Re: The barrier between DDK and SDK.
Posted: Fri Jul 31, 2015 12:17 pm
Just imagine the stronger players also vow never to play DDK.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
They don't seem to have a problem with it.Knotwilg wrote:Just imagine the stronger players also vow never to play DDK.
SDKs are not going to pick up bad habits from DDKs.Knotwilg wrote:Just imagine the stronger players also vow never to play DDK.
Play stronger players when you can and play equal when you can't.Joelnelsonb wrote:So tell me what you think: I've decided (among reading more of the proper material for my level and doing more life and death) that I'm going to quit playing DDKs. Even if I never win a game for a long time, I want to always play against better players until I can hang with them. Before, I would set my challenges to be open to anyone a little lower and a little higher than my current rank. This means that if I played poorly for a while and dropped a few kyus, I would adjust the rank restriction accordingly and play weaker players until I got back up. I'm wondering if the community thinks this will be productive or if maybe there's something to be said about playing both stronger and weaker players.
Absolutely essential that everyone does this otherwise no one will improve.oren wrote:Play stronger players when you can and play equal when you can't.
If you do that on KGS you will eventually get a '~' besides your nickname in the game request window. With a '~' it might get more difficult getting games against stronger players. Also consider, if every player wants to play only stronger players, there won't be any games at all...[...] I want to always play against better players until I can hang with them [...]
That's just a stupid logical fallacy.schawipp wrote: Also consider, if every player wants to play only stronger players, there won't be any games at all...
It's a logical truth. It might be a practical fallacy.xed_over wrote:That's just a stupid logical fallacy.schawipp wrote: Also consider, if every player wants to play only stronger players, there won't be any games at all...
Could is just be (poorly marked, I know...) irony?Knotwilg wrote: It's a logical truth. It might be a practical fallacy.
I'm happy you shared this epiphany and I remain puzzled that so many enthusiastic students of the game have such high hopes of studying the opening, especially fixed patterns. If you're strong at L&D or the endgame, it doesn't matter a great deal if you're strong at the opening, as long as you don't violate basic strategic concepts such as cutting and connecting, avoiding to be sealed in or playing away from strong stones, and likewise play good technnique like a hane against an attachment. No disasters will happen, you can fully concentrate on the basics and most importantly you will not delude yourself that a winning streak is near because you just completed a book on the chinese fuseki, and neither will you feel that victory is morally yours because the opponent plays an unusual opening.Pio2001 wrote:Hi,
I've been stuck at 9 kyu for 8 months, and I only just broke the 8 kyu barrier.
I've studied opening theory, but maybe I became good at that, but too weak at everything else.
(...)
First move of white : one intersection in diagonal from the tengen !
I ignore it and take the fourth corner.
Second move of white, somewhere on the 5 or 6th line !
And the game went on... and white eventually won...
(...)
One of the reasons is that very often, in real life, when good players comments my games, they focus on the opening, and then conclude with a "no need to go further"... maybe because they can't remember the next movesKnotwilg wrote:I remain puzzled that so many enthusiastic students of the game have such high hopes of studying the opening,
They may be better players then but they don't know whyPio2001 wrote:One of the reasons is that very often, in real life, when good players comments my games, they focus on the opening, and then conclude with a "no need to go further"... maybe because they can't remember the next movesKnotwilg wrote:I remain puzzled that so many enthusiastic students of the game have such high hopes of studying the opening,
That sounds like a really helpful review. Did you save the file? Would you be willing to share it? I'd like to look at it.Pio2001 wrote:Hi,
I've been stuck at 9 kyu for 8 months, and I only just broke the 8 kyu barrier.
I've studied opening theory, but maybe I became good at that, but too weak at everything else.
So I tried to solve Tsumegos, but I didn't seem to be very good at that. Maybe my book was too difficult.
So I tried to improve my reading, but it seemed to have no effect.
Eventually, things got better. Difficult to know exactly how. Maybe all these efforts combined eventually built up and gave something...
But there is a little something that might have unlocked my understanding : one day, I was playing my daily KGS game, and the automatch found me a 5 kyu opponent (I set the automatch to play only players + or - 4 kyus from my level). I must have been 8 kyu at the time, so I got 3 stones.
First move of white : one intersection in diagonal from the tengen !
I ignore it and take the fourth corner.
Second move of white, somewhere on the 5 or 6th line !
And the game went on... and white eventually won... and he reviewed my game. Besides the opening, his moves were perfectly logical, except that he just didn't seem to care about taking the corners or the edges. I had the feeling that I was playing a 1+ dan player just toying with a kgs account to try weird openings.
And this game review made me understand a lot of things about the "direction of play". I already knew the theoretical principles because I read them in books, but to see them applied completely outside any traditionnal fuseki, above the 4th line of the goban, made me "feel" them, as if I was understanding them for the first time.
Maybe it was because I was seeing them applied alone, without involving any extra considerations such as playing the right extension, or playing on the right line, that were usually drawing all my attention and preventing me to see beyond.
So I confirm that having one's game reviewed is something good, and I'd add that having them reviewed by a really strong player is even more interesting.