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Re: Can I edit the title later?

Posted: Sat Oct 13, 2012 11:56 am
by Splatted
Tengen: Results and impressions

.............Wins..-..Losses

As Black......6....-....1
As White......1....-... 2
Total.........7....-....3

Ten games is too small a sample to get any meaningful data, but this is still a good result, and more importantly, I think I got a pretty good feel for what it's like to play with Tengen. I'm ready to move on to something else now, but I like playing Tengen so I'll definitely be coming back to it.

There's also a lot of food for thought here, enough that I'm not really sure how to write it all without it turning in to an incoherent mess, but I'll have a go. ^^

General thoughts about Tengen

I think my idea about tengen being worth more than a corner because it can be useful in multiple fights was correct to a certain extent, but was also a little naive. It's generally quite easy to start a fight in which the center stone is useful, and if you start multiple fights it will end up working far harder than a single corner stone, but conversely, you have to keep starting fights in order to get value from it. I don't think you can afford not to make use of it, because if you don't you've effectively passed with your first move. That's worse than a simple reversal of colours because komi stays the same. Your effectively playing a reverse komi game, which means that you have to make the tengen stone do at least 13 points (komi of 6.5 + first move worth 6.5) of work in order to justify it. I assume I'm like most kyu players in that I rarely even think about komi, but starting the game 13 points behind is intimidating.

I remember a quote (which I'm paraphrasing and translating from a vague memory, so take it with a grain of salt) from Hikaru no Go :
"If the center stones comes in to play, black wins, if it doesn't, white wins"


At the time I thought that was either a huge exaggeration to make the anime more exciting, or might possibly be true at the top levels where games are regularly won or lost by a few points. After thinking about it some more though, I think it's almost certainly true for pro's, likely true for strong amatuers, and still only a slight exaggeration at SDK levels.

But is that really a problem? Didn't I just say it's easy to start fights that make use of the center stone? Unfortunately, it's not enough just to start fights, you have to make sure your starting fights that are in your favour, and that's a lot harder. It's no good saying "this ridiculously optimistic overplay would have been even worse if I didn't have a stone on tengen, so I'm getting good value out of playing there." A lot of my recent playing has been like that; I just start fights whenever I get the opportunity, and though that seems to work well against 4-6kyus, I don't think I would get away with it at higher levels so I can't say it's easy to make use of the center stone. Actually, maybe I should say that it's not easy to make good use of a stone on tengen.

One thing that did surprise me about crazy tengen fighting games is how often they were much closer than my normal games. Here are some stats from my October games list:

......................Tengen...-...Normal
Total games.............10.....-....12
Went to counting........3......-....3

Scores

Game 1..................4.5....-....22.5
Game 2..................3.5....-....19.5
Game 3..................5.5....-....11.5

Why I won when I won and why I lost when I lost:

On the surface, it just came down to fighting. Almost every game was decided by who made the most (or biggest) tactical mistakes, but as you might guess from the stats above, there weren't as many all or nothing fights as I expected. In fact, I think I won a lot of games simply because I my opponents gave up after losing a big group even though the game was still up for grabs. I don't like to admit it but my win ratio may be more a reflection of my opponents' ability to calmly assess the situation than of the quality of my go.

One thing that happened in a few of my games was that thanks to the stone at tengen, I found myself in situations where even if a weak group died, I could still get a result I was happy with because my other stones connected in the center and gave me great influence over the rest of the board. If I could recreate this situation deliberately it would make tengen a very powerful move.

Another thing worth mentioning is that I suspect the kind of opponents I had difficulty with were the same ones I used to find the easiest to play against. When I first came back to go I decided that the style of go I wanted to play was a solid style that gave me a good base from which to attack my opponent and/or punish them for attacking me (somewhat like the one skydyr describes in the intro to his study journal, the willow way). After getting some practice on Tygem I found that the easiest opponents to play against were those that liked to constantly start fights, because my solid moves always payed off against them. I haven't yet played tengen against someone like that, but the first Tengen game I lost was against a 7k that consistently outfought me throughout the game. I don't mean I couldn't overcome the handicap because she played better than your average 7k; I mean she played better than I did. It's possible I messed up because my neighbours were watching baseball, but if she's two stones weaker and better at fighting than me, it seems reasonable to assume that she's one of those fighting players that I used to find easy to beat.

Rather than dismiss this as a rock paper scissors situation, I think it's more useful to consider the possibility that an opponent with good reading was punishing me for starting fights that weren't in my favour. It's also important to try and apply what I learnt about solid play when playing a moyo game. Maybe not when sketching out my moyo, but definitely when dealing with the planned for invasions. Maybe a good way to profit from the tengen is not to start fights, but rather to threaten fights that would be in my favour, and so force my opponent to back down. It's unlikely to result in such big payoffs, but Keep doing that throughout the game and it's easy to imagine that the tengen will eventually make back it's cost.

How to play against tengen:

I haven't yet had a game against tengen, so this is pure speculation, but on of the things that I worried would be difficult to deal with was an opponent attacking the center stone directly. This worried me because it's pretty much guaranteed to result in something like this.

Click Here To Show Diagram Code
[go]$$c This is a label for the diagram.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . 6 . . . . . . . . . |
$$ | . . . . . . . . . 2 3 7 . . . . . . . |
$$ | . . . , . . . . 5 1 4 . . . . , . . . |
$$ | . . . . . . . . . . 8 . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


As far as I can tell this is an equal result, which means black's choice to play in centre has yielded nothing. That doesn't matter if white does it as when the rest of the board is empty, or when you both have two corners; the game basically just goes back to normal, except there's some stones in the middle of the board. The problem is what if white waits until all the big opening moves have been played and then approaches the center? Black has already payed the price for playing tengen, but white's approach means he hasn't really gotten anything out of it. I think a properly timed approach to the center stone could be devastating when playing against tengen. It reminds me a bit of a 3-3 invasion, except I can't see a way to defend a tengen stone.

What I learned that can apply to any game:

- It helped break my bad habit of approaching 4-4 stones and then making a 3-3 invasion regardless of what my opponent played.
- How to catch up by starting fights.
- Losing a fight isn't always as big as it seems.

A note to beginners: The point of playing tengen

I doubt any of you read this far, but I seem to remember I used to play tengen a lot as a beginner and completely misunderstood what it was for. (I think) It is:

- A ladder breaker
- Somewhere to run to if you have a weak group
- Somewhere to chase your opponent to if they have a weak group
- Useful for reducing your opponent's moyo
- Useful for creating your own moyo

It does not:

- Claim the middle as territory

Thanks to anyone who actually read this. :clap:

Re: Can I edit the title later?

Posted: Sat Oct 13, 2012 12:14 pm
by oren
There is a book about playing tengen by Yamashita Keigo that is interesting. It has chapters covering tengen played first hundreds of years ago, during shin fuseki period, used for manego and finally Yamashita's own days of experimenting with tengen. However, he no longer uses it, so he must feel it was disadvantageous.

It will probably never be translated which is unfortunate.

Re: Can I edit the title later?

Posted: Sat Oct 13, 2012 2:19 pm
by Splatted
Thanks Oren, I'll look in to it.

Re: Can I edit the title later?

Posted: Fri Oct 19, 2012 4:03 pm
by Splatted
I think playing blitz games might have had a negative effect on my playing so I've decided to stop playing them regularly. To try and undo some of the damage I'm going to play and analyse a bunch of slow games. Here's the first of those.

viewtopic.php?f=4&t=7003


Re: Can I edit the title later?

Posted: Sat Oct 27, 2012 12:09 pm
by Splatted
I just moved up to 4k! :mrgreen:

The comments I received on the game I posted were really helpful and I'm sure they're the reason I moved up. I never thought reviewing a single game would make so much difference.

P.s. I really like the rating system on KGS. Making me win consistently to move up means I feel like I've actually earned my rank.

Re: Can I edit the title later?

Posted: Sat Oct 27, 2012 12:23 pm
by Splatted
Current goals when playing:

- Play solidly
*Don't play moves that allow opponent to make a free move in the area.
*Don't try and fight around own weaknesses. Remove aji and then fight.
*Don't make moves that allow opponent a free move in the area.

-Don't poke at opponent's weaknesses before defending. Leave him to find time to fix his weaknesses.

-Don't try to make territory with thickness.

Re: Can I edit the title later?

Posted: Sun Oct 28, 2012 3:37 pm
by Splatted
I'm in a good mood because I just won my first game as a 4kyu and then took breakfast's style test which said that mine was "actually the best one".

That is all. :mrgreen:


...okay that's not really everything. I also feel like I've been playing really greedily recently, but today I've started to see another way. It's pretty common for me to stake out large areas of "territory" and then get frustrated when my opponent invades and takes a big chunk of it. I'm playing a game on OGS where that's exactly what was happening and I thought I was going to lose, but looking at it just now I realise that if I just defend the corner (a move I had previously dismissed because it allows him to take too much of what is mine), he has to take gote to connect his stones along dame and I actually get quite a good result.

Re: Can I edit the title later?

Posted: Thu Nov 01, 2012 5:49 am
by Splatted
I just received a great review from an observer on KGS. He was the same rank as me but (though I did recently lose a game to him :blackeye: ), but he seemed to be better in pretty much every way. I felt like I was getting a review from someone several stones stronger. It's really inspired me to buckle down to some studying. :study:

P.s. He doesn't know it but he's now my rival. :twisted:

Re: Can I edit the title later?

Posted: Tue Nov 06, 2012 3:30 pm
by Splatted
Just played a really fun game on KGS. I started with Tengen and my opponent attached directly. The opening became one huge fight and really emphasised the importance of not letting your groups become weak, and of playing with good shape. I think there's a lot to learn from playing like this and it reminded me of what I always liked most about go: the sense of freedom to play however and wherever I like. I've decided to try out some unconventional openings, and more importantly, I've resolved to experiment more.

Edit: Here's the game:



Edit: I meant to say: this was a game that rested completely on the relative strengths of different groups, and it really makes it clear to me just how important a concept this is. It's less obvious in most games, but a single weak group can shape the entire course of the match.

Re: Can I edit the title later?

Posted: Wed Nov 14, 2012 5:33 pm
by Splatted
A new addition to my study

I've been reading the amazon sample of プロ棋士の思考術 (The thought techniques of pro players), and the book starts off by listing things you can do to improve. I've decided to go through them slowly and only move on to later points when I have made the previous item a real part of my study.

I was surprised to see that the first thing on the list (because it will show it's effects the soonest) was to go through pro games. He says that if you regularly lay out pro games, their way of playing will naturally become a part of how you play. The second item on the list is to repeat things. This applies to the pro games and to anything else you might study. I'm not counting it as a separate point because it seems like something to bear in mind while I go through the other items on the list (or however many are included in the sample).

With that in mind I've decided to start memorising pro games. I've been using gokifu.com to spend a few minutes going through some games as a little warm-up before starting a match on KGS. I usually memorise lay out what I've already learned of the game I'm currently memorising, then learn some more. Once I've done that I lay out the entirety of a game I learned earlier, then once again lay out the new game.

I decided to start by focusing on all the matches between just two players, because I think that I will learn better if there is some consistency in what I'm studying. The players I've chosen are Cho Chikun and Takemiya, just because they're interesting. They may not be the easiest players to imitate but I am doing this for fun. :D

The effects so far:

I think it's been about a week and I'm currently in the process of memorising my third game. I was in a slump, having dropped back down to 5k and continued to lose, but my recent win ratio has been reasonable. That may just be a coincidence, since it is quite normal for me to go on winning/losing streaks, but it has already changed the way I play and that's a very promising sign.

Surprisingly it's been Takemiya's playing that has had the biggest effect on me. In particular, when an opponent attacks one of my weaknesses I now consider whether I can let him have it instead of getting pushed around while defending it. It's a far cry from Takemiya and how he obviously plans these sacrifices in advance, but I feel it's made my go much more flexible.

Re: Can I edit the title later?

Posted: Wed Nov 14, 2012 5:45 pm
by oren
He probably says that because he's authored two books on historic go games. :)

http://www.amazon.co.jp/%E4%BE%9D%E7%94 ... t_ep_dpt_1

http://www.amazon.co.jp/%E3%83%9E%E3%82 ... gy_b_img_b

They are really good books too. :)

Re: Can I edit the title later?

Posted: Wed Nov 14, 2012 6:03 pm
by Splatted
Lol, that explains why he breaks from the "go do some tsumego" norm. :lol:

But maybe a more trusting explanation would be that that is why he has written two books on historical games. ;-)

Re: Can I edit the title later?

Posted: Wed May 08, 2013 5:16 pm
by Splatted
I had given up on this as a waste of time but I think it can bhe worthwhile going back and re-reading this stuff, so I'm going to carry on.

My study routine

Review own game - 15 min
Review pro game - 15 min
Study go book - 15 min
Do Tsumego - 15 min
Play games - ad lib


The reason for doing everything for 15 minutes is that whenever I did less I felt like I didn't really have time to get in to it properly. Even 15 minutes seems a bit short and it was very tempting to exceed my one hour time limit, but I have to be honest with myself and admit that I'm not likely to stick to a more ambitous routine.

It's been about a month since I started and it seems to working pretty well. My rank hasn't changed much (back up to 4k), but I was feeling like I was stuck in a rut and now I feel like my go is evolving. Even if this doesn't result in an increase in rank I think I'll still keep going with it because I'm noticing a sort of enthusiasm feedback loop between my playing and studying.

P.s. Thanks again to everyone who contributed to my how to review your own games thread (http://www.lifein19x19.com/forum/viewto ... 44#p133744). I used to find it boring but now I really enjoy it. :D

Re: Can I edit the title later?

Posted: Thu May 09, 2013 11:29 pm
by vpopovic
Just wanted to say that I like the style of your study journal, with thoughts on various topics etc.
Keep up.

Cheers

Re: Can I edit the title later?

Posted: Fri May 10, 2013 2:32 pm
by Splatted
Thanks vpopovic, since you've commented on my thread this seems like a good time to announce:

My Study Goal

My goal is to improve faster than my rivals:

Vpopovic - 10k
Otenki - 5k
Fc - 1k
Me - 5k

I'll periodically check on their strengths and I win if none of them have gained more stones than me since this post. If anyone wants to be added or removed from the list then feel free to ask, and perhaps we could also make it more involved if anyone's up for it. (I don't want to have regular scheduled games, but the occasional grudge match could be fun)

This seemed better than a timed goal because I like the competitivity and I've no idea what would be a reasonable goal. It also has the advantage that failure is motivational instead of demotivational; if I fall behind I just need to catch up again. :rambo: