Re: Scottish championship game
Posted: Thu Nov 03, 2011 4:13 pm
Hyperpape - what IS the most common continuation?
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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I don't think that there is any disagreement about what to play afterMagicwand wrote:is what i would have played and many professionals will agree also.
It is true that I do not care forhyperpape wrote:I hate to spoil a good disputation, but I looked at Gobase and...
Database searches are interesting, but I don't think that they usually prove much, especially about the opening. However, I do think that they do provide a defense against the charge that White becomes heavy.shapenaji wrote:The thing is, if white doesn't take the slide, black gets to either make the diagonal attachment to white's stone, or the descent to 4x2. Either way, White must respond and becomes heavy, black already has a good stone in place on the other side, and then black can get an attack going, building up his framework in the lower right.Bill Spight wrote:
Good. We clearly disagree here. I think that White can afford to approach the top right corner (after the one space jump) from the top side, leaving the possibility of the Black invasion on the right side, as long as the corner is still open. If Black protects the corner, then White can protect the right side, and be satisfied with having gotten the extension on the top side.
I think that's where we disagree, I don't think w has miai here. black can make white heavy. After the sequence in the game, black has no way to attack to build up his bottom right.
To get the minutes right: this critics originates from mumps ( post #4 )tapir wrote:.......... His comment on White 72 is at least according to my reading correct, and of course upon seeing Black 73 White is hopeless. So even when you are not sure, how on earth can you defend? .........
I didn't really intend to join a Go forum at the moment, I only wanted to post a quick comment about WMSG, so didn't study what boxes were optional and then got drawn in...shapenaji wrote:You don't have to write anything for the rank if you don't think you have an accurate one right now. But I have a feeling here that, while you are maybe not 5k, you are not strong enough to be certain about your criticism of a 1d-2d KGS game. That is not to say your criticism is strictly wrong, but an attitude of humility would go far.
Out of curiosity I did some database searches of the GoGoD database that I have. (Through 2006). No pro game matched this one aftertetron wrote:How my go brain was working![]()
I will foolishly follow-up on my more spurious comments where my shape recognition screamed at me but I am out of my depth to what should be done.
My comment on B13 is that I believe it is a move without a plan at a stage when a plan is critical and that is why I exageratedly described it as very poor.
I don't think that it achieves anything with regards a plan winning the game...
a) K17 is not close enough to the black corner group to be guaranteed connected.
So does it make the black top corner group strong enough to fight with impunity.
b) It is not near enough the top left corner to have a secure extension which attacks the corner and build territory at the same time.
c) Nor is it likely to be a particularly useful anchor or ladder break for a fight
or invasion that happens on the bottom or left of the board and is compartively small
I am not sure what the right move is in this spot there is so much open space on the left.
But it absolutlely has to have a long-term plan! A position this open would require a pro to find the biggest move.
To play L17 is much stronger.
I would personally probably try K3 it makes an extension that is further away from the white influence.
It strengthens a move such as P9 and if white attacks the top black group from underneath then as it extends it puts pressure on the white group on the right hand side.
so I can attack by extend the bottom left corner group. When combined with a group on the left hand side.