Re: Bki's study journal
Posted: Thu Sep 12, 2019 1:37 pm
Black 81. Play and win.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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This bring a point I'm unsure about, which pincer to make (in general). I sort of understand that close pincers are more severe but more prone to being counter attacked, but I'm unsure about whether to play high or low. Clearly there are tactical differences between all the pincers, but it will require a significant amount of work to get a feel for those (though that's actually not a bad reason to finally start studying some joseki).Bill Spight wrote:White has a problem with the big Black wall in the bottom left. Even if Black should not theoretically make territory with it, with three stones he can make a lot of inferior plays and still win. This pincer allows a counter-pincer that both attacks and makes territory. Probably better to play a 2 space high pincer.
Bki wrote:Receiving handicap against stronger players and giving it against weaker players is part of one's set of go skills, so I'm not entirely convinced (and practically due to how automatch works not giving handicap means not playing against stronger players too). The reason I (should have) lost here wasn't because I overplayed like crazy, but because I misread the cut and let it happen.
Also it's not like I only play handi games, it's just that those have been the games I have judged the most worthy of being posted here among those I played lately.
How is negative komi any better? You're still behind by a lot of points, so you also have to play "recklessly" to compensate. Mind you, I'm not of the school of thought that you should consciously overplay a lot in a handicap game. Play fast and tenuki a lot in the opening? Yes. Seek complications when you can? Certainly. But I'm never a fan of the "I know it's bad but I bet he doesn't know how to respond" gamble.hl782 wrote:Bki wrote:Receiving handicap against stronger players and giving it against weaker players is part of one's set of go skills, so I'm not entirely convinced (and practically due to how automatch works not giving handicap means not playing against stronger players too). The reason I (should have) lost here wasn't because I overplayed like crazy, but because I misread the cut and let it happen.
Also it's not like I only play handi games, it's just that those have been the games I have judged the most worthy of being posted here among those I played lately.
I actually disagree. I think giving handi becomes harder the stronger you get, and receiving handi becomes easier the stronger you get, just because you know how to make the most of the additional stones provided to you. Playing against 5-7kyus with 3 stones will likely lead to you making victories through their mistakes. The chance of you playing moves that play down to their level, poor shape, etc. rises with the reckless play that will be required from you having to overcome the handicap. If you really want to play with a handi, i strongly believe playing with a negative komi would be better.