Why aren't escapers marked?

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Re: Why aren't escapers marked?

Post by Toge »

hyperpape wrote:I would love to see an improvement to the system, but I've yet to see a real improvement among the suggestions.


- What do you consider improvement? Look at emeraldemon's post I've quoted below. Having forfeit means that the person has escaped enough times. He is an escaper. Regardless of what anyone thinks about escapers, shouldn't this be acknowledged? There's already a tag [~] for players who only want teaching games from stronger players. We don't have to look at each individual's game record to verify it. Perhaps there should be a tag for escapers, too?

emeraldemon wrote:Just to be clear: can't you look at a persons game history for losses by forfeit? Can forfeits happen any other way than escaping? If this is correct, OP can look in history before deciding to play a person.
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Re: Why aren't escapers marked?

Post by palapiku »

It's certainly strange that tildes get marked and escapers don't.
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Re: Why aren't escapers marked?

Post by Csama »

just resign those games that they escaped..that's what I do
it may hurt your rank but at least you have done a good thing for yourself
it's like you forgive someone who once has been a jerk to you
it feels good, try it
btw don't forget to censor them
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Re: Why aren't escapers marked?

Post by Kirby »

hyperpape wrote:I would love to see an improvement to the system, but I've yet to see a real improvement among the suggestions.

And it might be an unfair system, but it's ridiculous to talk about it being unjust.


IMO, making it a loss if they don't return in 5 minutes is an improvement. For those that really like the ability to resume an unfinished game, a "request resume" option could be added.

I don't really see how this could not be an improvement:
1.) No escapers.
2.) Ability to resume.
3.) "Connection problems" can be given some sympathy.

Current system:
1.) Escapers.
2.) Ability to resume.
3.) "Connection problems" can be given some sympathy.

The difference is, it's possible to get rid of escapers altogether. If you don't think a 5 minute time limit is enough for "connection problems", make it 10.
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Re: Why aren't escapers marked?

Post by hyperpape »

Good one, putting "connection problems" in quotation marks.
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Re: Why aren't escapers marked?

Post by hermitek »

I don't even remember last time when i played with someone, who isn't chronic escaper => so the KGS escaper system works fine. Only the people, who sometimes complain in the chat rooms that "this and this person escaped and where's admin when you need him and these individuals shoud be punished and..." are a bit annoying. And I'm not sure if the rating system are hurting more the escapers -- or players, who can't stand unfinished game in their list, so they resign from game, which they were winning.
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Re: Why aren't escapers marked?

Post by palapiku »

Resigning a game you're winning is technically punishable by deranking. You're not supposed to do it. It's certainly a bigger "crime" than escaping.
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Re: Why aren't escapers marked?

Post by lefuet »

palapiku wrote:Resigning a game you're winning is technically punishable by deranking. You're not supposed to do it. It's certainly a bigger "crime" than escaping.

I cannot win if my opponent refuses to continue.
(And besides that I question your "certainly". ...)
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Re: Why aren't escapers marked?

Post by Kirby »

lefuet wrote:
palapiku wrote:Resigning a game you're winning is technically punishable by deranking. You're not supposed to do it. It's certainly a bigger "crime" than escaping.

I cannot win if my opponent refuses to continue.
(And besides that I question your "certainly". ...)


Just define "certainly" as the opinion of the admins, and you'll be fine.
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Re: Why aren't escapers marked?

Post by palapiku »

lefuet wrote:
palapiku wrote:Resigning a game you're winning is technically punishable by deranking. You're not supposed to do it. It's certainly a bigger "crime" than escaping.

I cannot win if my opponent refuses to continue.
(And besides that I question your "certainly". ...)

It's against the KGS terms of service. Escaping doesn't seem to be.
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Re: Why aren't escapers marked?

Post by kivi »

Some of you seem to not realize or just ignore how KGS handles the escapers. As the escaper keeps escaping more games, he will lose earlier games by forfeit. After enough escapes, forfeits will become immediate. By resigning such escaped games, you are undermining KGS's strategy of dealing with escapers - kinda ironic.
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Re: Why aren't escapers marked?

Post by Kirby »

kivi wrote:Some of you seem to not realize or just ignore how KGS handles the escapers. As the escaper keeps escaping more games, he will lose earlier games by forfeit. After enough escapes, forfeits will become immediate. By resigning such escaped games, you are undermining KGS's strategy of dealing with escapers - kinda ironic.


I might consider giving credit to the KGS handling if I could find a single forfeit in my game history.
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Re: Why aren't escapers marked?

Post by cdybeijing »

hyperpape wrote:I would love to see an improvement to the system, but I've yet to see a real improvement among the suggestions.

And it might be an unfair system, but it's ridiculous to talk about it being unjust.


What if instead of it taking 10 previous escaped games in order to have the oldest game forfeited, it only took 2 or 3 games?

Does anyone really need a 10 game leeway in order to honestly get back and do their utmost to finish incomplete games?
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Re: Why aren't escapers marked?

Post by Kirby »

cdybeijing wrote:
hyperpape wrote:I would love to see an improvement to the system, but I've yet to see a real improvement among the suggestions.

And it might be an unfair system, but it's ridiculous to talk about it being unjust.


What if instead of it taking 10 previous escaped games in order to have the oldest game forfeited, it only took 2 or 3 games?

Does anyone really need a 10 game leeway in order to honestly get back and do their utmost to finish incomplete games?


I'd prefer this. And in fact, I think it'd even be alright to move the number down to zero instead of 2 or 3. Then, give an option to have a "mutually agreed upon postponement" of the game.

But I think that making it 2 or 3 games would be an improvement, still.
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Re: Why aren't escapers marked?

Post by Kirby »

Helel wrote:...

The 10 games limit provides a buffer that allows people to leave games unfinished when they take a strong dislike of their opponent. ...


This is the feeling I got from another thread on this topic; It appears that there's been an intentional effort to allow people to keep from finishing games against people they don't like.

I really do not agree with the philosophy behind this.
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