Re: Three Colour Go
Posted: Sun Oct 17, 2010 3:52 pm
The big problem I see with these alternate geometries is that it's very difficult to visualize territory. Things which appear adjacent are not, and so I get the feeling that the game becomes more about capturing stones.
I'm more of a fan of keeping a cartesian grid(although polar coordinates might be interesting), but then changing the shape of the board, adding "terrain" etc...
I think, in fact, that you might be able to get people to use some of the strange geometries by adding them as features on an otherwise grid-like board. Then people can use them in interesting ways while still keeping the capacity to see the territory on the board.
I'm more of a fan of keeping a cartesian grid(although polar coordinates might be interesting), but then changing the shape of the board, adding "terrain" etc...
I think, in fact, that you might be able to get people to use some of the strange geometries by adding them as features on an otherwise grid-like board. Then people can use them in interesting ways while still keeping the capacity to see the territory on the board.