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Re: KataGo V1.3
Posted: Sun Apr 19, 2020 11:53 pm
by GopherAl
lightvector wrote:
The only way to get around the 25x25 restriction for a particular GUI program or match-playing software is to request that program or match-playing software to implement a way to handle coordinates for larger sizes compatible with the way KataGo extended the GTP protocol for coordinates. The way I had KataGo implement seemed like by far the most natural way to extend the protocol for coordinates, and is the same as a common choice that board editing GUIs or even spreadsheets like Excel/Google Sheets use to label more coordinates - namely, after Z, you get AA, AB, AC, .... but I'd also be open for adding minor hacks to do a different format if necessary to be compatible with something else.
Relative coordinates (
https://senseis.xmp.net/?Coordinates) are infinitely scalable. The symmetries of the goban are integral to this coordinate system; it
may be perfect for developing go engines. However I guess that current code might have to be completely re-written to take advantage of that. All points on the goban may be written in the form
ij, ij*, i*j, i*j*, ji, ji*, j*i, & j*i* (summarised as
i^j^ & j^i^). This illustrates how
all points described with identical numerals (that is all variants of
i^j^& j^i^)
are in the same position relative to their corner, taking all symmetries into account (including those across the goban's two main diagonals.)
I'm posting this on the off chance that experts such as
lightvector might see something worthwhile here.
Re: KataGo V1.3
Posted: Mon Apr 20, 2020 12:46 pm
by And
it’s logical for GUI developers to add a coordinate system selection menu. at least if there is support more than 25x25.
in MultiGo, support for large boards (up to 52x52) appeared in 2006, we can assume that "passed the test of time". in KataGo the coordinate system is used as in MultiGo
http://www.ruijiang.com/multigo/
Re: KataGo V1.3
Posted: Mon Apr 20, 2020 6:27 pm
by Warusawa
Hello,
This is my first post here.
I need some help. I have Katago cuda installed and working. And would like to test some of the other NN against Katago.
I would like to know. If there is a better GUI then Sabakai to test with when playing NN vs NN.
With Sabaki I am only able to test one game at a time. And then I must rematch.
Hardware 2950x, and RTX 2080 ti.
Thanks for your help!
Re: KataGo V1.3
Posted: Thu Apr 23, 2020 2:01 am
by Friday9i
Warusawa wrote:Hello,
This is my first post here.
I need some help. I have Katago cuda installed and working. And would like to test some of the other NN against Katago.
I would like to know. If there is a better GUI then Sabakai to test with when playing NN vs NN.
With Sabaki I am only able to test one game at a time. And then I must rematch.
Hardware 2950x, and RTX 2080 ti.
Thanks for your help!
Gogui (from Remi Coulom) works relatively well. Not very intuitive, but does the job.
Re: KataGo V1.3
Posted: Thu Apr 23, 2020 6:35 am
by And
Friday9i you can remove the restriction size 25 in gogui-twogtp?
Re: KataGo V1.3
Posted: Fri May 01, 2020 7:18 am
by And
Warusawa wrote:Hello,
This is my first post here.
I need some help. I have Katago cuda installed and working. And would like to test some of the other NN against Katago.
I would like to know. If there is a better GUI then Sabakai to test with when playing NN vs NN.
With Sabaki I am only able to test one game at a time. And then I must rematch.
Hardware 2950x, and RTX 2080 ti.
Thanks for your help!
for matches you can use the GoGui
https://github.com/Remi-Coulom/gogui/releases
and q5go
viewtopic.php?p=256124#p256124
example bat file for GoGui:
Code: Select all
gogui-twogtp -black "e:\katago\katago gtp" -white "e:\leela\Leela0110GTP --gtp --noponder" -games 10 -sgffile e:\katago\game.dat -auto -size 25 -komi 7.5
q5go: play online - file - computer vs. computer play
Leela 0.11.0
https://www.sjeng.org/dl/Leela0110GTP.zip