I looked at a few more of the
official test match Elf v1 vs LZ #183 match at 1600 playouts and thought I'd characterise a few.
- Game #1: LZ 183 won by resign in 93 moves, Elf blundered itself in shortage of liberties and then walked into net harakiri. At move 61 it expects white to block instead of capture with the throw in as LZ and any 10k could find. Strangely it then planned to r18 block and then expected white to k19, so it could see this tesuji, but dreamed that it could get j15 kikashi first?
- #402 (on previous post): LZ 183 won by resign in 92 moves (given the many 92/93 moves games I suppose that's the earliest they are allowed to resign), Elf got laddered. Elf thought it was doing slightly better (55%) at n15 extend. LZ's n13 is a move which surprised and impressed me (thought shares features with a move Blackie showed me at KPMC) and Elf similarly thinks it's good (it starts off not considering it much but by 1200 playouts thinks it's better than normal l17 defence), does this mean push and cut wasn't best? Some other games have same opening. But the big swing happens (q12 and q10 attachments surprised me but not Elf) with LZ starting the ko with s12 (Elf win collapse to 13%) instead of r13 (Elf win 45%). I suppose r13 is more often the better shape way to start the ko, but here it gives white decent local threats and a playable position. As for the ladder, at move 72 it thinks black will n8 atari allowing white to trade with p7 atari then o7 connect and ko (k15 is ignored threat), despite p12 atari for squeezy ladder having a few playouts and the ladder all the way to the edge of the board being the principal variation.
- #25 LZ 183 won in 112 moves. Not obvious Elf blunder, LZ won an early fight and semeai; I was impressed Elf even managed to make a semeai it lost by 1 liberty instead of just simply dying. Same opening for a while as #402.
- #59 LZ won in 93 moves. Elf got caught in an early ladder, game devolved to nonsense because not allowed to resign.Before white played atari for ladder Elf initially (1 playout) though it was ~65% but this dropped to about 60% by 1600. Before k13 on my weak PC Elf wanted to g16 peep, but k13 soon overtakes in winrate but not playouts. So this is a problem caused by Elf assuming ladders not working, wasting some of the limited playouts on some sente move prior to the failed ladder escape, and then going "hey wait a minute, if I run out this stone it's great for me" because Elf didn't have enough playouts remaining to read it to the edge of the board and capture. With just over 2k playouts it realizes it's a ladder and doesn't want to escape, so LZ is probably benefiting from being in a sweet spot in which it has enough playouts to read ladders whilst Elf doesn't.
- #5 Elf won in relatively short 129 moves. Nice fight with a ko, Elf thought it was losing (40%) when ko started but it found a cool 1st line threat and LZ's g5 threat was no good.
- #2 LZ won in 108 moves, but not Elf blunder: LZ push and clamp of 80 was a sharp tesuji. Elf resisted, led to a 30-move fight which LZ won by a liberty. I'd expect high dans to be able to read that as not too much branching, I could maybe on a good day, but probably wouldn't consider the clamp. Reviewing with Elf at 1600 playouts it thought not much deviation around black (Elf) 50-47% until e13 turn (did seem a bit thank you move to push behind on 4th line!) and at 2k playouts it decides f16 nice table shape is quite a bit better instead of going down to 42%. h15 cut I didn't understand (h17/k17 aim?) and Elf despite playing it Elf thinks it's bad (-10%) and just after 1600 realises e12 directly is better. But then it's back to almost even again when LZ doesn't j13 cut but k18. But with the LZ's push and clamp it did look at that a bit but soon after decides tenuki to s14 is better. As for the fight, Elf's prefers to push at h3 for g2 and expects white to g4 not g3: g3 leaving many cuts but taking a liberty and putting black in deep trouble. Once g3 blindspot played winrate drops.
- #3 Elf won in 198 moves, nice game from both, impressive tesujis from Elf on right lower corner, and then seal the win with kill on left.
- #76. LZ won in 92 moves, same opening 51 moves as #5, then same ko, "cool" 1st line threat was a fake theat and LZ didn't believe it this time! I tried analysing with LZ 183, and indeed on this game it quickly (<100 playouts) sees the threat as fake and wants to connect (but thinks winning even if answer threat), whereas with game 5 it took longer (about 400 playouts, so still within the 1600, I guess just bad luck in the real game).