noodley (15k, White) vs S1NK (21k, Black)
Result: 23.5 - 16.0, White wins by 7.5 points
Review:
[sgf-full](;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[9]KM[5.50]TM[600]OT[5x30 byo-yomi]
PW[noodley]PB[S1NK]WR[15k]BR[21k]DT[2010-08-03]PC[The KGS Go Server at
http://www.gokgs.com/]RE[W+7.50]
;B[ee]BL[596.589]
;W[cc]WL[584.865]
;B[fc]BL[588.636]
;W[eb]WL[563.159]
;B[fg]BL[547.357]
;W[gc]WL[539.338]C[Interesting idea - Black has some reading to do.]
(;B[gd]BL[532.433]
;W[gb]WL[504.963]
(;B[hc]BL[492.386]C[H6 is locally a bit better, as White cannot get H8 (or, in that case, H7) with a threat to capture. Black should also consider F8, keeping White low.]
;W[fb]WL[487.341]
(;B[fd]BL[483.598]C[E7 also fixes this cut ..]
;W[hb]WL[464.324]
(;B[id]BL[457.625]C[It is rare that this is the correct shape. Normally Black plays the solid connection to deprive White of sente on this edge (if Black extends to the edge, White can do so too in sente - normally, solidly connecting lets Black hane in sente first).
Globally, this is also too slow. Remember White can only capture the stone in gote anyway, and it's worth 6 points to do so (or for Black to protect). That lower left corner is much bigger (see tenuki variation).]
(;W[cg]WL[367.357]
;B[dg]BL[435.513]
;W[df]WL[331.416]C[White is probably better just extending to C4, but this is ok because of the E3 atari threat as well.]
;B[ce]BL[403.043]
;W[bf]WL[239.238]
;B[ef]BL[241.92]
;W[cf]WL[147.984]
;B[cd]BL[141.108]C[Very nice.]
;W[dd]WL[123.418]C[This helps Black, and doesn't help White's shape much - better to descend to B7 and keep the corner.]
;B[de]BL[88.107]
;W[ec]WL[105.841]
;B[bc]BL[40.198]C[This is now severe from the point of view of points in the corner]
;W[cb]WL[94.02]
;B[bb]BL[18.863]
;W[be]WL[82.781]
;B[bd]BL[30]OB[5]
;W[dh]WL[81.031]
;B[eh]BL[30]OB[5]
;W[eg]WL[62.358]
;B[ed]BL[30]OB[5]
;W[dc]WL[60.038]
;B[dg]BL[30]OB[5]
;W[he]WL[52.618]
;B[hd]BL[30]OB[5]
;W[eg]WL[28.449]
;B[ae]BL[30]OB[5]
;W[dg]WL[21.225]
(;B[ff]BL[30]OB[5]C[F2 is a must, the cut here fails instantly.]
;W[fh]WL[18.992]
;B[gh]BL[30]OB[5]
;W[ei]WL[15.99]
;B[gi]BL[30]OB[5]
;W[af]WL[0.099]
;B[ad]BL[30]OB[5]
;W[ba]WL[30]OW[5]
;B[ib]BL[30]OB[5]
;W[ha]WL[30]OW[4]
;B[ab]BL[30]OB[5]
;W[fi]WL[30]OW[4]
;B[gg]BL[30]OB[5]C[Not necessary, and costs Black a point.]
;W[ia]WL[30]OW[4]
;B[ic]BL[30]OB[5]
;W[ca]WL[30]OW[4]
;B[]BL[30]OB[5]
;W[]WL[30]OW[4]TW[da][ea][fa][ga][db][ag][bg][ah][bh][ch][eh][ai][bi][ci][di]TB[ac][fe][ge][he][ie][gf][hf][if][hg][ig][hh][ih][hi][ii])
(;B[fh]
;W[ff]
;B[gf]C[Not only this, but also that corner looks dead with a placement tesuji.]
;W[fe]
;B[bh]
;W[af]
;B[di]
;W[ci]
;B[ei]
;W[ch]
;B[ah]C[Or any one of a number of variations...]))
(;W[he]
;B[hd]
;W[gg]C[This is some of the sort of aji that is left with the hanging connection at J6. It's normally not worth leaving this amount of bad aji in a position, especially near a corner.]))
(;B[hd]C[Normal.]
;W[ic]C[White can only play this in gote now.])
(;B[ic]C[Almost always incorrect.]
;W[ib]
;B[hd])
(;B[cf]C[Tenuki variation]
;W[hd]
;B[he]
;W[ic]
;B[bd]
;W[ie]
;B[hf]
;W[if]
;B[ig]
;W[id]
;B[hg]
;W[bc]
;B[cd]))
(;B[ec]
;W[fd]
;B[ed]
;W[fe]
;B[ge]
;W[ff]TR[ef][gf]C[The ladder works in both directions.]))
(;B[fb]
(;W[fa]
;B[ec]
;W[db]
;B[hc])
(;W[hd]
;B[ge]
;W[fa]
;B[ec]
;W[db]
;B[he])))
(;B[fb]C[The obvious punishment risks letting White live on the right edge - cutting White off may not be optimal play here.]))[/sgf-full]
S1NK (21k, White) vs noodley (15k, Black)
Result: 13.5 - 19.0, Black wins by 5.5 points
Review:
[sgf-full](;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[9]KM[5.50]TM[600]OT[5x30 byo-yomi]
PW[S1NK]PB[noodley]WR[21k]BR[15k]DT[2010-08-03]PC[The KGS Go Server at
http://www.gokgs.com/]RE[B+5.50]
;B[gc]BL[589.598]
;W[df]WL[593.923]C[4-4 moves aren't quite the same on a 9x9 board - easy to invade, they require a fighting strategy.]
;B[cc]BL[559.456]
;W[ge]WL[573.571]
;B[fd]BL[524.414]
;W[fe]WL[567.279]
;B[gg]BL[470.731]
;W[fg]WL[550.539]
;B[hf]BL[441.833]
;W[gf]WL[534.655]C[It is very rare that the empty triangle here will be correct. First priority seems to be stopping Black from connecting underneath, so the block looks right. Then it is down to whether Black can live comfortably in the corner, which he can. White's opening is a failure, largely because of playing way too far away from the bottom edge.]
;B[hg]BL[421.154]
;W[gh]WL[524.732]
;B[he]BL[412.253]
;W[gd]WL[498.564]
;B[hd]BL[397.779]
;W[ed]WL[486.36]
;B[fc]BL[357.615]
;W[dd]WL[472.618]C[Interesting idea - fixes most of the bad aji from E5, and now allows D8 or E8 without Black being able to resist.]
;B[hh]BL[349.549]
(;W[fh]WL[460.764]
;B[cg]BL[319.401]
;W[cf]WL[446.224]
;B[dg]BL[304.434]
(;W[bg]WL[438.507]C[Normally, the simple descent is most effective as Black cannot get B2 in sente.]
;B[bh]BL[241.396]
(;W[be]WL[425.541]C[Another mistake, giving Black good chances to force his life. A solid connection still kills.]
;B[ag]BL[191.138]
;W[bf]WL[420.637]
;B[ci]BL[186.067]
(;W[eg]WL[377.968]C[Your final chance to kill was here, D2 kills.]
;B[dh]BL[172.215]C[Black has his second eye.]
(;W[bc]WL[343.55]C[D8 kills the corner.]
;B[bb]BL[154.766]
;W[cd]WL[295.227]
;B[db]BL[116.393]
;W[ab]WL[257.504]
;B[ec]BL[90.519]
;W[dc]WL[252.557]
;B[cb]BL[87.509]
;W[hi]WL[240.79]
;B[af]BL[58.816]
;W[ae]WL[230.328]
;B[ah]BL[56.536]
;W[ei]WL[200.491]
;B[di]BL[53.841]
;W[eh]WL[191.477]
;B[ih]BL[33.031]
;W[ba]WL[149.21]
;B[eb]BL[10.583]
;W[ac]WL[134.952]
;B[ca]BL[1.32]
;W[aa]WL[132.006]
;B[ii]BL[30]OB[5]
;W[gi]WL[127.071]
;B[]BL[30]OB[4]
;W[]WL[127.069]TW[ad][bd][ce][de][ee][ef][ff][fi]TB[da][ea][fa][ga][ha][ia][fb][gb][hb][ib][hc][ic][id][ie][if][ig][ch][ai][bi])
(;W[db]
;B[cb]
;W[eb]
;B[bd]
;W[ca]
;B[ba]
;W[ab]))
(;W[dh]
(;B[eg]
;W[eh])
(;B[eh]
;W[eg])))
(;W[bf]
(;B[eg]
;W[ef]
;B[ah]
;W[di]C[C2 is now false.])
(;B[ah]
;W[di]C[C2 is now false])))
(;W[bf]
;B[bg]
;W[ci]C[D1 also works fine.]))
(;W[eb]
;B[fh]
;W[eh]
;B[gi]
;W[eg]C[At least you wreck Black's top edge and force him to worry about C7 now.]
;B[ec]
;W[dc]
;B[db]
;W[cb]))[/sgf-full]