Man, what a day. I lost 5 straight games. 5! So pissed right now...
Re: Project Shodan, KGS nick - Vladimir
Posted: Fri Jun 21, 2013 7:16 am
by uPWarrior
I thought you were seeking improvement, not victories. Are you surprised to find opponents that are able to beat you? Don't get so attached, review those 5 games and be happy you played 5 games in a day. Learn something new. This is the 10th page so this advice might be late, but the biggest challenge will be keeping this rhythm when things get tough. Don't give up.
Re: Project Shodan, KGS nick - Vladimir
Posted: Fri Jun 21, 2013 8:10 am
by vpopovic
Thank you. Your post is probably the best thing related to go that happened to me today.
Re: Project Shodan, KGS nick - Vladimir
Posted: Sat Jun 22, 2013 2:42 am
by vpopovic
Today, KGS android client keep stopping and my opponents keep leaving even if I tell them in the beggining to wait for me if I'm disconnected. I'm gonna be labeled as an escaper
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 27, 2013 4:35 am
by Toge
I watched in horror as you played move that accomplished broken knight's move relation on two separate occasions in your game against onga [8k]. These occasions were moves 24 and 150. I think your game would benefit from shape studying. Sensei's library has a page that helped me understand theory behind some basic shapes: http://senseis.xmp.net/?LameDuGo
You won the game though, thanks to some ripped keima situations that you opponent created. Moves 51, 57, 65, 113, 115, 123 are examples of those.
Toge wrote:I think your game would benefit from shape studying. Sensei's library has a page that helped me understand theory behind some basic shapes: http://senseis.xmp.net/?LameDuGo
Thx, mate. I read this right now. Very, very usefull article. Thank you, once again.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 27, 2013 8:53 am
by moyoaji
I also noted in that game that at move 56 and 64 you responded to black breaking through your elephant's eye by pressing against him and forcing him out. I used to make this mistake a lot until I saw a video that explained the correct move.
If you want to contain your opponent in this situation, the keima is the move to do it.
$$W Keima at or a $$ . . . . . . . $$ . . . . . . . $$ . . . 1 . . . $$ . O . . a . . $$ . . X . . . . $$ . X . O . . . $$ . . . . . . .
[go]$$W Keima at or a $$ . . . . . . . $$ . . . . . . . $$ . . . 1 . . . $$ . O . . a . . $$ . . X . . . . $$ . X . O . . . $$ . . . . . . .[/go]
This move is effectively a net. It is impossible for black to directly force his way out. There are moves black can do depending on the surrounding stones, so you should keima on the weaker side. For example, if the stone on the opposite side of the keima has no support this can work for getting an eye. However, black does not get out. White is still on the outside and black is still trapped on the inside.
$$ 5 at 6 turns this into a fight $$ . . . . . . . $$ . . . . . . . $$ . . . O . 8 . $$ . O . 4 3 . . $$ . . X 1 2 6 . $$ . X . O 5 . . $$ . . . . 7 . .
[go]$$ 5 at 6 turns this into a fight $$ . . . . . . . $$ . . . . . . . $$ . . . O . 8 . $$ . O . 4 3 . . $$ . . X 1 2 6 . $$ . X . O 5 . . $$ . . . . 7 . .[/go]
Now, if you want to prevent black from getting an eye and force him to run to the center, this tesuji is the move. Without this vital point black cannot make eyes locally and must run to the center.
$$ Run, Black! Run for your life! $$ . . . . . . . $$ . . . . . . . $$ . . O . . . . $$ . . . X . . . $$ . . X . O . . $$ . W . . . . . $$ . . . . . . .
[go]$$ Run, Black! Run for your life! $$ . . . . . . . $$ . . . . . . . $$ . . O . . . . $$ . . . X . . . $$ . . X . O . . $$ . W . . . . . $$ . . . . . . .[/go]
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 27, 2013 9:01 am
by vpopovic
Thank you, moyoaji. Another piece in the puzzle.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 27, 2013 11:26 am
by vpopovic
GOOOOOONGGG!!!!!
Vladimir is [7k]
For jts' statistics:
10k -> 9k, 22 games, 10 days 9k -> 8k, 97 games, 27 days 8k -> 7k, 113 games, 28 days
Bragging aside, I have to say that I'm not happy with my go. I think it's because of the famous truth: the more I know, the more I see how much I don't know. I should study more and not just play, play, play...
Nevermind, another stepping stone stepped.
Cheers
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 27, 2013 11:36 am
by foeZ
don't fall into the same trap as I did. I had the same feeling as you when I was around 5kyu. I should study more and not just play play play. So I ended up studying 90% and playing 10%. In the end, I know how to explain things really well, but I play like a newbie
I'm really far behind in experience for my level of play now. This is preventing me from permanently breaking through to dan levels.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 27, 2013 11:19 pm
by vpopovic
Well, I think I'm in no such danger because I don't study at all:) Thank you for the advice.
Re: Project Shodan, KGS nick - Vladimir
Posted: Fri Jun 28, 2013 1:32 am
by Bill Spight
foeZ wrote:don't fall into the same trap as I did. I had the same feeling as you when I was around 5kyu. I should study more and not just play play play. So I ended up studying 90% and playing 10%. In the end, I know how to explain things really well, but I play like a newbie
I'm really far behind in experience for my level of play now. This is preventing me from permanently breaking through to dan levels.
Look on the bright side. If you had played more and studied less, you might have developed a lot of bad habits and not be able to explain anything. Combining play and study is always good. One way to do that is to study your own games.
For the first time in my life, today I won an even game vs 6k. It's only because I killed his living corner at the beginning of yose, and that gives me a sour taste of win, but I'm also happy I managed to play evenly with 6k. Only couple of months ago, it was not possible.
Re: Project Shodan, KGS nick - Vladimir
Posted: Mon Jul 01, 2013 4:30 am
by Toge
Sorry to bring in rain cloud: even game requires komi of 6,5 points. Your opponent got handicap of going second for no compensation. Well done anyway.