Re: How do you "force" yourself to read and think
Posted: Mon Sep 19, 2011 6:53 am
Well, it's byo-yomi. The expectation is that there will be averaging going on. Leaving aside the games that I know I play in a rush, I still sometimes finish towards the end of main time, and sometimes play until I'm down to my last period. If every game went until the last period, I would reduce the time settings I allowed, and me and my opponents would lose out in those games that demand the extra time.gaius wrote:Snorri, I have never understood this point of view. If you don't want to budget 2 hours on a game, then why on earth are you starting a 45 minute + very generous byo-yomi game?? A few years ago I sometimes played long games online, and it always surprised me that some people were actually annoyed that I used all of my time. They shouldn't complain, they just shouldn't have accepted a game with those time controls! These days I don't have the time and energy to play long games online, so I just don't start long games. IMO, something like 10 min + 3*20s byo-yomi is excellent for casual fun games when you don't want to blitz, but also don't want to agonise over every move.
In a long game, I believe a serious go player should do everything in their ability at every move to avoid oversights as much as possible. Of course, you will not use every last second of byo-yomi at every move, but it doesn't hurt to use most of it whenever you can. Until you get to high dan level, there are not that many trivial moves! Even playing small endgame well can be very complicated. Playing like this is very exhausting indeed, but it does wonders to your tournament performance and really helps you progress because you consider every move seriously. And isn't progress one of the things that makes go so much fun?