a serious option? (Or blocking it, if you are the one who left it open)
Too bad White didn't resign after move 25.jts wrote:And on the other hand, you can see a horribly embarrassing game of mine where W made a monkey jump to add an eye!![]()
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Umm... actually, no. I'd say it's not handy; it's detrimental to your Go, IMO.PeterPeter wrote:I know, but playing a game in online timeframes, and with 200 empty points to evaluate in a typical middle game position, a rule of thumb comes in handy.
Yes, I think you might be right.EdLee wrote:Umm... actually, no. I'd say it's not handy; it's detrimental to your Go, IMO.PeterPeter wrote:I know, but playing a game in online timeframes, and with 200 empty points to evaluate in a typical middle game position, a rule of thumb comes in handy.