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Re: LZ's progression
Posted: Fri Jan 11, 2019 11:30 pm
by splee99
Personally I like #199 more. The games of #199 are so much more enjoyable to watch because #199 likes to attack. #200 maybe better than #199 in some aspects, but it always plays some boring moves such as solid defense, rarely tenuki or sacrifice few stones to gain influence.
Re: LZ's progression
Posted: Wed Jan 16, 2019 11:33 am
by And
Vargo,
in the latest version AhQ Go (2.4.2) in the list of recommended weight appeared new network 192x5 Ms5. much stronger than f438268e. could you test it?
Re: LZ's progression
Posted: Sun Jan 20, 2019 2:02 am
by Vargo
Do you have a link to a network file usable with LZ0.16 ?
Re: LZ's progression
Posted: Sun Jan 20, 2019 8:01 am
by And
https://drive.google.com/file/d/11uBKRz ... sp=sharing
when using LZ0.16 and Ms5-192x15 or f438268e sometimes LZ0.16 freezes. better lz0.15
Re: LZ's progression
Posted: Sun Jan 20, 2019 9:23 am
by Vargo
Thanks.
f438268 is OK with LZ016 and twogtp on my computer, but the combination Ms5, LZ(015 or 016), and twogtp is not OK, it crashes every time

Re: LZ's progression
Posted: Sun Jan 20, 2019 11:12 am
by And
gogui-twogtp V1.4.9, leela-zero-0.15-cpuonly 20 games ok. I previously unpacked the network. I have a weak video card now, but I'll try to run the gpu version
Re: LZ's progression
Posted: Sun Jan 20, 2019 11:33 am
by And
I started the gpu version (using sabaki) with f438268e - it plays normally, Ms5 - it works, but it makes stupid moves. It seems that Ms5 has problems with gpu
Re: LZ's progression
Posted: Mon Jan 21, 2019 3:53 am
by And
40 games f438268e - Ms5 28-12 (10 sec/move, no pondering, LZ0.15-cpuonly, twogtp V1.4.9)
Re: LZ's progression
Posted: Wed Jan 23, 2019 9:01 am
by And
60 more games, total
100 games f438268e - Ms5 63:37 (10 sec/move, no pondering, LZ0.15-cpuonly, twogtp V1.4.9)
Ms5 disappointed
Re: LZ's progression
Posted: Thu Jan 24, 2019 9:28 am
by Vargo
I heard networks
bjiyxo f438268 (192x15) and
LM_GX89 (192x15) were very strong. OK, I added two players :
LZ_Elfv1 (224x290) and
LZ#202 (256x40) to run a 4 players tournament.
Short time parity (2 min/game per player , with gpu:1x1080) no pondering , komi 7.5, every player playing 10 games against every other one.
Results :
202-Elf 3-7
202-f43 5-5
202-x89 2-8
x89-Elf 5-5
x89-f43 7-3
Elf-f43 5-5
I'm very much surprised by the poor result of #202 (too little time for 40b ?) and by the excellent result of GX89.
It's about 3h for the 60 matches. I'll try to run the same thing tomorrow, to see if I get similar results. Maybe (probably) I should let it run for a lot more games.
Complete tournament code :
Re: LZ's progression
Posted: Thu Jan 24, 2019 11:56 am
by Mike Novack
Vargo wrote:
Short time parity (2 min/game per player , with gpu:1x1080) no pondering , komi 7.5, every player playing 10 games against every other one.
......
I'm very much surprised by the poor result of #202 (too little time for 40b ?) and by the excellent result of GX89.
I think this sort of thing requires REASONABLE time controls. Nothing faster than human blitz play. Saying that this irrelevant, that all that matters is equality, misses an important point.
Think of a race. Which is faster, a human or a race car?
a) Down a quarter mile straightway
b) Ten times around two pylons 50 feet apart
Re: LZ's progression
Posted: Thu Jan 24, 2019 8:49 pm
by splee99
Well, a "long game" on my computer (GTX1050) with 20 seconds per move maybe just same as the "2 minutes" game on a GTX1080. #202 lost again to LM-GX89. Sometimes it seems bigger doesn't mean better in the AI world.
Re: LZ's progression
Posted: Thu Jan 24, 2019 11:47 pm
by lichigo
Is it possible to use the gx-89 with lizzie?
Re: LZ's progression
Posted: Fri Jan 25, 2019 2:36 am
by Uberdude
lichigo wrote:Is it possible to use the gx-89 with lizzie?
Should be, I've used GX88 with Lizzie.
Re: LZ's progression
Posted: Fri Jan 25, 2019 2:55 am
by lichigo
Oh great, could you share the link. I would like to try it ^^