Re: Computer Specs for Go Review with AI
Posted: Wed Feb 26, 2020 11:18 am
I think it is playable 
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What do LZ and KataGo say about the close extensions in these cases? It matters what is in the adjacent corner.Gomoto wrote:I think it is playable
Careful with this thinking. In Katago review I noticed it often shows my game move as an acceptable alternative with only slightly lower winrate (like 49% instead of 51%). However, going forward in the game, both me and opponent plays the bots top choice for 1-2 more moves it suddenly drops by 10% or so. So its evaluations doesn't seem reliable for non-top moves (less so than LZ 15b at least).jlt wrote:but other moves are playable as well, everything is within the margin of error (<1%).
I know this can happen in complex fights, because some branches are not explored enough at the first move, but in the particular case I explored above, there is no such complex fight, and alternative moves are explored with several thousand visits, so there is no risk of a sudden 10% drop.jann wrote:In Katago review I noticed it often shows my game move as an acceptable alternative with only slightly lower winrate (like 49% instead of 51%). However, going forward in the game, both me and opponent plays the bots top choice for 1-2 more moves it suddenly drops by 10% or so. So its evaluations doesn't seem reliable for non-top moves (less so than LZ 15b at least).
What about the number of visits? Often when the human move is not the same as the bot's top choice, the human move gets relatively few visits by comparison with the top choice. Few visits means unreliable winrate estimates. In the GoGoD commentaries by Elf, human plays with fewer than 500 visits are not directly evaluated. Instead, they inherit their winrate estimates from Elf's next top choice. Even better, IMO, is to make the human play directly and see how the bot evaluates it. Then you have a comparable comparison.jann wrote:Careful with this thinking. In Katago review I noticed it often shows my game move as an acceptable alternative with only slightly lower winrate (like 49% instead of 51%). However, going forward in the game, both me and opponent plays the bots top choice for 1-2 more moves it suddenly drops by 10% or so. So its evaluations doesn't seem reliable for non-top moves (less so than LZ 15b at least).jlt wrote:but other moves are playable as well, everything is within the margin of error (<1%).
I upgraded my notebook computer's graphics driver from ASUS, which is per advice from Intel Driver Support & Assistant (a tool), it seems OpenCL 1.2 and 2.0 are in place, Leela Zero GPU version fails (see below), but Leela Zero CPU-only version still works.go4thewin wrote:If you have an i5 5200u 3.5 playouts a second seems about right. Even 3.5 visits seems ok. if you can use opencl, try using the gpu version https://software.intel.com/en-us/node/540387
"Few visits" is how many? 10? 100? 1000?jann wrote:My vague recollection is this doesn't seem related to complex fighting or horizon effect. Few visits are more of a reason (I have 1060 and use 15b nets, and only casual walkthrough my games).
As mentioned 1060 on 15b for casual reviews, so 10-15 sec per move, which gives around 10k visits in total. So inferior alternatives may not get more than 100 visits. That's low for sure, but again the point is the difference between LZ and Kata behavior.jlt wrote:"Few visits" is how many? 10? 100? 1000?