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Re: Mainstream Go Sightings
Posted: Sun Mar 31, 2013 7:16 am
by mw42
The film
When the Last Sword is Drawn shows two friends conversing over a game of go. Decent movie, available on
Netflix Instant, by the way.
Posted: Sun Apr 14, 2013 3:49 am
by EdLee
Not sure where to put this

See bottom, about Othello --
Yahoo factoids
Re:
Posted: Sun Apr 14, 2013 10:35 am
by aokun
EdLee wrote:Not sure where to put this

See bottom, about Othello --
Yahoo factoids
Well, that was extraordinarily painful to read.
Re:
Posted: Sun Apr 14, 2013 2:54 pm
by judicata
EdLee wrote:Not sure where to put this

See bottom, about Othello --
Yahoo factoids
Oh my. Is someone else already sending a message to the author?
Re: Mainstream Go Sightings
Posted: Tue Apr 30, 2013 5:07 pm
by Gaffer
Hey guys, I just discovered this one today:
Frank Lantz discusses Go and Poker from a game design perspective @ GDC 2011
http://www.gdcvault.com/play/1014383/Li ... and-Middle
Re: Mainstream Go Sightings
Posted: Fri May 03, 2013 2:13 pm
by Inkwolf
Possible heads-up--someone on Yahoo Answers asked what the game was, with the round black and white pieces, that is played in Episode 3 of DaVinci's Demons. If anyone is watching that series or has access to it, please check it out for us. (I don't have cable.)
Re: Mainstream Go Sightings
Posted: Sun May 05, 2013 2:16 pm
by shapenaji
Inkwolf wrote:Possible heads-up--someone on Yahoo Answers asked what the game was, with the round black and white pieces, that is played in Episode 3 of DaVinci's Demons. If anyone is watching that series or has access to it, please check it out for us. (I don't have cable.)
It's absolutely go.
Edit: if you can find the show, it's at the beginning of episode 3, the game is used as a metaphor for the back-alley dealings/politics taking place.
Re: Mainstream Go Sightings
Posted: Mon May 06, 2013 12:34 am
by shapenaji
I found this post:
http://davincisdemons.com/blog/2013/04/29/the-prisoner"We also had a Go advisor on the set to help ensure that the placement of the Go stones was correct. Hoping we didn’t screw up!"
This is the first I've heard of folks finding people who know the game to advise. (In "Pi," for example, the game was laughably bad)
They must be part of the British contingent, wonder who it is...
Posted: Wed May 08, 2013 5:35 am
by EdLee
shapenaji wrote:"We also had a Go advisor on the set to help ensure that the placement of the Go stones was correct...."
This is the first I've heard of folks finding people who know the game to advise.
( I'm guessing you don't mean first time ever; rather, first time for a show outside of Asia ?)
Certain TV shows and movies, produced in China and Japan, had done it before.
(Hikaru being the very famous one, as many people here know. Most likely, the Koreans also have done it, too?)
As one would expect, it depends on the director (or maybe the producer, writer(s), actor(s), etc.)
Even some of the China-produced TV shows (period piece, or martial arts fantasy shows, etc.) had ridiculous
Go shapes -- including giant dumplings, Pente-ish shapes,
and illegal situations (zero-liberty groups staying on the board, etc.) !

--
But, once in a while, a China-produced TV show or movie would put in some effort into their Go scene.
Tokyo Newcomer took it quite seriously,
and hired a "hand double" (hand of a real woman Japanese pro) for certain close-up shots
of the character's hand placing a Go stone on the board. That's super rare.

Nie Weiping 9p also had a cameo in a China produced TV show/movie -- unfortunately
the shots with him were cut from the final version.
Re:
Posted: Wed May 08, 2013 2:58 pm
by jts
EdLee wrote: Certain TV shows and movies, produced in China and Japan, had done it before.
(Hikaru being the very famous one, as many people here know. Most likely, the Koreans also have done it, too?)
Do we actually know what role Umezawa Yukari had beyond producing Go Go Igo? Or what role any other pro had? Obviously they avoided any serious blunders in Hikaru by using a lot of pro games, but I don't think there is any particular connection between the narrative interpretation of each game and the stones on the board.
Re: Re:
Posted: Wed May 08, 2013 3:01 pm
by oren
jts wrote:Do we actually know what role Umezawa Yukari had beyond producing Go Go Igo? Or what role any other pro had? Obviously they avoided any serious blunders in Hikaru by using a lot of pro games, but I don't think there is any particular connection between the narrative interpretation of each game and the stones on the board.
She was listed as an advisor for the original manga in addition to the Go Go Igo scenes.
Re: Re:
Posted: Wed May 08, 2013 3:18 pm
by jts
oren wrote:jts wrote:Do we actually know what role Umezawa Yukari had beyond producing Go Go Igo? Or what role any other pro had? Obviously they avoided any serious blunders in Hikaru by using a lot of pro games, but I don't think there is any particular connection between the narrative interpretation of each game and the stones on the board.
She was listed as an advisor for the original manga in addition to the Go Go Igo scenes.
Yes, but what sort of advice did she give? If you look at her SL page you'll see that Peter Mioch claimed (and how he would know, I couldn't tell you) that she only saw the new issues of the manga when it was on the newsstands.
Posted: Thu May 09, 2013 7:12 pm
by EdLee
jts wrote:Do we actually know what role Umezawa Yukari had beyond producing Go Go Igo?
When Ms. Yumi Hotta visited the US Go Congress 2012, I seem to recall there was some interview or some article written;
maybe there's some info there?
jts wrote:Or what role any other pro had? Obviously they avoided any serious blunders in Hikaru by using a lot of pro games,...
They tried to avoid it, but errors still crept in (missing a stone; extra stone; misplaced stone, etc.)
jts wrote:but I don't think there is any particular connection between the narrative interpretation of each game and the stones on the board.
Actually, maybe there was. Maybe not for every single game, or not even most of them.
But for maybe at least one or two (or a few?), where in the actual pro game certain things happened --
for example, at first Black was in big trouble, but somehow later, Black found this amazing tesuji or sequence and turned it around --
if something like this was useful to the narrative of the game in Hikaru, they might have taken advantage of it.
Re: Mainstream Go Sightings
Posted: Thu May 09, 2013 7:33 pm
by poulpe
If you can read Japanese, there is a nice interview of Hosaka Mayu 3p (the go adviser for the recent manga "星空のカラス") in the 2013/05 issue of the Nihon Kiin Go World magazine, where she gives details about what she's actually doing.
In essence she's basically trying to find/adapt/create games that fit the plot. Sort of filling the blank.
Re:
Posted: Wed May 15, 2013 1:04 am
by Amelia
EdLee wrote:jts wrote:but I don't think there is any particular connection between the narrative interpretation of each game and the stones on the board.
Actually, maybe there was. Maybe not for every single game, or not even most of them.
But for maybe at least one or two (or a few?), where in the actual pro game certain things happened --
for example, at first Black was in big trouble, but somehow later, Black found this amazing tesuji or sequence and turned it around --
if something like this was useful to the narrative of the game in Hikaru, they might have taken advantage of it.
I saw once a commentary of the game that was used for the game between Hikaru and Ko Yongha at the end of the manga (in an issue of the Deutsche Go Zeitung I think?). All the critical plays of the game were mirrored in the manga. I also found some commentary of that rather mad game that was used for the Hikaru / Yashiro game. It also worked together with the manga. I think this is true for all the "important" games that are described in some detail.