Re: New articles for beginners - Learn Go The Easy Way
Posted: Sat Jun 18, 2011 6:22 am
Has he played on a 9x9? Is it the empty board itself, or the huge 19x19 board. The latter is more intimidating for many beginners.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
not sure yet if it helps, but when I describe the game to beginners or passers-by, I tell them its like the Oklahoma land rush where initially each player places his flag to stake a claim. Then they have claim disputes and once all the fences are connected, the one with the most open area wins.singular wrote:... in knowing what to do with an empty board. Playing with such openness he finds anarchic and unappealing. I wonder if there is an attractive, pedagogical, and exciting way to make sense of the opening to a beginner?
Thanks Akura. I've found that using these terms works fairly well with most people. I think it's because it helps people relate what they're seeing with something more real, so the game stops being a confusing bunch of random stones more quickly. I know lots of people many Go players don't like the idea of teaching capture/atari Go. That's fair enough, I just teach this way because it works.Akura wrote:That's a fantastic article. Calling situations in which damezumari occur tunnels and dead ends is a very good idea! I really enjoyed to read the article even though I'm no (total) beginner. I'm not fond of using atari go to teach the rules, but the way, you explained it, is great.
With capture Go on 9x9 in particular, sometimes it helps to get people to start from a cross-cut in the center (four moves with black's first move on tengen). Then the aim of capturing stones becomes clearer. It depends on the person though, so I have hesitated to put something like that in the course so far. I agree with hyperpape that 19x19 can be intimidating at first.singular wrote:I discovered that the allergy my friend has towards Go is not, in his words, the "mechanics" found in the tutorial, but in knowing what to do with an empty board.
Great analogy. Do you mind if I use something similar (maybe modified to be more understandable to non-US people) in a later lesson of the course?xed_over wrote:not sure yet if it helps, but when I describe the game to beginners or passers-by, I tell them its like the Oklahoma land rush where initially each player places his flag to stake a claim. Then they have claim disputes and once all the fences are connected, the one with the most open area wins.
yeah, I have trouble thinking of a more universal analogy. I guess I saw "Far and Away" one too many times.gogameguru wrote:Great analogy. Do you mind if I use something similar (maybe modified to be more understandable to non-US people) in a later lesson of the course?xed_over wrote:not sure yet if it helps, but when I describe the game to beginners or passers-by, I tell them its like the Oklahoma land rush where initially each player places his flag to stake a claim. Then they have claim disputes and once all the fences are connected, the one with the most open area wins.
David
That sounds somehow strange... What on earth is an "ethno-centric analogy" for go supposed to mean?EdLee wrote: (I agree with you to stay away from any ethno-centric analogies
and make it as universal as possible.
Oklahoma, for example. I thought this was quite obvious.gaius wrote:What on earth is an "ethno-centric analogy" for go supposed to mean?