EdLee wrote:
K3. Why the kosumi ?
You are right, now reviewing i can just extend down and split.
Did you consider B11 ?
I always forget that option even I see that move after shoulder hit in Dan level games in KGS. I'll try to remember next time.
PlaySlow
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PlaySlow
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Re:
- EdLee
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If you notice that B can play at the same point B11 and take your cash and help settle himself in sente --I'll try to remember next time.
Sometimes your opponent's vital point is the same as yours (not always true); if you see from their POV, sometimes it helps.
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Re: PlaySlow
"mistakes" with the biggest impact: 100, 122 & 188
overall feeling: improve shape for middle & end game. Opening & endgame ok, sense of direction ok.
Opening
18 Good. Black made a mistake in the opening and you're ahead. Normally now all you have to do is play simple moves
34 When reducing, try to stick to reducing or you'll be under attack
58 Good tenuki. Think about tenuki again at 60 (I think you can let Black connect here)
middle game
68-77 Too easy life for Black in white sphere of influence. Game is even again. See Ed's suggestion
81 Black takes the key point between spheres of influence. Black is ahead
83 And then throws it away again
88 When thinking attack, don't reduce instead
93 Black self defeating move
100 play shape moves to win the middle game fighting
122 L&D
endgame
142 White got all the big endgame
147 Black aji keshi
156 I thought the game was practically over here, but it still gets close
188 & 190: two great opportunities missed
full review:
overall feeling: improve shape for middle & end game. Opening & endgame ok, sense of direction ok.
Opening
18 Good. Black made a mistake in the opening and you're ahead. Normally now all you have to do is play simple moves
34 When reducing, try to stick to reducing or you'll be under attack
58 Good tenuki. Think about tenuki again at 60 (I think you can let Black connect here)
middle game
68-77 Too easy life for Black in white sphere of influence. Game is even again. See Ed's suggestion
81 Black takes the key point between spheres of influence. Black is ahead
83 And then throws it away again
88 When thinking attack, don't reduce instead
93 Black self defeating move
100 play shape moves to win the middle game fighting
122 L&D
endgame
142 White got all the big endgame
147 Black aji keshi
156 I thought the game was practically over here, but it still gets close
188 & 190: two great opportunities missed
full review:
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PlaySlow
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Re: PlaySlow
Thank you for the comments Knotwilg.
Today I was about to beat a 6 kyu first time, but he left the game after I kill one of his big groups..
Also I started streaming my games on https://www.twitch.tv/eksert!
Today I was about to beat a 6 kyu first time, but he left the game after I kill one of his big groups..
Also I started streaming my games on https://www.twitch.tv/eksert!
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PlaySlow
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Re: PlaySlow
I know there is something with these cuts but i read so slow and it was byo yomi. After seeing your review it's like DDK question.Knotwilg wrote: 188 & 190: two great opportunities missed
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Uberdude
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Re: PlaySlow
So don't play anything there! Play some normal move somewhere else and use the extra time to read. If your tenuki move is sente and he goes back to fix the problem you follow up your sente threat. If your tenuki is a gote move and he fixes then you can play another valuable move. Both are better than ruining your aji there.PlaySlow wrote:I know there is something with these cuts but i read so slow and it was byo yomi. After seeing your review it's like DDK question.Knotwilg wrote: 188 & 190: two great opportunities missed
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Re: PlaySlow
I didn't think it like this way Uberdude, you are right about that. I need to manage the time better.
20 sec is really hard for me to do anything. Maybe I need to push myself to read faster in L&D questions. I generally solve them in a relaxed manner reading every logical variation one by one slowly.
20 sec is really hard for me to do anything. Maybe I need to push myself to read faster in L&D questions. I generally solve them in a relaxed manner reading every logical variation one by one slowly.
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Re: PlaySlow
There is nothing to say about this game as far as your play is concerned.
It was a moyo contest with 1 huge moyo against 1 superhuge moyo and the invasion in the superhuge one failed.
OK, there are a few remarks on the opening perhaps, in that going for huge moyos is not always the biggest move, but there is plenty of opportunity to make such comments.
It was a moyo contest with 1 huge moyo against 1 superhuge moyo and the invasion in the superhuge one failed.
OK, there are a few remarks on the opening perhaps, in that going for huge moyos is not always the biggest move, but there is plenty of opportunity to make such comments.
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Re: PlaySlow
What do you mean by "nothing to say"? I see plenty of slow moves, weak moves, at least one missed opportunity to kill, etc.
- Knotwilg
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Re: PlaySlow
One missed opportunity to kill? But he killed, right?
I mean, what can one learn from such a game, as Black?
I mean, what can one learn from such a game, as Black?
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PlaySlow
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Re: PlaySlow
I played a whopping 4 games today. I have questions regarding the middle game fighting in general as you indicated before.
Many thanks in advance:)
Many thanks in advance:)
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Re: PlaySlow
25 - if you don't have a good move, play elsewhere: good strategy; I give an overview of all possibilities and conclude tenuki was a good idea, althouh myself I would probably continue
35 in splitting attacks, double hane is a good tool
45 - take territory while attacking: dan level play!
53 - attacking options (similar situation as 24)
93 - a major mistake in L&D
97 - second chance to live
108 - positional judgment dan level
121 - a few alternative proposals
130 - end of middle game and comments
35 in splitting attacks, double hane is a good tool
45 - take territory while attacking: dan level play!
53 - attacking options (similar situation as 24)
93 - a major mistake in L&D
97 - second chance to live
108 - positional judgment dan level
121 - a few alternative proposals
130 - end of middle game and comments
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Re: PlaySlow
A few takeaways from other games:
mmsss: move 37 - descend first to the 1-2 point; this makes all the difference when you can't atari at 1-1
ushigo: move 47 - before embarking on a cut of that calibre, which will spread a fight all over the board, better think again
fuma3: the "peep & cut" sequence was DDK-ish; I'll give a review of that game if I have time
Overall, you are developing a good technique in attack & defence. So in due time you can shift your attention to direction of play (to decide which side to attack) and life & death (to kill & live when necessary)
mmsss: move 37 - descend first to the 1-2 point; this makes all the difference when you can't atari at 1-1
ushigo: move 47 - before embarking on a cut of that calibre, which will spread a fight all over the board, better think again
fuma3: the "peep & cut" sequence was DDK-ish; I'll give a review of that game if I have time
Overall, you are developing a good technique in attack & defence. So in due time you can shift your attention to direction of play (to decide which side to attack) and life & death (to kill & live when necessary)
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skydyr
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Re: PlaySlow
Here's a review of the last game.
I didn't say anything about black's reduction directly in there, but it was a bit deep, so your idea to surround seems decent enough. That's a good time to count, though, and see what you need to have to win. If you can afford to give up some points and still win, it's a lot less risky than maybe or maybe not killing an invasion.
I didn't say anything about black's reduction directly in there, but it was a bit deep, so your idea to surround seems decent enough. That's a good time to count, though, and see what you need to have to win. If you can afford to give up some points and still win, it's a lot less risky than maybe or maybe not killing an invasion.
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