Re: EGF vs AGA pros win-and-continue match
Posted: Fri May 10, 2019 2:57 am
I suppose you could have an old school phone match. It would be Twitch friendly.
https://www.britgo.org/bgj/04108.html
https://www.britgo.org/bgj/04108.html
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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Bill, what do you mean by equitable and the property of being in byo-yomi being lost? If I were the TD (accepting the lag happened) and resuming the game then both players would continue with their clocks as they were at the time, ie both on their last 1 minute period (Eric had been on his last period longer than Mateusz) and Mateusz must start with the move he intended to play but lag prevented from arriving in time. Do you mean that because of the many days break in play then both players have had the chance to collect their thoughts and calm down from the potentially panicked mindset of byo-yomi, may have analyzed the game themselves or potentially with other people or bots? This is indeed a concern, but applies equally to both, and given the actual board position is of minor relevance. If there was more of the game to play then I would agree it's a serious problem, but not here.Bill Spight wrote:Resumption would not be equitable because the property of being in byo-yomi has been lost. OTOH, if the parties agreed to a resumption, that would resolve the issue.Javaness2 wrote:The problem is that we players do not always agree on what is fair. Over the board this was an obvious case for resumption. Over the internet (culture) that obviousness is lost. A rematch would be the next diplomatic attempt to solve the problem. If a rematch isn't agreeable, you would have to give a double default and cancel any future event in 2020.
If timing were not the issue, and unfortunately, it is, then resuming play after Mateusz's play, which did not get recorded, treating the game as having been adjourned with that play as a sealed move, might arguably be the most equitable solution. OC, if the game is resumed, the byo yomi conditions would be restored, but, given what people have reported about the state of the game, that would be of little relevance. Players of this caliber could probably finish the rest of the game in under 5 minutes total for both players with at most an error of 2 pts., given the length of time that has elapsed for study. Now, resuming the game may still be the most equitable solution, but I am sure that the officials have considered and deliberated that question. I did not want to argue the case one way or the other, but to point out that equity cannot be perfectly restored.Uberdude wrote:Bill, what do you mean by equitable and the property of being in byo-yomi being lost?Bill Spight wrote:Resumption would not be equitable because the property of being in byo-yomi has been lost. OTOH, if the parties agreed to a resumption, that would resolve the issue.Javaness2 wrote:The problem is that we players do not always agree on what is fair. Over the board this was an obvious case for resumption. Over the internet (culture) that obviousness is lost. A rematch would be the next diplomatic attempt to solve the problem. If a rematch isn't agreeable, you would have to give a double default and cancel any future event in 2020.
== Misclicks ==
- A misclick occurs when a player, through careless use of the mouse, accidentally plays on a different intersection to the one they intended.
- To reduce the chance of misclicks players should use a phyiscal mouse (not a trackpad) and turn on KGS's mouse anti-slip feature [assuming the games are on KGS].
- If a player makes a misclick, they must immediately (within 1 second) announce "Misclick!" to the proctor. You cannot decide it is a misclick after staring at the move for some time. If the opponent replies within that one second the misclick is still eligible for undo.
- The misclicking player requests an undo through KGS, and the proctor confirms it was validly announced through a side-channel to the opponent's proctor.
- The opponent must allow the the undo for the first misclick of the game, having received confirmation from their proctor it was valid.
- Subsequent undos for misclicks are at the discretion of the opponent.
Uberdude wrote:Another entirely foreseeable problem of internet play is misclicks. Thankfully none have happened yet, but the rules for misclicks and undos should be clarified in addition to regarding lag. So what should the rules be. A strict no undos for any reason? I think that's unsatisfactory, imagine the kerfuffle if a game was decided by some obvious nonsense misclick. Obviously no undos for misthinks. I'd suggest rules something like:
== Misclicks ==
- A misclick occurs when a player, through careless use of the mouse, accidentally plays on a different intersection to the one they intended.
- To reduce the chance of misclicks players should use a phyiscal mouse (not a trackpad) and turn on KGS's mouse anti-slip feature [assuming the games are on KGS].
- If a player makes a misclick, they must immediately (within 1 second) announce "Misclick!" to the proctor. You cannot decide it is a misclick after staring at the move for some time. If the opponent replies within that one second the misclick is still eligible for undo.
- The misclicking player requests an undo through KGS, and the proctor confirms it was validly announced through a side-channel to the opponent's proctor.
- The opponent must allow the the undo for the first misclick of the game, having received confirmation from their proctor it was valid.
- Subsequent undos for misclicks are at the discretion of the opponent.
With its built-in trackpad, my computer clicks without my clicking at all.sorin wrote:Keep rules simple: no undo.
Uberdude wrote:Another entirely foreseeable problem of internet play is misclicks.
1) In case the tournament organizer announced clear rules how to deal with lags, then these rules shall apply. Case closed.Violence wrote: If Mateusz was not himself but another player with a history of cheating or underhanded play, you must be able to make the same ruling.
If the game was not almost decided but instead still very much in question, you must be able to make the same ruling.
Bill, you can invest in a better mouse for the next online tournamentBill Spight wrote:With its built-in trackpad, my computer clicks without my clicking at all.sorin wrote:Keep rules simple: no undo.
Uberdude wrote:Another entirely foreseeable problem of internet play is misclicks.
And maybe with real clocks on each side (one clock indicates the time for one player but not for the other player).Matti wrote:One could even consider that the players play with real boards and the proctors play the opponents moves on the board.
I was recording a high level, in-person game once for the initial AGA pro tournament, and one of the players made a really strange move. We asked him about the move after the game to see if he was thinking something we couldn't see. He replied, "I misclicked"Uberdude wrote:Another entirely foreseeable problem of internet play is misclicks.
In games within Euro team championship you can see players asking for an undo after a misclick.xed_over wrote:...one of the players made a really strange move. We asked him about the move after the game to see if he was thinking something we couldn't see. He replied, "I misclicked"